ResourceCache.cpp 32 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "BackgroundLoader.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "FileSystem.h"
  27. #include "FileWatcher.h"
  28. #include "Image.h"
  29. #include "JSONFile.h"
  30. #include "Log.h"
  31. #include "PackageFile.h"
  32. #include "PListFile.h"
  33. #include "Profiler.h"
  34. #include "ResourceCache.h"
  35. #include "ResourceEvents.h"
  36. #include "WorkQueue.h"
  37. #include "XMLFile.h"
  38. #include "DebugNew.h"
  39. namespace Urho3D
  40. {
  41. static const char* checkDirs[] = {
  42. "Fonts",
  43. "Materials",
  44. "Models",
  45. "Music",
  46. "Objects",
  47. "Particle",
  48. "PostProcess",
  49. "RenderPaths",
  50. "Scenes",
  51. "Scripts",
  52. "Sounds",
  53. "Shaders",
  54. "Techniques",
  55. "Textures",
  56. "UI",
  57. 0
  58. };
  59. static const SharedPtr<Resource> noResource;
  60. ResourceCache::ResourceCache(Context* context) :
  61. Object(context),
  62. autoReloadResources_(false),
  63. returnFailedResources_(false),
  64. searchPackagesFirst_(true),
  65. finishBackgroundResourcesMs_(5)
  66. {
  67. // Register Resource library object factories
  68. RegisterResourceLibrary(context_);
  69. // Create resource background loader. Its thread will start on the first background request
  70. backgroundLoader_ = new BackgroundLoader(this);
  71. // Subscribe BeginFrame for handling directory watchers and background loaded resource finalization
  72. SubscribeToEvent(E_BEGINFRAME, HANDLER(ResourceCache, HandleBeginFrame));
  73. }
  74. ResourceCache::~ResourceCache()
  75. {
  76. // Shut down the background loader first
  77. backgroundLoader_.Reset();
  78. }
  79. bool ResourceCache::AddResourceDir(const String& pathName, unsigned priority)
  80. {
  81. MutexLock lock(resourceMutex_);
  82. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  83. if (!fileSystem || !fileSystem->DirExists(pathName))
  84. {
  85. LOGERROR("Could not open directory " + pathName);
  86. return false;
  87. }
  88. // Convert path to absolute
  89. String fixedPath = SanitateResourceDirName(pathName);
  90. // Check that the same path does not already exist
  91. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  92. {
  93. if (!resourceDirs_[i].Compare(fixedPath, false))
  94. return true;
  95. }
  96. // If the priority isn't last or greater than size insert at position otherwise push.
  97. if (priority > PRIORITY_LAST && priority < resourceDirs_.Size())
  98. resourceDirs_.Insert(priority, fixedPath);
  99. else
  100. resourceDirs_.Push(fixedPath);
  101. // If resource auto-reloading active, create a file watcher for the directory
  102. if (autoReloadResources_)
  103. {
  104. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  105. watcher->StartWatching(fixedPath, true);
  106. fileWatchers_.Push(watcher);
  107. }
  108. LOGINFO("Added resource path " + fixedPath);
  109. return true;
  110. }
  111. void ResourceCache::AddPackageFile(PackageFile* package, unsigned priority)
  112. {
  113. MutexLock lock(resourceMutex_);
  114. // Do not add packages that failed to load
  115. if (!package || !package->GetNumFiles())
  116. return;
  117. // If the priority isn't last or greater than size insert at position otherwise push.
