OGLTexture2D.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Graphics.h"
  25. #include "GraphicsEvents.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "Profiler.h"
  29. #include "Renderer.h"
  30. #include "ResourceCache.h"
  31. #include "Texture2D.h"
  32. #include "DebugNew.h"
  33. namespace Urho3D
  34. {
  35. OBJECTTYPESTATIC(Texture2D);
  36. Texture2D::Texture2D(Context* context) :
  37. Texture(context)
  38. {
  39. target_ = GL_TEXTURE_2D;
  40. }
  41. Texture2D::~Texture2D()
  42. {
  43. Release();
  44. }
  45. void Texture2D::RegisterObject(Context* context)
  46. {
  47. context->RegisterFactory<Texture2D>();
  48. }
  49. bool Texture2D::Load(Deserializer& source)
  50. {
  51. PROFILE(LoadTexture2D);
  52. // In headless mode, do not actually load the texture, just return success
  53. Graphics* graphics = GetSubsystem<Graphics>();
  54. if (!graphics)
  55. return true;
  56. // If device is lost, retry later
  57. if (graphics_->IsDeviceLost())
  58. {
  59. LOGWARNING("Texture load while device is lost");
  60. dataPending_ = true;
  61. return true;
  62. }
  63. // If over the texture budget, see if materials can be freed to allow textures to be freed
  64. CheckTextureBudget(GetTypeStatic());
  65. SharedPtr<Image> image(new Image(context_));
  66. if (!image->Load(source))
  67. return false;
  68. // Before actually loading the texture, get optional parameters from an XML description file
  69. LoadParameters();
  70. return Load(image);
  71. }
  72. void Texture2D::OnDeviceLost()
  73. {
  74. GPUObject::OnDeviceLost();
  75. if (renderSurface_)
  76. renderSurface_->OnDeviceLost();
  77. }
  78. void Texture2D::OnDeviceReset()
  79. {
  80. // If has a file name, reload through the resource cache. Otherwise just recreate.
  81. if (!object_)
  82. {
  83. if (!GetName().Trimmed().Empty())
  84. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  85. else
  86. {
  87. Create();
  88. dataLost_ = true;
  89. }
  90. }
  91. else if (dataPending_)
  92. {
  93. if (!GetName().Trimmed().Empty())
  94. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  95. else
  96. dataLost_ = true;
  97. }
  98. dataPending_ = false;
  99. }
  100. void Texture2D::Release()
  101. {
  102. if (object_)
  103. {
  104. if (!graphics_ || graphics_->IsDeviceLost())
  105. return;
  106. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  107. {
  108. if (graphics_->GetTexture(i) == this)
  109. graphics_->SetTexture(i, 0);
  110. }
  111. if (renderSurface_)
  112. renderSurface_->Release();
  113. glDeleteTextures(1, &object_);
  114. object_ = 0;
  115. }
  116. else
  117. {
  118. if (renderSurface_)
  119. renderSurface_->Release();
  120. }
  121. }
  122. bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
  123. {
  124. // Delete the old rendersurface if any
  125. renderSurface_.Reset();
  126. usage_ = usage;
  127. if (usage >= TEXTURE_RENDERTARGET)
  128. {
  129. renderSurface_ = new RenderSurface(this, GL_TEXTURE_2D);
  130. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  131. addressMode_[COORD_U] = ADDRESS_CLAMP;
  132. addressMode_[COORD_V] = ADDRESS_CLAMP;
  133. filterMode_ = FILTER_NEAREST;
  134. requestedLevels_ = 1;
  135. }
  136. if (usage == TEXTURE_RENDERTARGET)
  137. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture2D, HandleRenderSurfaceUpdate));
  138. else
  139. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  140. width_ = width;
  141. height_ = height;
  142. format_ = format;
  143. return Create();
  144. }
  145. bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
  146. {
  147. if (!object_ || !graphics_)
  148. {
  149. LOGERROR("No texture created, can not set data");
  150. return false;
  151. }
  152. if (!data)
  153. {
  154. LOGERROR("Null source for setting data");
  155. return false;
  156. }
  157. if (level >= levels_)
  158. {
  159. LOGERROR("Illegal mip level for setting data");
