Serializer.cpp 9.8 KB

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  1. // Copyright (c) 2008-2022 the Urho3D project
  2. // License: MIT
  3. #include "../Precompiled.h"
  4. #include "../IO/Serializer.h"
  5. #include "../DebugNew.h"
  6. namespace Urho3D
  7. {
  8. static const float q = 32767.0f;
  9. Serializer::~Serializer() = default;
  10. bool Serializer::WriteInt64(long long value)
  11. {
  12. return Write(&value, sizeof value) == sizeof value;
  13. }
  14. bool Serializer::WriteInt(int value)
  15. {
  16. return Write(&value, sizeof value) == sizeof value;
  17. }
  18. bool Serializer::WriteShort(short value)
  19. {
  20. return Write(&value, sizeof value) == sizeof value;
  21. }
  22. bool Serializer::WriteByte(signed char value)
  23. {
  24. return Write(&value, sizeof value) == sizeof value;
  25. }
  26. bool Serializer::WriteUInt64(unsigned long long value)
  27. {
  28. return Write(&value, sizeof value) == sizeof value;
  29. }
  30. bool Serializer::WriteUInt(unsigned value)
  31. {
  32. return Write(&value, sizeof value) == sizeof value;
  33. }
  34. bool Serializer::WriteUShort(unsigned short value)
  35. {
  36. return Write(&value, sizeof value) == sizeof value;
  37. }
  38. bool Serializer::WriteUByte(unsigned char value)
  39. {
  40. return Write(&value, sizeof value) == sizeof value;
  41. }
  42. bool Serializer::WriteBool(bool value)
  43. {
  44. return WriteUByte((unsigned char)(value ? 1 : 0)) == 1;
  45. }
  46. bool Serializer::WriteFloat(float value)
  47. {
  48. return Write(&value, sizeof value) == sizeof value;
  49. }
  50. bool Serializer::WriteDouble(double value)
  51. {
  52. return Write(&value, sizeof value) == sizeof value;
  53. }
  54. bool Serializer::WriteIntRect(const IntRect& value)
  55. {
  56. return Write(value.Data(), sizeof value) == sizeof value;
  57. }
  58. bool Serializer::WriteIntVector2(const IntVector2& value)
  59. {
  60. return Write(value.Data(), sizeof value) == sizeof value;
  61. }
  62. bool Serializer::WriteIntVector3(const IntVector3& value)
  63. {
  64. return Write(value.Data(), sizeof value) == sizeof value;
  65. }
  66. bool Serializer::WriteRect(const Rect& value)
  67. {
  68. return Write(value.Data(), sizeof value) == sizeof value;
  69. }
  70. bool Serializer::WriteVector2(const Vector2& value)
  71. {
  72. return Write(value.Data(), sizeof value) == sizeof value;
  73. }
  74. bool Serializer::WriteVector3(const Vector3& value)
  75. {
  76. return Write(value.Data(), sizeof value) == sizeof value;
  77. }
  78. bool Serializer::WritePackedVector3(const Vector3& value, float maxAbsCoord)
  79. {
  80. short coords[3];
  81. float v = 32767.0f / maxAbsCoord;
  82. coords[0] = (short)Round(Clamp(value.x_, -maxAbsCoord, maxAbsCoord) * v);
  83. coords[1] = (short)Round(Clamp(value.y_, -maxAbsCoord, maxAbsCoord) * v);
  84. coords[2] = (short)Round(Clamp(value.z_, -maxAbsCoord, maxAbsCoord) * v);
  85. return Write(&coords[0], sizeof coords) == sizeof coords;
  86. }
  87. bool Serializer::WriteVector4(const Vector4& value)
  88. {
  89. return Write(value.Data(), sizeof value) == sizeof value;
  90. }
  91. bool Serializer::WriteQuaternion(const Quaternion& value)
  92. {
  93. return Write(value.Data(), sizeof value) == sizeof value;
  94. }
  95. bool Serializer::WritePackedQuaternion(const Quaternion& value)
  96. {
  97. short coords[4];
  98. Quaternion norm = value.Normalized();
  99. coords[0] = (short)Round(Clamp(norm.w_, -1.0f, 1.0f) * q);
  100. coords[1] = (short)Round(Clamp(norm.x_, -1.0f, 1.0f) * q);