  118. if (priority > PRIORITY_LAST && priority < packages_.Size())
  119. packages_.Insert(priority, SharedPtr<PackageFile>(package));
  120. else
  121. packages_.Push(SharedPtr<PackageFile>(package));
  122. LOGINFO("Added resource package " + package->GetName());
  123. }
  124. bool ResourceCache::AddManualResource(Resource* resource)
  125. {
  126. if (!resource)
  127. {
  128. LOGERROR("Null manual resource");
  129. return false;
  130. }
  131. const String& name = resource->GetName();
  132. if (name.Empty())
  133. {
  134. LOGERROR("Manual resource with empty name, can not add");
  135. return false;
  136. }
  137. resource->ResetUseTimer();
  138. resourceGroups_[resource->GetType()].resources_[resource->GetNameHash()] = resource;
  139. UpdateResourceGroup(resource->GetType());
  140. return true;
  141. }
  142. void ResourceCache::RemoveResourceDir(const String& pathName)
  143. {
  144. MutexLock lock(resourceMutex_);
  145. String fixedPath = SanitateResourceDirName(pathName);
  146. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  147. {
  148. if (!resourceDirs_[i].Compare(fixedPath, false))
  149. {
  150. resourceDirs_.Erase(i);
  151. // Remove the filewatcher with the matching path
  152. for (unsigned j = 0; j < fileWatchers_.Size(); ++j)
  153. {
  154. if (!fileWatchers_[j]->GetPath().Compare(fixedPath, false))
  155. {
  156. fileWatchers_.Erase(j);
  157. break;
  158. }
  159. }
  160. LOGINFO("Removed resource path " + fixedPath);
  161. return;
  162. }
  163. }
  164. }
  165. void ResourceCache::RemovePackageFile(PackageFile* package, bool releaseResources, bool forceRelease)
  166. {
  167. MutexLock lock(resourceMutex_);
  168. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  169. {
  170. if (*i == package)
  171. {
  172. if (releaseResources)
  173. ReleasePackageResources(*i, forceRelease);
  174. LOGINFO("Removed resource package " + (*i)->GetName());
  175. packages_.Erase(i);
  176. return;
  177. }
  178. }
  179. }
  180. void ResourceCache::RemovePackageFile(const String& fileName, bool releaseResources, bool forceRelease)
  181. {
  182. MutexLock lock(resourceMutex_);
  183. // Compare the name and extension only, not the path
  184. String fileNameNoPath = GetFileNameAndExtension(fileName);
  185. for (Vector<SharedPtr<PackageFile> >::Iterator i = packages_.Begin(); i != packages_.End(); ++i)
  186. {
  187. if (!GetFileNameAndExtension((*i)->GetName()).Compare(fileNameNoPath, false))
  188. {
  189. if (releaseResources)
  190. ReleasePackageResources(*i, forceRelease);
  191. LOGINFO("Removed resource package " + (*i)->GetName());
  192. packages_.Erase(i);
  193. return;
  194. }
  195. }
  196. }
  197. void ResourceCache::ReleaseResource(StringHash type, const String& name, bool force)
  198. {
  199. StringHash nameHash(name);
  200. const SharedPtr<Resource>& existingRes = FindResource(type, nameHash);
  201. if (!existingRes)
  202. return;
  203. // If other references exist, do not release, unless forced
  204. if ((existingRes.Refs() == 1 && existingRes.WeakRefs() == 0) || force)
  205. {
  206. resourceGroups_[type].resources_.Erase(nameHash);
  207. UpdateResourceGroup(type);
  208. }
  209. }
  210. void ResourceCache::ReleaseResources(StringHash type, bool force)
  211. {
  212. bool released = false;
  213. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  214. if (i != resourceGroups_.End())
  215. {
  216. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  217. j != i->second_.resources_.End();)
  218. {
  219. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  220. // If other references exist, do not release, unless forced
  221. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  222. {
  223. i->second_.resources_.Erase(current);
  224. released = true;
  225. }
  226. }
  227. }
  228. if (released)
  229. UpdateResourceGroup(type);
  230. }
  231. void ResourceCache::ReleaseResources(StringHash type, const String& partialName, bool force)
  232. {
  233. bool released = false;
  234. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  235. if (i != resourceGroups_.End())
  236. {
  237. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  238. j != i->second_.resources_.End();)
  239. {
  240. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  241. if (current->second_->GetName().Contains(partialName))
  242. {
  243. // If other references exist, do not release, unless forced
  244. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  245. {
  246. i->second_.resources_.Erase(current);
  247. released = true;
  248. }
  249. }
  250. }
  251. }
  252. if (released)
  253. UpdateResourceGroup(type);
  254. }
  255. void ResourceCache::ReleaseResources(const String& partialName, bool force)
  256. {
  257. // Some resources refer to others, like materials to textures. Release twice to ensure these get released.
