BillboardSet.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "BillboardSet.h"
  26. #include "Camera.h"
  27. #include "Context.h"
  28. #include "Geometry.h"
  29. #include "Graphics.h"
  30. #include "GraphicsImpl.h"
  31. #include "IndexBuffer.h"
  32. #include "Material.h"
  33. #include "MemoryBuffer.h"
  34. #include "Profiler.h"
  35. #include "ResourceCache.h"
  36. #include "Sort.h"
  37. #include "VertexBuffer.h"
  38. #include "XMLElement.h"
  39. #include "DebugNew.h"
  40. static const Vector3 DOT_SCALE(1 / 3.0f, 1 / 3.0f, 1 / 3.0f);
  41. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  42. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  43. {
  44. return lhs->sortDistance_ > rhs->sortDistance_;
  45. }
  46. OBJECTTYPESTATIC(BillboardSet);
  47. BillboardSet::BillboardSet(Context* context) :
  48. Drawable(context),
  49. geometry_(new Geometry(context_)),
  50. animationLodBias_(1.0f),
  51. animationLodTimer_(0.0f),
  52. relative_(true),
  53. scaled_(true),
  54. sorted_(false),
  55. bufferSizeDirty_(true),
  56. bufferDirty_(true),
  57. forceUpdate_(false),
  58. previousOffset_(Vector3::ZERO),
  59. sortFrameNumber_(0)
  60. {
  61. drawableFlags_ = DRAWABLE_GEOMETRY;
  62. }
  63. BillboardSet::~BillboardSet()
  64. {
  65. }
  66. void BillboardSet::RegisterObject(Context* context)
  67. {
  68. context->RegisterFactory<BillboardSet>();
  69. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  70. ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  71. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  73. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  74. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "LOD Bias", GetLodBias, SetLodBias, float, 1.0f, AM_DEFAULT);
  75. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  76. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  78. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  79. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  80. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, VariantVector(), AM_FILE);
  81. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_NET | AM_NOEDIT);
  82. }
  83. void BillboardSet::UpdateDistance(const FrameInfo& frame)
  84. {
  85. // Check if position relative to camera has changed, and re-sort in that case
  86. const Vector3& worldPos = GetWorldPosition();
  87. Vector3 offset = (worldPos - frame.camera_->GetWorldPosition());
  88. if (offset != previousOffset_)
  89. {
  90. previousOffset_ = offset;
  91. if (sorted_)
  92. {
  93. // Sort billboards only once per frame. This means that secondary views will get
  94. // the same sorting as the main view
  95. if (frame.frameNumber_ != sortFrameNumber_)
  96. {
  97. sortFrameNumber_ = frame.frameNumber_;
  98. bufferDirty_ = true;
  99. }
  100. }
  101. }
  102. distance_ = frame.camera_->GetDistance(worldPos);
  103. // Calculate scaled distance for animation LOD
  104. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  105. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  106. if (scale > M_EPSILON)
  107. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  108. else
  109. lodDistance_ = 0.0f;
  110. }
  111. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  112. {
  113. if (bufferSizeDirty_)
  114. {
  115. UpdateBufferSize();
  116. forceUpdate_ = true;
  117. }
  118. if (vertexBuffer_->IsDataLost())
  119. {
  120. vertexBuffer_->ClearDataLost();
  121. forceUpdate_ = true;
  122. }
  123. if (bufferDirty_ || forceUpdate_)
  124. UpdateVertexBuffer(frame);
  125. }
  126. unsigned BillboardSet::GetNumBatches()
  127. {
  128. return 1;
  129. }
  130. void BillboardSet::GetBatch(const FrameInfo& frame, unsigned batchIndex, Batch& batch)
  131. {
  132. batch.geometry_ = geometry_;
  133. batch.geometryType_ = GEOM_BILLBOARD;
  134. batch.worldTransform_ = &GetWorldTransform();
  135. batch.material_ = material_;
  136. }
  137. void BillboardSet::SetMaterial(Material* material)
  138. {
  139. material_ = material;
  140. }
  141. void BillboardSet::SetNumBillboards(unsigned num)
  142. {
  143. unsigned oldNum = billboards_.Size();
  144. billboards_.Resize(num);
  145. // Set default values to new billboards
  146. for (unsigned i = oldNum; i < num; ++i)
  147. {
  148. billboards_[i].position_ = Vector3::ZERO;
  149. billboards_[i].size_ = Vector2::UNITY;
  150. billboards_[i].uv_ = Rect::POSITIVE;
  151. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  152. billboards_[i].rotation_ = 0.0f;
  153. billboards_[i].enabled_ = false;
  154. }
