OGLTexture2D.cpp 14 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Graphics.h"
  25. #include "GraphicsEvents.h"
  26. #include "GraphicsImpl.h"
  27. #include "Log.h"
  28. #include "Profiler.h"
  29. #include "Renderer.h"
  30. #include "ResourceCache.h"
  31. #include "Texture2D.h"
  32. #include "DebugNew.h"
  33. namespace Urho3D
  34. {
  35. Texture2D::Texture2D(Context* context) :
  36. Texture(context)
  37. {
  38. target_ = GL_TEXTURE_2D;
  39. }
  40. Texture2D::~Texture2D()
  41. {
  42. Release();
  43. }
  44. void Texture2D::RegisterObject(Context* context)
  45. {
  46. context->RegisterFactory<Texture2D>();
  47. }
  48. bool Texture2D::Load(Deserializer& source)
  49. {
  50. PROFILE(LoadTexture2D);
  51. // In headless mode, do not actually load the texture, just return success
  52. if (!graphics_)
  53. return true;
  54. // If device is lost, retry later
  55. if (graphics_->IsDeviceLost())
  56. {
  57. LOGWARNING("Texture load while device is lost");
  58. dataPending_ = true;
  59. return true;
  60. }
  61. // If over the texture budget, see if materials can be freed to allow textures to be freed
  62. CheckTextureBudget(GetTypeStatic());
  63. SharedPtr<Image> image(new Image(context_));
  64. if (!image->Load(source))
  65. return false;
  66. // Before actually loading the texture, get optional parameters from an XML description file
  67. LoadParameters();
  68. return Load(image);
  69. }
  70. void Texture2D::OnDeviceLost()
  71. {
  72. GPUObject::OnDeviceLost();
  73. if (renderSurface_)
  74. renderSurface_->OnDeviceLost();
  75. }
  76. void Texture2D::OnDeviceReset()
  77. {
  78. // If has a file name, reload through the resource cache. Otherwise just recreate.
  79. if (!object_)
  80. {
  81. if (!GetName().Trimmed().Empty())
  82. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  83. else
  84. {
  85. Create();
  86. dataLost_ = true;
  87. }
  88. }
  89. else if (dataPending_)
  90. {
  91. if (!GetName().Trimmed().Empty())
  92. dataLost_ = !GetSubsystem<ResourceCache>()->ReloadResource(this);
  93. else
  94. dataLost_ = true;
  95. }
  96. dataPending_ = false;
  97. }
  98. void Texture2D::Release()
  99. {
  100. if (object_)
  101. {
  102. if (!graphics_)
  103. return;
  104. if (!graphics_->IsDeviceLost())
  105. {
  106. for (unsigned i = 0; i < MAX_TEXTURE_UNITS; ++i)
  107. {
  108. if (graphics_->GetTexture(i) == this)
  109. graphics_->SetTexture(i, 0);
  110. }
  111. glDeleteTextures(1, &object_);
  112. }
  113. if (renderSurface_)
  114. renderSurface_->Release();
  115. object_ = 0;
  116. }
  117. else
  118. {
  119. if (renderSurface_)
  120. renderSurface_->Release();
  121. }
  122. }
  123. bool Texture2D::SetSize(int width, int height, unsigned format, TextureUsage usage)
  124. {
  125. // Delete the old rendersurface if any
  126. renderSurface_.Reset();
  127. usage_ = usage;
  128. if (usage >= TEXTURE_RENDERTARGET)
  129. {
  130. renderSurface_ = new RenderSurface(this);
  131. // Clamp mode addressing by default, nearest filtering, and mipmaps disabled
  132. addressMode_[COORD_U] = ADDRESS_CLAMP;
  133. addressMode_[COORD_V] = ADDRESS_CLAMP;
  134. filterMode_ = FILTER_NEAREST;
  135. requestedLevels_ = 1;
  136. }
  137. if (usage == TEXTURE_RENDERTARGET)
  138. SubscribeToEvent(E_RENDERSURFACEUPDATE, HANDLER(Texture2D, HandleRenderSurfaceUpdate));
  139. else
  140. UnsubscribeFromEvent(E_RENDERSURFACEUPDATE);
  141. width_ = width;
  142. height_ = height;
  143. format_ = format;
  144. return Create();
  145. }
  146. bool Texture2D::SetData(unsigned level, int x, int y, int width, int height, const void* data)
  147. {
  148. if (!object_ || !graphics_)
  149. {
  150. LOGERROR("No texture created, can not set data");
  151. return false;
  152. }
  153. if (!data)
  154. {
  155. LOGERROR("Null source for setting data");
  156. return false;
  157. }
  158. if (level >= levels_)
  159. {
  160. LOGERROR("Illegal mip level for setting data");
  161. return false;
  162. }
  163. if (graphics_->IsDeviceLost())
  164. {
  165. LOGWARNING("Texture data assignment while device is lost");
  166. dataPending_ = true;
  167. return true;
  168. }
  169. if (IsCompressed())
  170. {
  171. x &= ~3;
  172. y &= ~3;
  173. }
  174. int levelWidth = GetLevelWidth(level);
  175. int levelHeight = GetLevelHeight(level);
  176. if (x < 0 || x + width > levelWidth || y < 0 || y + height > levelHeight || width <= 0 || height <= 0)
  177. {
  178. LOGERROR("Illegal dimensions for setting data");
  179. return false;
  180. }
  181. graphics_->SetTextureForUpdate(this);
  182. bool wholeLevel = x == 0 && y == 0 && width == levelWidth && height == levelHeight;
  183. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  184. if (!IsCompressed())