  258. // This is not necessary if forcing release
  259. unsigned repeat = force ? 1 : 2;
  260. while (repeat--)
  261. {
  262. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  263. {
  264. bool released = false;
  265. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  266. j != i->second_.resources_.End();)
  267. {
  268. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  269. if (current->second_->GetName().Contains(partialName))
  270. {
  271. // If other references exist, do not release, unless forced
  272. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  273. {
  274. i->second_.resources_.Erase(current);
  275. released = true;
  276. }
  277. }
  278. }
  279. if (released)
  280. UpdateResourceGroup(i->first_);
  281. }
  282. }
  283. }
  284. void ResourceCache::ReleaseAllResources(bool force)
  285. {
  286. unsigned repeat = force ? 1 : 2;
  287. while (repeat--)
  288. {
  289. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin();
  290. i != resourceGroups_.End(); ++i)
  291. {
  292. bool released = false;
  293. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  294. j != i->second_.resources_.End();)
  295. {
  296. HashMap<StringHash, SharedPtr<Resource> >::Iterator current = j++;
  297. // If other references exist, do not release, unless forced
  298. if ((current->second_.Refs() == 1 && current->second_.WeakRefs() == 0) || force)
  299. {
  300. i->second_.resources_.Erase(current);
  301. released = true;
  302. }
  303. }
  304. if (released)
  305. UpdateResourceGroup(i->first_);
  306. }
  307. }
  308. }
  309. bool ResourceCache::ReloadResource(Resource* resource)
  310. {
  311. if (!resource)
  312. return false;
  313. resource->SendEvent(E_RELOADSTARTED);
  314. bool success = false;
  315. SharedPtr<File> file = GetFile(resource->GetName());
  316. if (file)
  317. success = resource->Load(*(file.Get()));
  318. if (success)
  319. {
  320. resource->ResetUseTimer();
  321. UpdateResourceGroup(resource->GetType());
  322. resource->SendEvent(E_RELOADFINISHED);
  323. return true;
  324. }
  325. // If reloading failed, do not remove the resource from cache, to allow for a new live edit to
  326. // attempt loading again
  327. resource->SendEvent(E_RELOADFAILED);
  328. return false;
  329. }
  330. void ResourceCache::ReloadResourceWithDependencies(const String& fileName)
  331. {
  332. StringHash fileNameHash(fileName);
  333. // If the filename is a resource we keep track of, reload it
  334. const SharedPtr<Resource>& resource = FindResource(fileNameHash);
  335. if (resource)
  336. {
  337. LOGDEBUG("Reloading changed resource " + fileName);
  338. ReloadResource(resource);
  339. }
  340. // Always perform dependency resource check for resource loaded from XML file as it could be used in inheritance
  341. if (!resource || GetExtension(resource->GetName()) == ".xml")
  342. {
  343. // Check if this is a dependency resource, reload dependents
  344. HashMap<StringHash, HashSet<StringHash> >::ConstIterator j = dependentResources_.Find(fileNameHash);
  345. if (j != dependentResources_.End())
  346. {
  347. // Reloading a resource may modify the dependency tracking structure. Therefore collect the
  348. // resources we need to reload first
  349. Vector<SharedPtr<Resource> > dependents;
  350. dependents.Reserve(j->second_.Size());
  351. for (HashSet<StringHash>::ConstIterator k = j->second_.Begin(); k != j->second_.End(); ++k)
  352. {
  353. const SharedPtr<Resource>& dependent = FindResource(*k);
  354. if (dependent)
  355. dependents.Push(dependent);
  356. }