  155. bufferSizeDirty_ = true;
  156. MarkPositionsDirty();
  157. }
  158. void BillboardSet::SetRelative(bool enable)
  159. {
  160. relative_ = enable;
  161. MarkPositionsDirty();
  162. }
  163. void BillboardSet::SetScaled(bool enable)
  164. {
  165. scaled_ = enable;
  166. MarkPositionsDirty();
  167. }
  168. void BillboardSet::SetSorted(bool enable)
  169. {
  170. sorted_ = enable;
  171. MarkPositionsDirty();
  172. }
  173. void BillboardSet::SetAnimationLodBias(float bias)
  174. {
  175. animationLodBias_ = Max(bias, 0.0f);
  176. }
  177. void BillboardSet::Updated()
  178. {
  179. MarkPositionsDirty();
  180. }
  181. Billboard* BillboardSet::GetBillboard(unsigned index)
  182. {
  183. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  184. }
  185. void BillboardSet::SetMaterialAttr(ResourceRef value)
  186. {
  187. ResourceCache* cache = GetSubsystem<ResourceCache>();
  188. SetMaterial(cache->GetResource<Material>(value.id_));
  189. }
  190. void BillboardSet::SetBillboardsAttr(VariantVector value)
  191. {
  192. unsigned index = 0;
  193. SetNumBillboards(value[index++].GetInt());
  194. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  195. {
  196. i->position_ = value[index++].GetVector3();
  197. i->size_ = value[index++].GetVector2();
  198. Vector4 uv = value[index++].GetVector4();
  199. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  200. i->color_ = value[index++].GetColor();
  201. i->rotation_ = value[index++].GetFloat();
  202. i->enabled_ = value[index++].GetBool();
  203. }
  204. Updated();
  205. }
  206. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  207. {
  208. MemoryBuffer buf(value);
  209. unsigned numBillboards = buf.ReadVLE();
  210. SetNumBillboards(numBillboards);
  211. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  212. {
  213. i->position_ = buf.ReadVector3();
  214. i->size_ = buf.ReadVector2();
  215. i->uv_ = buf.ReadRect();
  216. i->color_ = buf.ReadColor();
  217. i->rotation_ = buf.ReadFloat();
  218. i->enabled_ = buf.ReadBool();
  219. }
  220. Updated();
  221. }
  222. ResourceRef BillboardSet::GetMaterialAttr() const
  223. {
  224. return GetResourceRef(material_, Material::GetTypeStatic());
  225. }
  226. VariantVector BillboardSet::GetBillboardsAttr() const
  227. {
  228. VariantVector ret;
  229. ret.Push(billboards_.Size());
  230. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  231. {
  232. ret.Push(i->position_);
  233. ret.Push(i->size_);
  234. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  235. ret.Push(i->color_);
  236. ret.Push(i->rotation_);
  237. ret.Push(i->enabled_);
  238. }
  239. return ret;
  240. }
  241. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  242. {
  243. attrBuffer_.Clear();
  244. attrBuffer_.WriteVLE(billboards_.Size());
  245. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  246. {
  247. attrBuffer_.WriteVector3(i->position_);
  248. attrBuffer_.WriteVector2(i->size_);
  249. attrBuffer_.WriteRect(i->uv_);
  250. attrBuffer_.WriteColor(i->color_);
  251. attrBuffer_.WriteFloat(i->rotation_);
  252. attrBuffer_.WriteBool(i->enabled_);
  253. }
  254. return attrBuffer_.GetBuffer();
  255. }
  256. void BillboardSet::OnMarkedDirty(Node* node)
  257. {
  258. if (node == node_)
  259. {
  260. Drawable::OnMarkedDirty(node);
  261. if (relative_)
  262. bufferDirty_ = true;
  263. }
  264. }
  265. void BillboardSet::OnWorldBoundingBoxUpdate()
  266. {
  267. worldBoundingBox_.defined_ = false;
  268. unsigned enabledBillboards = 0;
  269. const Matrix3x4& worldTransform = GetWorldTransform();
  270. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  271. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::UNITY;
  272. for (unsigned i = 0; i < billboards_.Size(); ++i)
  273. {
  274. if (!billboards_[i].enabled_)
  275. continue;
  276. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  277. Vector3 center = billboardTransform * billboards_[i].position_;
  278. Vector3 edge = Vector3::UNITY * size;
  279. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  280. ++enabledBillboards;
  281. }
  282. // If no billboards enabled, the bounding box is just the node's world position
  283. if (!enabledBillboards)
  284. worldBoundingBox_.Merge(GetWorldPosition());
  285. }
  286. void BillboardSet::UpdateBufferSize()
  287. {
  288. if (!vertexBuffer_ || !indexBuffer_)
  289. {
  290. vertexBuffer_ = new VertexBuffer(context_);
  291. indexBuffer_ = new IndexBuffer(context_);