  160. return false;
  161. }
  162. if (graphics_->IsDeviceLost())
  163. {
  164. LOGWARNING("Texture data assignment while device is lost");
  165. dataPending_ = true;
  166. return true;
  167. }
  168. if (IsCompressed())
  169. {
  170. x &= ~3;
  171. y &= ~3;
  172. }
  173. int levelWidth = GetLevelWidth(level);
  174. int levelHeight = GetLevelHeight(level);
  175. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  176. {
  177. LOGERROR("Illegal dimensions for setting data");
  178. return false;
  179. }
  180. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  181. // Use Direct3D convention with the vertical coordinates ie. 0 is top
  182. y = levelHeight - (y + height);
  183. graphics_->SetTextureForUpdate(this);
  184. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  185. if (!IsCompressed())
  186. {
  187. if (wholeLevel)
  188. glTexImage2D(target_, level, format, width, height, 0, GetExternalFormat(format_), GetDataType(format_), data);
  189. else
  190. glTexSubImage2D(target_, level, x, y, width, height, GetExternalFormat(format_), GetDataType(format_), data);
  191. }
  192. else
  193. {
  194. if (wholeLevel)
  195. glCompressedTexImage2D(target_, level, format, width, height, 0, GetDataSize(width, height), data);
  196. else
  197. glCompressedTexSubImage2D(target_, level, x, y, width, height, format, GetDataSize(width, height), data);
  198. }
  199. graphics_->SetTexture(0, 0);
  200. return true;
  201. }
  202. bool Texture2D::Load(SharedPtr<Image> image, bool useAlpha)
  203. {
  204. if (!image)
  205. {
  206. LOGERROR("Null image, can not load texture");
  207. return false;
  208. }
  209. unsigned memoryUse = sizeof(Texture2D);
  210. int quality = QUALITY_HIGH;
  211. Renderer* renderer = GetSubsystem<Renderer>();
  212. if (renderer)
  213. quality = renderer->GetTextureQuality();
  214. if (!image->IsCompressed())
  215. {
  216. unsigned char* levelData = image->GetData();
  217. int levelWidth = image->GetWidth();
  218. int levelHeight = image->GetHeight();
  219. unsigned components = image->GetComponents();
  220. unsigned format = 0;
  221. // Discard unnecessary mip levels
  222. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  223. {
  224. image = image->GetNextLevel();
  225. levelData = image->GetData();
  226. levelWidth = image->GetWidth();
  227. levelHeight = image->GetHeight();
  228. }
  229. switch (components)
  230. {
  231. case 1:
  232. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  233. break;
  234. case 2:
  235. format = Graphics::GetLuminanceAlphaFormat();
  236. break;
  237. case 3:
  238. format = Graphics::GetRGBFormat();
  239. break;
  240. case 4:
  241. format = Graphics::GetRGBAFormat();
  242. break;
  243. }
  244. SetSize(levelWidth, levelHeight, format);
  245. if (!object_)
  246. return false;
  247. for (unsigned i = 0; i < levels_; ++i)
  248. {
  249. SetData(i, 0, 0, levelWidth, levelHeight, levelData);
  250. memoryUse += levelWidth * levelHeight * components;
  251. if (i < levels_ - 1)
  252. {
  253. image = image->GetNextLevel();
  254. levelData = image->GetData();
  255. levelWidth = image->GetWidth();
  256. levelHeight = image->GetHeight();
  257. }
  258. }
  259. }
  260. else
  261. {
  262. int width = image->GetWidth();
  263. int height = image->GetHeight();
  264. unsigned levels = image->GetNumCompressedLevels();
  265. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  266. bool needDecompress = false;
  267. if (!format)
  268. {
  269. format = Graphics::GetRGBAFormat();
  270. needDecompress = true;
  271. }
  272. unsigned mipsToSkip = mipsToSkip_[quality];
  273. if (mipsToSkip >= levels)
  274. mipsToSkip = levels - 1;
  275. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  276. --mipsToSkip;
  277. width /= (1 << mipsToSkip);
  278. height /= (1 << mipsToSkip);