  357. for (unsigned k = 0; k < dependents.Size(); ++k)
  358. {
  359. LOGDEBUG("Reloading resource " + dependents[k]->GetName() + " depending on " + fileName);
  360. ReloadResource(dependents[k]);
  361. }
  362. }
  363. }
  364. }
  365. void ResourceCache::SetMemoryBudget(StringHash type, unsigned budget)
  366. {
  367. resourceGroups_[type].memoryBudget_ = budget;
  368. }
  369. void ResourceCache::SetAutoReloadResources(bool enable)
  370. {
  371. if (enable != autoReloadResources_)
  372. {
  373. if (enable)
  374. {
  375. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  376. {
  377. SharedPtr<FileWatcher> watcher(new FileWatcher(context_));
  378. watcher->StartWatching(resourceDirs_[i], true);
  379. fileWatchers_.Push(watcher);
  380. }
  381. }
  382. else
  383. fileWatchers_.Clear();
  384. autoReloadResources_ = enable;
  385. }
  386. }
  387. void ResourceCache::SetReturnFailedResources(bool enable)
  388. {
  389. returnFailedResources_ = enable;
  390. }
  391. SharedPtr<File> ResourceCache::GetFile(const String& nameIn, bool sendEventOnFailure)
  392. {
  393. MutexLock lock(resourceMutex_);
  394. String name = SanitateResourceName(nameIn);
  395. if (resourceRouter_)
  396. resourceRouter_->Route(name, RESOURCE_GETFILE);
  397. if (name.Length())
  398. {
  399. File* file = 0;
  400. if (searchPackagesFirst_)
  401. {
  402. file = SearchPackages(name);
  403. if (!file)
  404. file = SearchResourceDirs(name);
  405. }
  406. else
  407. {
  408. file = SearchResourceDirs(name);
  409. if (!file)
  410. file = SearchPackages(name);
  411. }
  412. if (file)
  413. return SharedPtr<File>(file);
  414. }
  415. if (sendEventOnFailure)
  416. {
  417. if (resourceRouter_ && name.Empty() && !nameIn.Empty())
  418. LOGERROR("Resource request " + nameIn + " was blocked");
  419. else
  420. LOGERROR("Could not find resource " + name);
  421. if (Thread::IsMainThread())
  422. {
  423. using namespace ResourceNotFound;
  424. VariantMap& eventData = GetEventDataMap();
  425. eventData[P_RESOURCENAME] = name.Length() ? name : nameIn;
  426. SendEvent(E_RESOURCENOTFOUND, eventData);
  427. }
  428. }
  429. return SharedPtr<File>();
  430. }
  431. Resource* ResourceCache::GetResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  432. {
  433. String name = SanitateResourceName(nameIn);
  434. if (!Thread::IsMainThread())
  435. {
  436. LOGERROR("Attempted to get resource " + name + " from outside the main thread");
  437. return 0;
  438. }
  439. // If empty name, return null pointer immediately
  440. if (name.Empty())
  441. return 0;
  442. StringHash nameHash(name);
  443. // Check if the resource is being background loaded but is now needed immediately
  444. backgroundLoader_->WaitForResource(type, nameHash);
  445. const SharedPtr<Resource>& existing = FindResource(type, nameHash);
  446. if (existing)
  447. return existing;
  448. SharedPtr<Resource> resource;
  449. // Make sure the pointer is non-null and is a Resource subclass
  450. resource = DynamicCast<Resource>(context_->CreateObject(type));
  451. if (!resource)
  452. {
  453. LOGERROR("Could not load unknown resource type " + String(type));
  454. if (sendEventOnFailure)
  455. {
  456. using namespace UnknownResourceType;
  457. VariantMap& eventData = GetEventDataMap();
  458. eventData[P_RESOURCETYPE] = type;
  459. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  460. }
  461. return 0;
  462. }
  463. // Attempt to load the resource
  464. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  465. if (!file)
  466. return 0; // Error is already logged