  292. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  293. geometry_->SetIndexBuffer(indexBuffer_);
  294. }
  295. unsigned numBillboards = billboards_.Size();
  296. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  297. indexBuffer_->SetSize(numBillboards * 6, false);
  298. bufferSizeDirty_ = false;
  299. bufferDirty_ = true;
  300. if (!numBillboards)
  301. return;
  302. // Indices do not change for a given billboard capacity
  303. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, LOCK_DISCARD);
  304. if (!dest)
  305. return;
  306. unsigned vertexIndex = 0;
  307. while (numBillboards--)
  308. {
  309. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  310. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  311. vertexIndex += 4;
  312. }
  313. indexBuffer_->Unlock();
  314. }
  315. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  316. {
  317. // If using animation LOD, accumulate time and see if it is time to update
  318. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  319. {
  320. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * frame.viewSize_.y_ * ANIMATION_LOD_BASESCALE;
  321. if (animationLodTimer_ >= lodDistance_)
  322. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  323. else
  324. {
  325. // No LOD if immediate update forced
  326. if (!forceUpdate_)
  327. return;
  328. }
  329. }
  330. PROFILE(UpdateBillboardSet);
  331. unsigned numBillboards = billboards_.Size();
  332. unsigned enabledBillboards = 0;
  333. const Matrix3x4& worldTransform = GetWorldTransform();
  334. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  335. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::UNITY;
  336. // First check number of enabled billboards
  337. for (unsigned i = 0; i < numBillboards; ++i)
  338. {
  339. if (billboards_[i].enabled_)
  340. ++enabledBillboards;
  341. }
  342. sortedBillboards_.Resize(enabledBillboards);
  343. unsigned index = 0;
  344. // Then set initial sort order and distances
  345. for (unsigned i = 0; i < numBillboards; ++i)
  346. {
  347. Billboard& billboard = billboards_[i];
  348. if (billboard.enabled_)
  349. {
  350. sortedBillboards_[index++] = &billboard;
  351. if (sorted_)
  352. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  353. }
  354. }
  355. geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  356. bufferDirty_ = false;
  357. forceUpdate_ = false;
  358. if (!enabledBillboards)
  359. return;
  360. if (sorted_)
  361. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  362. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, LOCK_DISCARD);
  363. if (!dest)
  364. return;
  365. const Vector3& worldScale = GetWorldTransform().Scale();
  366. for (unsigned i = 0; i < enabledBillboards; ++i)
  367. {
  368. Billboard& billboard = *sortedBillboards_[i];
  369. Vector3 position(billboardTransform * billboard.position_);
  370. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  371. unsigned color = billboard.color_.ToUInt();
  372. float angleRad = billboard.rotation_ * M_DEGTORAD;
  373. float rotationMatrix[2][2];
  374. rotationMatrix[0][0] = cosf(angleRad);
  375. rotationMatrix[0][1] = sinf(angleRad);
  376. rotationMatrix[1][0] = -rotationMatrix[0][1];
  377. rotationMatrix[1][1] = rotationMatrix[0][0];
  378. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  379. *((unsigned*)dest) = color; dest++;
  380. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  381. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  382. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  383. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  384. *((unsigned*)dest) = color; dest++;
  385. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  386. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  387. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  388. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  389. *((unsigned*)dest) = color; dest++;
  390. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  391. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  392. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  393. *dest++ = position.x_; *dest++ = position.y_; *dest++ = position.z_;
  394. *((unsigned*)dest) = color; dest++;
  395. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  396. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  397. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  398. }
  399. vertexBuffer_->Unlock();
  400. }
  401. void BillboardSet::MarkPositionsDirty()
  402. {
  403. Drawable::OnMarkedDirty(node_);
  404. bufferDirty_ = true;
  405. }