  279. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  280. SetSize(width, height, format);
  281. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  282. {
  283. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  284. if (!needDecompress)
  285. {
  286. SetData(i, 0, 0, level.width_, level.height_, level.data_);
  287. memoryUse += level.rows_ * level.rowSize_;
  288. }
  289. else
  290. {
  291. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  292. level.Decompress(rgbaData);
  293. SetData(i, 0, 0, level.width_, level.height_, rgbaData);
  294. memoryUse += level.width_ * level.height_ * 4;
  295. delete[] rgbaData;
  296. }
  297. }
  298. }
  299. SetMemoryUse(memoryUse);
  300. return true;
  301. }
  302. bool Texture2D::GetData(unsigned level, void* dest) const
  303. {
  304. #ifndef GL_ES_VERSION_2_0
  305. if (!object_ || !graphics_)
  306. {
  307. LOGERROR("No texture created, can not get data");
  308. return false;
  309. }
  310. if (!dest)
  311. {
  312. LOGERROR("Null destination for getting data");
  313. return false;
  314. }
  315. if (level >= levels_)
  316. {
  317. LOGERROR("Illegal mip level for getting data");
  318. return false;
  319. }
  320. if (graphics_->IsDeviceLost())
  321. {
  322. LOGWARNING("Getting texture data while device is lost");
  323. return false;
  324. }
  325. graphics_->SetTextureForUpdate(const_cast<Texture2D*>(this));
  326. if (!IsCompressed())
  327. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  328. else
  329. glGetCompressedTexImage(target_, level, dest);
  330. graphics_->SetTexture(0, 0);
  331. return true;
  332. #else
  333. LOGERROR("Getting texture data not supported");
  334. return false;
  335. #endif
  336. }
  337. bool Texture2D::Create()
  338. {
  339. Release();
  340. if (!graphics_ || !width_ || !height_)
  341. return false;
  342. if (graphics_->IsDeviceLost())
  343. {
  344. LOGWARNING("Texture creation while device is lost");
  345. return true;
  346. }
  347. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  348. unsigned externalFormat = GetExternalFormat(format_);
  349. unsigned dataType = GetDataType(format_);
  350. // Create a renderbuffer instead of a texture if depth texture is not properly supported, or if this will be a packed
  351. // depth stencil texture
  352. #ifndef GL_ES_VERSION_2_0
  353. if (format == Graphics::GetDepthStencilFormat())
  354. #else
  355. if (!graphics_->GetShadowMapFormat() && externalFormat == GL_DEPTH_COMPONENT)
  356. #endif
  357. {
  358. if (renderSurface_)
  359. {
  360. renderSurface_->CreateRenderBuffer(width_, height_, format);
  361. return true;
  362. }
  363. else
  364. return false;
  365. }
  366. glGenTextures(1, &object_);
  367. // Ensure that our texture is bound to OpenGL texture unit 0
  368. graphics_->SetTextureForUpdate(this);
  369. // If not compressed, create the initial level 0 texture with null data
  370. bool success = true;
  371. if (!IsCompressed())
  372. {
  373. glGetError();
  374. glTexImage2D(target_, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  375. if (glGetError())
  376. {
  377. LOGERROR("Failed to create texture");
  378. success = false;
  379. }
  380. }
  381. // Set mipmapping
  382. levels_ = requestedLevels_;
  383. if (!levels_)
  384. {
  385. unsigned maxSize = Max((int)width_, (int)height_);
  386. while (maxSize)
  387. {
  388. maxSize >>= 1;
  389. ++levels_;
  390. }
  391. }
  392. #ifndef GL_ES_VERSION_2_0
  393. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  394. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  395. #endif
  396. // Set initial parameters, then unbind the texture
  397. UpdateParameters();
  398. graphics_->SetTexture(0, 0);
  399. return success;
  400. }
  401. void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  402. {
  403. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  404. renderSurface_->QueueUpdate();
  405. }
  406. }