  467. LOGDEBUG("Loading resource " + name);
  468. resource->SetName(name);
  469. if (!resource->Load(*(file.Get())))
  470. {
  471. // Error should already been logged by corresponding resource descendant class
  472. if (sendEventOnFailure)
  473. {
  474. using namespace LoadFailed;
  475. VariantMap& eventData = GetEventDataMap();
  476. eventData[P_RESOURCENAME] = name;
  477. SendEvent(E_LOADFAILED, eventData);
  478. }
  479. if (!returnFailedResources_)
  480. return 0;
  481. }
  482. // Store to cache
  483. resource->ResetUseTimer();
  484. resourceGroups_[type].resources_[nameHash] = resource;
  485. UpdateResourceGroup(type);
  486. return resource;
  487. }
  488. bool ResourceCache::BackgroundLoadResource(StringHash type, const String& nameIn, bool sendEventOnFailure, Resource* caller)
  489. {
  490. // If empty name, fail immediately
  491. String name = SanitateResourceName(nameIn);
  492. if (name.Empty())
  493. return false;
  494. // First check if already exists as a loaded resource
  495. StringHash nameHash(name);
  496. if (FindResource(type, nameHash) != noResource)
  497. return false;
  498. return backgroundLoader_->QueueResource(type, name, sendEventOnFailure, caller);
  499. }
  500. SharedPtr<Resource> ResourceCache::GetTempResource(StringHash type, const String& nameIn, bool sendEventOnFailure)
  501. {
  502. String name = SanitateResourceName(nameIn);
  503. // If empty name, return null pointer immediately
  504. if (name.Empty())
  505. return SharedPtr<Resource>();
  506. SharedPtr<Resource> resource;
  507. // Make sure the pointer is non-null and is a Resource subclass
  508. resource = DynamicCast<Resource>(context_->CreateObject(type));
  509. if (!resource)
  510. {
  511. LOGERROR("Could not load unknown resource type " + String(type));
  512. if (sendEventOnFailure)
  513. {
  514. using namespace UnknownResourceType;
  515. VariantMap& eventData = GetEventDataMap();
  516. eventData[P_RESOURCETYPE] = type;
  517. SendEvent(E_UNKNOWNRESOURCETYPE, eventData);
  518. }
  519. return SharedPtr<Resource>();
  520. }
  521. // Attempt to load the resource
  522. SharedPtr<File> file = GetFile(name, sendEventOnFailure);
  523. if (!file)
  524. return SharedPtr<Resource>(); // Error is already logged
  525. LOGDEBUG("Loading temporary resource " + name);
  526. resource->SetName(file->GetName());
  527. if (!resource->Load(*(file.Get())))
  528. {
  529. // Error should already been logged by corresponding resource descendant class
  530. if (sendEventOnFailure)
  531. {
  532. using namespace LoadFailed;
  533. VariantMap& eventData = GetEventDataMap();
  534. eventData[P_RESOURCENAME] = name;
  535. SendEvent(E_LOADFAILED, eventData);
  536. }
  537. return SharedPtr<Resource>();
  538. }
  539. return resource;
  540. }
  541. unsigned ResourceCache::GetNumBackgroundLoadResources() const
  542. {
  543. return backgroundLoader_->GetNumQueuedResources();
  544. }
  545. void ResourceCache::GetResources(PODVector<Resource*>& result, StringHash type) const
  546. {
  547. result.Clear();
  548. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  549. if (i != resourceGroups_.End())
  550. {
  551. for (HashMap<StringHash, SharedPtr<Resource> >::ConstIterator j = i->second_.resources_.Begin();
  552. j != i->second_.resources_.End(); ++j)
  553. result.Push(j->second_);
  554. }
  555. }
  556. bool ResourceCache::Exists(const String& nameIn) const
  557. {
  558. MutexLock lock(resourceMutex_);
  559. String name = SanitateResourceName(nameIn);
  560. if (resourceRouter_)
  561. resourceRouter_->Route(name, RESOURCE_CHECKEXISTS);