  101. coords[2] = (short)Round(Clamp(norm.y_, -1.0f, 1.0f) * q);
  102. coords[3] = (short)Round(Clamp(norm.z_, -1.0f, 1.0f) * q);
  103. return Write(&coords[0], sizeof coords) == sizeof coords;
  104. }
  105. bool Serializer::WriteMatrix3(const Matrix3& value)
  106. {
  107. return Write(value.Data(), sizeof value) == sizeof value;
  108. }
  109. bool Serializer::WriteMatrix3x4(const Matrix3x4& value)
  110. {
  111. return Write(value.Data(), sizeof value) == sizeof value;
  112. }
  113. bool Serializer::WriteMatrix4(const Matrix4& value)
  114. {
  115. return Write(value.Data(), sizeof value) == sizeof value;
  116. }
  117. bool Serializer::WriteColor(const Color& value)
  118. {
  119. return Write(value.Data(), sizeof value) == sizeof value;
  120. }
  121. bool Serializer::WriteBoundingBox(const BoundingBox& value)
  122. {
  123. bool success = true;
  124. success &= WriteVector3(value.min_);
  125. success &= WriteVector3(value.max_);
  126. return success;
  127. }
  128. bool Serializer::WriteString(const String& value)
  129. {
  130. const char* chars = value.CString();
  131. // Count length to the first zero, because ReadString() does the same
  132. i32 length = String::CStringLength(chars);
  133. return Write(chars, length + 1) == length + 1;
  134. }
  135. bool Serializer::WriteFileID(const String& value)
  136. {
  137. bool success = true;
  138. i32 length = Min(value.Length(), 4);
  139. success &= Write(value.CString(), length) == length;
  140. for (i32 i = value.Length(); i < 4; ++i)
  141. success &= WriteByte(' ');
  142. return success;
  143. }
  144. bool Serializer::WriteStringHash(const StringHash& value)
  145. {
  146. return WriteUInt(value.Value());
  147. }
  148. bool Serializer::WriteBuffer(const Vector<unsigned char>& value)
  149. {
  150. bool success = true;
  151. unsigned size = value.Size();
  152. success &= WriteVLE(size);
  153. if (size)
  154. success &= Write(&value[0], size) == size;
  155. return success;
  156. }
  157. bool Serializer::WriteResourceRef(const ResourceRef& value)
  158. {
  159. bool success = true;
  160. success &= WriteStringHash(value.type_);
  161. success &= WriteString(value.name_);
  162. return success;
  163. }
  164. bool Serializer::WriteResourceRefList(const ResourceRefList& value)
  165. {
  166. bool success = true;
  167. success &= WriteStringHash(value.type_);
  168. success &= WriteVLE(value.names_.Size());
  169. for (const String& name : value.names_)
  170. success &= WriteString(name);
  171. return success;
  172. }
  173. bool Serializer::WriteVariant(const Variant& value)
  174. {
  175. bool success = true;
  176. VariantType type = value.GetType();
  177. success &= WriteUByte((unsigned char)type);
  178. success &= WriteVariantData(value);
  179. return success;
  180. }
  181. bool Serializer::WriteVariantData(const Variant& value)
  182. {
  183. switch (value.GetType())
  184. {
  185. case VAR_NONE:
  186. return true;
  187. case VAR_INT:
  188. return WriteInt(value.GetInt());
  189. case VAR_INT64:
  190. return WriteInt64(value.GetInt64());
  191. case VAR_BOOL:
  192. return WriteBool(value.GetBool());
  193. case VAR_FLOAT:
  194. return WriteFloat(value.GetFloat());
  195. case VAR_VECTOR2:
  196. return WriteVector2(value.GetVector2());
  197. case VAR_VECTOR3:
  198. return WriteVector3(value.GetVector3());
  199. case VAR_VECTOR4:
  200. return WriteVector4(value.GetVector4());
  201. case VAR_QUATERNION:
  202. return WriteQuaternion(value.GetQuaternion());
  203. case VAR_COLOR:
