Lasse Öörni 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
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Direct3D9 fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
OpenGL fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
AnimatedModel.cpp ad6243870b Updated to newest kNet & AngelScript. 14 роки тому
AnimatedModel.h 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 роки тому
Animation.cpp 5b44c38d32 Code cleanup. Actually use the added Contains() & Find() functions. 14 роки тому
Animation.h de67af8825 CoreData / Data reorganization. 14 роки тому
AnimationController.cpp 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 роки тому
AnimationController.h 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 роки тому
AnimationState.cpp 942bf00ca4 Fixed animations not continuing after scene load. 14 роки тому
AnimationState.h 700520f320 Further comments and code cleanup. 14 роки тому
Batch.cpp f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 роки тому
Batch.h f26ff1c2f6 Sort batch groups front to back according to the distance of the first batch to reduce overdraw. 14 роки тому
BillboardSet.cpp f0ecda9785 Fixed numerical stability in Quaternion matrix constructor. 14 роки тому
BillboardSet.h 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 роки тому
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. 14 роки тому
Camera.cpp 80a6948b22 Large rendering architecture refactoring. 14 роки тому
Camera.h 80a6948b22 Large rendering architecture refactoring. 14 роки тому
DebugRenderer.cpp baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 роки тому
DebugRenderer.h baa3efacc3 Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere. 14 роки тому
Drawable.cpp 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
Drawable.h 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
GPUObject.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
Geometry.cpp 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 роки тому
Geometry.h de67af8825 CoreData / Data reorganization. 14 роки тому
Graphics.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
GraphicsDefs.cpp 80a6948b22 Large rendering architecture refactoring. 14 роки тому
GraphicsDefs.h fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
GraphicsEvents.h de67af8825 CoreData / Data reorganization. 14 роки тому
GraphicsImpl.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
IndexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
Light.cpp 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
Light.h fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
Material.cpp 80a6948b22 Large rendering architecture refactoring. 14 роки тому
Material.h 5a64681f0b Optimize forward lighting when material has zero specular strength. 14 роки тому
Model.cpp d94b865fce Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter. 14 роки тому
Model.h 700520f320 Further comments and code cleanup. 14 роки тому
OcclusionBuffer.cpp 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
OcclusionBuffer.h 7fe5961cde Fixed occlusion buffer precision issues close to the near clip plane. 14 роки тому
Octree.cpp b9d7839d94 OctreeQuery micro-optimizations. 14 роки тому
Octree.h 700520f320 Further comments and code cleanup. 14 роки тому
OctreeQuery.cpp 0ea42a9762 Removed counterproductive frustum side masking from culling tests. 14 роки тому
OctreeQuery.h 700520f320 Further comments and code cleanup. 14 роки тому
ParticleEmitter.cpp cea5282fd4 Fixed draw distance attribute not working correctly. 14 роки тому
ParticleEmitter.h 215fb04f72 Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable. 14 роки тому
Precompiled.cpp 7c45da5588 Import new code. 14 роки тому
Precompiled.h 20a2a48ed9 Added hashing support to Pair template class. 14 роки тому
RenderSurface.h 1840d21d6f Fixed MinGW build. 14 роки тому
Renderer.cpp 399137b540 Force occlusion buffer to an even pixel height to prevent slightly different aspect ratio from generating worse occlusion results. 14 роки тому
Renderer.h fd06d3cf4a Fixed component ID overwrite when copy-pasting scene nodes in the editor. 14 роки тому
Shader.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
ShaderProgram.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
ShaderVariation.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
Skeleton.cpp b90c1386be Removed unnecessary parentheses. 14 роки тому
Skeleton.h 700520f320 Further comments and code cleanup. 14 роки тому
Skybox.cpp 6dd8679214 Further attribute reorganization. 14 роки тому
Skybox.h 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 роки тому
StaticModel.cpp 3f7fffbf49 Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance(). 14 роки тому
StaticModel.h 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 роки тому
Technique.cpp 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
Technique.h 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
Texture.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
Texture2D.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
TextureCube.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
VertexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
VertexDeclaration.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 роки тому
View.cpp 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
View.h 589c0ee141 Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable. 14 роки тому
Zone.cpp 10ad7a3dd2 Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation. 14 роки тому
Zone.h 1fd39c6922 Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0. 14 роки тому