  562. if (name.Empty())
  563. return false;
  564. for (unsigned i = 0; i < packages_.Size(); ++i)
  565. {
  566. if (packages_[i]->Exists(name))
  567. return true;
  568. }
  569. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  570. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  571. {
  572. if (fileSystem->FileExists(resourceDirs_[i] + name))
  573. return true;
  574. }
  575. // Fallback using absolute path
  576. if (fileSystem->FileExists(name))
  577. return true;
  578. return false;
  579. }
  580. unsigned ResourceCache::GetMemoryBudget(StringHash type) const
  581. {
  582. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  583. if (i != resourceGroups_.End())
  584. return i->second_.memoryBudget_;
  585. else
  586. return 0;
  587. }
  588. unsigned ResourceCache::GetMemoryUse(StringHash type) const
  589. {
  590. HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Find(type);
  591. if (i != resourceGroups_.End())
  592. return i->second_.memoryUse_;
  593. else
  594. return 0;
  595. }
  596. unsigned ResourceCache::GetTotalMemoryUse() const
  597. {
  598. unsigned total = 0;
  599. for (HashMap<StringHash, ResourceGroup>::ConstIterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  600. total += i->second_.memoryUse_;
  601. return total;
  602. }
  603. String ResourceCache::GetResourceFileName(const String& name) const
  604. {
  605. MutexLock lock(resourceMutex_);
  606. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  607. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  608. {
  609. if (fileSystem->FileExists(resourceDirs_[i] + name))
  610. return resourceDirs_[i] + name;
  611. }
  612. return String();
  613. }
  614. String ResourceCache::GetPreferredResourceDir(const String& path) const
  615. {
  616. String fixedPath = AddTrailingSlash(path);
  617. bool pathHasKnownDirs = false;
  618. bool parentHasKnownDirs = false;
  619. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  620. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  621. {
  622. if (fileSystem->DirExists(fixedPath + checkDirs[i]))
  623. {
  624. pathHasKnownDirs = true;
  625. break;
  626. }
  627. }
  628. if (!pathHasKnownDirs)
  629. {
  630. String parentPath = GetParentPath(fixedPath);
  631. for (unsigned i = 0; checkDirs[i] != 0; ++i)
  632. {
  633. if (fileSystem->DirExists(parentPath + checkDirs[i]))
  634. {
  635. parentHasKnownDirs = true;
  636. break;
  637. }
  638. }
  639. // If path does not have known subdirectories, but the parent path has, use the parent instead
  640. if (parentHasKnownDirs)
  641. fixedPath = parentPath;
  642. }
  643. return fixedPath;
  644. }
  645. String ResourceCache::SanitateResourceName(const String& nameIn) const
  646. {
  647. // Sanitate unsupported constructs from the resource name
  648. String name = GetInternalPath(nameIn);
  649. name.Replace("../", "");
  650. name.Replace("./", "");
  651. // If the path refers to one of the resource directories, normalize the resource name
  652. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  653. if (resourceDirs_.Size())
  654. {
  655. String namePath = GetPath(name);
  656. String exePath = fileSystem->GetProgramDir();
  657. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  658. {
  659. String relativeResourcePath = resourceDirs_[i];
  660. if (relativeResourcePath.StartsWith(exePath))
  661. relativeResourcePath = relativeResourcePath.Substring(exePath.Length());
  662. if (namePath.StartsWith(resourceDirs_[i], false))
  663. namePath = namePath.Substring(resourceDirs_[i].Length());
