CollisionBox2D.cpp 2.8 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "CollisionBox2D.h"
  25. #include "PhysicsUtils2D.h"
  26. #include "DebugNew.h"
  27. namespace Urho3D
  28. {
  29. extern const char* URHO2D_CATEGORY;
  30. static const Vector2 DEFAULT_BOX_SIZE(0.01f, 0.01f);
  31. CollisionBox2D::CollisionBox2D(Context* context) : CollisionShape2D(context),
  32. size_(DEFAULT_BOX_SIZE),
  33. center_(Vector2::ZERO)
  34. {
  35. boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f);
  36. fixtureDef_.shape = &boxShape_;
  37. }
  38. CollisionBox2D::~CollisionBox2D()
  39. {
  40. }
  41. void CollisionBox2D::RegisterObject(Context* context)
  42. {
  43. context->RegisterFactory<CollisionBox2D>(URHO2D_CATEGORY);
  44. REF_ACCESSOR_ATTRIBUTE(CollisionBox2D, VAR_VECTOR2, "Size", GetSize, SetSize, Vector2, DEFAULT_BOX_SIZE, AM_DEFAULT);
  45. REF_ACCESSOR_ATTRIBUTE(CollisionBox2D, VAR_VECTOR2, "Center", GetCenter, SetCenter, Vector2, Vector2::ZERO, AM_DEFAULT);
  46. COPY_BASE_ATTRIBUTES(CollisionBox2D, CollisionShape2D);
  47. }
  48. void CollisionBox2D::SetSize(const Vector2& size)
  49. {
  50. if (size == size_)
  51. return;
  52. size_ = size;
  53. MarkNetworkUpdate();
  54. RecreateFixture();
  55. }
  56. void CollisionBox2D::SetSize(float width, float height)
  57. {
  58. SetSize(Vector2(width, height));
  59. }
  60. void CollisionBox2D::SetCenter(const Vector2& center)
  61. {
  62. if (center == center_)
  63. return;
  64. center_ = center;
  65. MarkNetworkUpdate();
  66. RecreateFixture();
  67. }
  68. void CollisionBox2D::SetCenter(float x, float y)
  69. {
  70. SetCenter(Vector2(x, y));
  71. }
  72. void CollisionBox2D::RecreateFixture()
  73. {
  74. ReleaseFixture();
  75. if (center_ == Vector2::ZERO)
  76. boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f);
  77. else
  78. boxShape_.SetAsBox(size_.x_ * 0.5f, size_.y_ * 0.5f, ToB2Vec2(center_), 0.0f);
  79. CreateFixture();
  80. }
  81. }