  204. return WriteColor(value.GetColor());
  205. case VAR_STRING:
  206. return WriteString(value.GetString());
  207. case VAR_BUFFER:
  208. return WriteBuffer(value.GetBuffer());
  209. // Serializing pointers and custom values is not supported. Write null
  210. case VAR_VOIDPTR:
  211. case VAR_PTR:
  212. case VAR_CUSTOM_HEAP:
  213. case VAR_CUSTOM_STACK:
  214. return WriteUInt(0);
  215. case VAR_RESOURCEREF:
  216. return WriteResourceRef(value.GetResourceRef());
  217. case VAR_RESOURCEREFLIST:
  218. return WriteResourceRefList(value.GetResourceRefList());
  219. case VAR_VARIANTVECTOR:
  220. return WriteVariantVector(value.GetVariantVector());
  221. case VAR_STRINGVECTOR:
  222. return WriteStringVector(value.GetStringVector());
  223. case VAR_VARIANTMAP:
  224. return WriteVariantMap(value.GetVariantMap());
  225. case VAR_INTRECT:
  226. return WriteIntRect(value.GetIntRect());
  227. case VAR_INTVECTOR2:
  228. return WriteIntVector2(value.GetIntVector2());
  229. case VAR_INTVECTOR3:
  230. return WriteIntVector3(value.GetIntVector3());
  231. case VAR_MATRIX3:
  232. return WriteMatrix3(value.GetMatrix3());
  233. case VAR_MATRIX3X4:
  234. return WriteMatrix3x4(value.GetMatrix3x4());
  235. case VAR_MATRIX4:
  236. return WriteMatrix4(value.GetMatrix4());
  237. case VAR_DOUBLE:
  238. return WriteDouble(value.GetDouble());
  239. default:
  240. return false;
  241. }
  242. }
  243. bool Serializer::WriteVariantVector(const VariantVector& value)
  244. {
  245. bool success = true;
  246. success &= WriteVLE(value.Size());
  247. for (VariantVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
  248. success &= WriteVariant(*i);
  249. return success;
  250. }
  251. bool Serializer::WriteStringVector(const StringVector& value)
  252. {
  253. bool success = true;
  254. success &= WriteVLE(value.Size());
  255. for (StringVector::ConstIterator i = value.Begin(); i != value.End(); ++i)
  256. success &= WriteString(*i);
  257. return success;
  258. }
  259. bool Serializer::WriteVariantMap(const VariantMap& value)
  260. {
  261. bool success = true;
  262. success &= WriteVLE(value.Size());
  263. for (VariantMap::ConstIterator i = value.Begin(); i != value.End(); ++i)
  264. {
  265. WriteStringHash(i->first_);
  266. WriteVariant(i->second_);
  267. }
  268. return success;
  269. }
  270. bool Serializer::WriteVLE(unsigned value)
  271. {
  272. unsigned char data[4];
  273. if (value < 0x80)
  274. return WriteUByte((unsigned char)value);
  275. else if (value < 0x4000)
  276. {
  277. data[0] = (unsigned char)(value | 0x80u);
  278. data[1] = (unsigned char)(value >> 7u);
  279. return Write(data, 2) == 2;
  280. }
  281. else if (value < 0x200000)
  282. {
  283. data[0] = (unsigned char)(value | 0x80u);
  284. data[1] = (unsigned char)(value >> 7u | 0x80u);
  285. data[2] = (unsigned char)(value >> 14u);
  286. return Write(data, 3) == 3;
  287. }
  288. else
  289. {
  290. data[0] = (unsigned char)(value | 0x80u);
  291. data[1] = (unsigned char)(value >> 7u | 0x80u);
  292. data[2] = (unsigned char)(value >> 14u | 0x80u);
  293. data[3] = (unsigned char)(value >> 21u);
  294. return Write(data, 4) == 4;
  295. }
  296. }
  297. bool Serializer::WriteNetID(unsigned value)
  298. {
  299. return Write(&value, 3) == 3;
  300. }
  301. bool Serializer::WriteLine(const String& value)
  302. {
  303. bool success = true;
  304. success &= Write(value.CString(), value.Length()) == value.Length();
  305. success &= WriteUByte(13);
  306. success &= WriteUByte(10);
  307. return success;
  308. }
  309. }