  664. else if (namePath.StartsWith(relativeResourcePath, false))
  665. namePath = namePath.Substring(relativeResourcePath.Length());
  666. }
  667. name = namePath + GetFileNameAndExtension(name);
  668. }
  669. return name.Trimmed();
  670. }
  671. String ResourceCache::SanitateResourceDirName(const String& nameIn) const
  672. {
  673. String fixedPath = AddTrailingSlash(nameIn);
  674. if (!IsAbsolutePath(fixedPath))
  675. fixedPath = GetSubsystem<FileSystem>()->GetCurrentDir() + fixedPath;
  676. // Sanitate away /./ construct
  677. fixedPath.Replace("/./", "/");
  678. return fixedPath.Trimmed();
  679. }
  680. void ResourceCache::StoreResourceDependency(Resource* resource, const String& dependency)
  681. {
  682. // If resource reloading is not on, do not create the dependency data structure (saves memory)
  683. if (!resource || !autoReloadResources_)
  684. return;
  685. MutexLock lock(resourceMutex_);
  686. StringHash nameHash(resource->GetName());
  687. HashSet<StringHash>& dependents = dependentResources_[dependency];
  688. dependents.Insert(nameHash);
  689. }
  690. void ResourceCache::ResetDependencies(Resource* resource)
  691. {
  692. if (!resource || !autoReloadResources_)
  693. return;
  694. MutexLock lock(resourceMutex_);
  695. StringHash nameHash(resource->GetName());
  696. for (HashMap<StringHash, HashSet<StringHash> >::Iterator i = dependentResources_.Begin(); i !=
  697. dependentResources_.End();)
  698. {
  699. HashSet<StringHash>& dependents = i->second_;
  700. dependents.Erase(nameHash);
  701. if (dependents.Empty())
  702. i = dependentResources_.Erase(i);
  703. else
  704. ++i;
  705. }
  706. }
  707. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash type, StringHash nameHash)
  708. {
  709. MutexLock lock(resourceMutex_);
  710. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  711. if (i == resourceGroups_.End())
  712. return noResource;
  713. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  714. if (j == i->second_.resources_.End())
  715. return noResource;
  716. return j->second_;
  717. }
  718. const SharedPtr<Resource>& ResourceCache::FindResource(StringHash nameHash)
  719. {
  720. MutexLock lock(resourceMutex_);
  721. for (HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Begin(); i != resourceGroups_.End(); ++i)
  722. {
  723. HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Find(nameHash);
  724. if (j != i->second_.resources_.End())
  725. return j->second_;
  726. }
  727. return noResource;
  728. }
  729. void ResourceCache::ReleasePackageResources(PackageFile* package, bool force)
  730. {
  731. HashSet<StringHash> affectedGroups;
  732. const HashMap<String, PackageEntry>& entries = package->GetEntries();
  733. for (HashMap<String, PackageEntry>::ConstIterator i = entries.Begin(); i != entries.End(); ++i)
  734. {
  735. StringHash nameHash(i->first_);
  736. // We do not know the actual resource type, so search all type containers
  737. for (HashMap<StringHash, ResourceGroup>::Iterator j = resourceGroups_.Begin();
  738. j != resourceGroups_.End(); ++j)
  739. {
  740. HashMap<StringHash, SharedPtr<Resource> >::Iterator k = j->second_.resources_.Find(nameHash);
  741. if (k != j->second_.resources_.End())
  742. {
  743. // If other references exist, do not release, unless forced
  744. if ((k->second_.Refs() == 1 && k->second_.WeakRefs() == 0) || force)
  745. {
  746. j->second_.resources_.Erase(k);
  747. affectedGroups.Insert(j->first_);
  748. }
  749. break;
  750. }
  751. }
  752. }
  753. for (HashSet<StringHash>::Iterator i = affectedGroups.Begin(); i != affectedGroups.End(); ++i)
