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Direct3D9
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 роки тому |
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OpenGL
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 роки тому |
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AnimatedModel.cpp
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ad6243870b
Updated to newest kNet & AngelScript.
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14 роки тому |
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AnimatedModel.h
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1fd39c6922
Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0.
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14 роки тому |
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Animation.cpp
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5b44c38d32
Code cleanup. Actually use the added Contains() & Find() functions.
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14 роки тому |
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Animation.h
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de67af8825
CoreData / Data reorganization.
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14 роки тому |
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AnimationController.cpp
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215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
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14 роки тому |
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AnimationController.h
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215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
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14 роки тому |
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AnimationState.cpp
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942bf00ca4
Fixed animations not continuing after scene load.
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14 роки тому |
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AnimationState.h
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700520f320
Further comments and code cleanup.
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14 роки тому |
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Batch.cpp
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f26ff1c2f6
Sort batch groups front to back according to the distance of the first batch to reduce overdraw.
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14 роки тому |
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Batch.h
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f26ff1c2f6
Sort batch groups front to back according to the distance of the first batch to reduce overdraw.
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14 роки тому |
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BillboardSet.cpp
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f0ecda9785
Fixed numerical stability in Quaternion matrix constructor.
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14 роки тому |
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BillboardSet.h
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1fd39c6922
Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0.
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14 роки тому |
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CMakeLists.txt
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c3b1d57a17
Fixed VS2008 build.
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14 роки тому |
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Camera.cpp
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80a6948b22
Large rendering architecture refactoring.
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14 роки тому |
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Camera.h
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80a6948b22
Large rendering architecture refactoring.
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14 роки тому |
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DebugRenderer.cpp
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 роки тому |
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DebugRenderer.h
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baa3efacc3
Fixed the Data directory getting removed in the editor, if a scene was first loaded from there, and then from elsewhere.
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14 роки тому |
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Drawable.cpp
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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Drawable.h
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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GPUObject.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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Geometry.cpp
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 роки тому |
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Geometry.h
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de67af8825
CoreData / Data reorganization.
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14 роки тому |
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Graphics.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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GraphicsDefs.cpp
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80a6948b22
Large rendering architecture refactoring.
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14 роки тому |
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GraphicsDefs.h
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 роки тому |
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GraphicsEvents.h
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de67af8825
CoreData / Data reorganization.
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14 роки тому |
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GraphicsImpl.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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IndexBuffer.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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Light.cpp
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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Light.h
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 роки тому |
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Material.cpp
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80a6948b22
Large rendering architecture refactoring.
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14 роки тому |
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Material.h
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5a64681f0b
Optimize forward lighting when material has zero specular strength.
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14 роки тому |
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Model.cpp
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d94b865fce
Reverted the change to not support fallback data mode in index & vertex buffers, as it broke AssetImporter.
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14 роки тому |
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Model.h
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700520f320
Further comments and code cleanup.
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14 роки тому |
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OcclusionBuffer.cpp
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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OcclusionBuffer.h
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7fe5961cde
Fixed occlusion buffer precision issues close to the near clip plane.
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14 роки тому |
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Octree.cpp
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b9d7839d94
OctreeQuery micro-optimizations.
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14 роки тому |
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Octree.h
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700520f320
Further comments and code cleanup.
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14 роки тому |
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OctreeQuery.cpp
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0ea42a9762
Removed counterproductive frustum side masking from culling tests.
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14 роки тому |
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OctreeQuery.h
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700520f320
Further comments and code cleanup.
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14 роки тому |
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ParticleEmitter.cpp
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cea5282fd4
Fixed draw distance attribute not working correctly.
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14 роки тому |
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ParticleEmitter.h
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215fb04f72
Converted VAR_BUFFER file serialization attributes to VAR_VARIANTVECTOR to make them more readable and/or editable.
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14 роки тому |
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Precompiled.cpp
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7c45da5588
Import new code.
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14 роки тому |
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Precompiled.h
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20a2a48ed9
Added hashing support to Pair template class.
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14 роки тому |
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RenderSurface.h
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1840d21d6f
Fixed MinGW build.
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14 роки тому |
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Renderer.cpp
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399137b540
Force occlusion buffer to an even pixel height to prevent slightly different aspect ratio from generating worse occlusion results.
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14 роки тому |
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Renderer.h
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fd06d3cf4a
Fixed component ID overwrite when copy-pasting scene nodes in the editor.
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14 роки тому |
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Shader.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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ShaderProgram.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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ShaderVariation.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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Skeleton.cpp
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b90c1386be
Removed unnecessary parentheses.
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14 роки тому |
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Skeleton.h
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700520f320
Further comments and code cleanup.
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14 роки тому |
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Skybox.cpp
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6dd8679214
Further attribute reorganization.
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14 роки тому |
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Skybox.h
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1fd39c6922
Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0.
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14 роки тому |
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StaticModel.cpp
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3f7fffbf49
Some renames. CollisionGroup -> CollisionLayer, Scene::GetNodeByID() -> GetNode(), Ray::Distance() -> HitDistance().
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14 роки тому |
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StaticModel.h
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1fd39c6922
Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0.
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14 роки тому |
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Technique.cpp
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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Technique.h
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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Texture.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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Texture2D.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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TextureCube.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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VertexBuffer.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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VertexDeclaration.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 роки тому |
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View.cpp
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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View.h
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589c0ee141
Expanded the lit base pass optimization to cover also the first spot or point light affecting a drawable.
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14 роки тому |
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Zone.cpp
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10ad7a3dd2
Added phantom attribute to CollisionShape. Phantom shapes create collision events, but do not generate contact joints to the physics simulation.
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14 роки тому |
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Zone.h
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1fd39c6922
Fixed TestSceneOld to randomize the scene similarly as in Urho3D 1.0.
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14 роки тому |