  754. UpdateResourceGroup(*i);
  755. }
  756. void ResourceCache::UpdateResourceGroup(StringHash type)
  757. {
  758. HashMap<StringHash, ResourceGroup>::Iterator i = resourceGroups_.Find(type);
  759. if (i == resourceGroups_.End())
  760. return;
  761. for (;;)
  762. {
  763. unsigned totalSize = 0;
  764. unsigned oldestTimer = 0;
  765. HashMap<StringHash, SharedPtr<Resource> >::Iterator oldestResource = i->second_.resources_.End();
  766. for (HashMap<StringHash, SharedPtr<Resource> >::Iterator j = i->second_.resources_.Begin();
  767. j != i->second_.resources_.End(); ++j)
  768. {
  769. totalSize += j->second_->GetMemoryUse();
  770. unsigned useTimer = j->second_->GetUseTimer();
  771. if (useTimer > oldestTimer)
  772. {
  773. oldestTimer = useTimer;
  774. oldestResource = j;
  775. }
  776. }
  777. i->second_.memoryUse_ = totalSize;
  778. // If memory budget defined and is exceeded, remove the oldest resource and loop again
  779. // (resources in use always return a zero timer and can not be removed)
  780. if (i->second_.memoryBudget_ && i->second_.memoryUse_ > i->second_.memoryBudget_ &&
  781. oldestResource != i->second_.resources_.End())
  782. {
  783. LOGDEBUG("Resource group " + oldestResource->second_->GetTypeName() + " over memory budget, releasing resource " +
  784. oldestResource->second_->GetName());
  785. i->second_.resources_.Erase(oldestResource);
  786. }
  787. else
  788. break;
  789. }
  790. }
  791. void ResourceCache::HandleBeginFrame(StringHash eventType, VariantMap& eventData)
  792. {
  793. for (unsigned i = 0; i < fileWatchers_.Size(); ++i)
  794. {
  795. String fileName;
  796. while (fileWatchers_[i]->GetNextChange(fileName))
  797. {
  798. ReloadResourceWithDependencies(fileName);
  799. // Finally send a general file changed event even if the file was not a tracked resource
  800. using namespace FileChanged;
  801. VariantMap& eventData = GetEventDataMap();
  802. eventData[P_FILENAME] = fileWatchers_[i]->GetPath() + fileName;
  803. eventData[P_RESOURCENAME] = fileName;
  804. SendEvent(E_FILECHANGED, eventData);
  805. }
  806. }
  807. // Check for background loaded resources that can be finished
  808. {
  809. PROFILE(FinishBackgroundResources);
  810. backgroundLoader_->FinishResources(finishBackgroundResourcesMs_);
  811. }
  812. }
  813. File* ResourceCache::SearchResourceDirs(const String& nameIn)
  814. {
  815. FileSystem* fileSystem = GetSubsystem<FileSystem>();
  816. for (unsigned i = 0; i < resourceDirs_.Size(); ++i)
  817. {
  818. if (fileSystem->FileExists(resourceDirs_[i] + nameIn))
  819. {
  820. // Construct the file first with full path, then rename it to not contain the resource path,
  821. // so that the file's name can be used in further GetFile() calls (for example over the network)
  822. File* file(new File(context_, resourceDirs_[i] + nameIn));
  823. file->SetName(nameIn);
  824. return file;
  825. }
  826. }
  827. // Fallback using absolute path
  828. if (fileSystem->FileExists(nameIn))
  829. return new File(context_, nameIn);
  830. return 0;
  831. }
  832. File* ResourceCache::SearchPackages(const String& nameIn)
  833. {
  834. for (unsigned i = 0; i < packages_.Size(); ++i)
  835. {
  836. if (packages_[i]->Exists(nameIn))
  837. return new File(context_, packages_[i], nameIn);
  838. }
  839. return 0;
  840. }
  841. void RegisterResourceLibrary(Context* context)
  842. {
  843. Image::RegisterObject(context);
  844. JSONFile::RegisterObject(context);
  845. PListFile::RegisterObject(context);
  846. XMLFile::RegisterObject(context);
  847. }
  848. }