  185. {
  186. if (wholeLevel)
  187. glTexImage2D(target_, level, format, width, height, 0, GetExternalFormat(format_), GetDataType(format_), data);
  188. else
  189. glTexSubImage2D(target_, level, x, y, width, height, GetExternalFormat(format_), GetDataType(format_), data);
  190. }
  191. else
  192. {
  193. if (wholeLevel)
  194. glCompressedTexImage2D(target_, level, format, width, height, 0, GetDataSize(width, height), data);
  195. else
  196. glCompressedTexSubImage2D(target_, level, x, y, width, height, format, GetDataSize(width, height), data);
  197. }
  198. graphics_->SetTexture(0, 0);
  199. return true;
  200. }
  201. bool Texture2D::Load(SharedPtr<Image> image, bool useAlpha)
  202. {
  203. if (!image)
  204. {
  205. LOGERROR("Null image, can not load texture");
  206. return false;
  207. }
  208. unsigned memoryUse = sizeof(Texture2D);
  209. int quality = QUALITY_HIGH;
  210. Renderer* renderer = GetSubsystem<Renderer>();
  211. if (renderer)
  212. quality = renderer->GetTextureQuality();
  213. if (!image->IsCompressed())
  214. {
  215. unsigned char* levelData = image->GetData();
  216. int levelWidth = image->GetWidth();
  217. int levelHeight = image->GetHeight();
  218. unsigned components = image->GetComponents();
  219. unsigned format = 0;
  220. // Discard unnecessary mip levels
  221. for (unsigned i = 0; i < mipsToSkip_[quality]; ++i)
  222. {
  223. image = image->GetNextLevel();
  224. levelData = image->GetData();
  225. levelWidth = image->GetWidth();
  226. levelHeight = image->GetHeight();
  227. }
  228. switch (components)
  229. {
  230. case 1:
  231. format = useAlpha ? Graphics::GetAlphaFormat() : Graphics::GetLuminanceFormat();
  232. break;
  233. case 2:
  234. format = Graphics::GetLuminanceAlphaFormat();
  235. break;
  236. case 3:
  237. format = Graphics::GetRGBFormat();
  238. break;
  239. case 4:
  240. format = Graphics::GetRGBAFormat();
  241. break;
  242. }
  243. SetNumLevels(0); // Determine number of levels after creation
  244. SetSize(levelWidth, levelHeight, format);
  245. if (!object_)
  246. return false;
  247. for (unsigned i = 0; i < levels_; ++i)
  248. {
  249. SetData(i, 0, 0, levelWidth, levelHeight, levelData);
  250. memoryUse += levelWidth * levelHeight * components;
  251. if (i < levels_ - 1)
  252. {
  253. image = image->GetNextLevel();
  254. levelData = image->GetData();
  255. levelWidth = image->GetWidth();
  256. levelHeight = image->GetHeight();
  257. }
  258. }
  259. }
  260. else
  261. {
  262. int width = image->GetWidth();
  263. int height = image->GetHeight();
  264. unsigned levels = image->GetNumCompressedLevels();
  265. unsigned format = graphics_->GetFormat(image->GetCompressedFormat());
  266. bool needDecompress = false;
  267. if (!format)
  268. {
  269. format = Graphics::GetRGBAFormat();
  270. needDecompress = true;
  271. }
  272. unsigned mipsToSkip = mipsToSkip_[quality];
  273. if (mipsToSkip >= levels)
  274. mipsToSkip = levels - 1;
  275. while (mipsToSkip && (width / (1 << mipsToSkip) < 4 || height / (1 << mipsToSkip) < 4))
  276. --mipsToSkip;
  277. width /= (1 << mipsToSkip);
  278. height /= (1 << mipsToSkip);
  279. SetNumLevels(Max((int)(levels - mipsToSkip), 1));
  280. SetSize(width, height, format);
  281. for (unsigned i = 0; i < levels_ && i < levels - mipsToSkip; ++i)
  282. {
  283. CompressedLevel level = image->GetCompressedLevel(i + mipsToSkip);
  284. if (!needDecompress)
  285. {
  286. SetData(i, 0, 0, level.width_, level.height_, level.data_);
  287. memoryUse += level.rows_ * level.rowSize_;
  288. }
  289. else
  290. {
  291. unsigned char* rgbaData = new unsigned char[level.width_ * level.height_ * 4];
  292. level.Decompress(rgbaData);
  293. SetData(i, 0, 0, level.width_, level.height_, rgbaData);
  294. memoryUse += level.width_ * level.height_ * 4;
  295. delete[] rgbaData;
  296. }
  297. }
  298. }
  299. SetMemoryUse(memoryUse);
  300. return true;
  301. }
  302. bool Texture2D::GetData(unsigned level, void* dest) const
  303. {
  304. #ifndef GL_ES_VERSION_2_0
  305. if (!object_ || !graphics_)
  306. {
  307. LOGERROR("No texture created, can not get data");
  308. return false;
  309. }
  310. if (!dest)
  311. {
  312. LOGERROR("Null destination for getting data");
  313. return false;
  314. }
  315. if (level >= levels_)
  316. {
  317. LOGERROR("Illegal mip level for getting data");
  318. return false;
  319. }
  320. if (graphics_->IsDeviceLost())
  321. {
  322. LOGWARNING("Getting texture data while device is lost");
  323. return false;
  324. }
  325. graphics_->SetTextureForUpdate(const_cast<Texture2D*>(this));
  326. if (!IsCompressed())
  327. glGetTexImage(target_, level, GetExternalFormat(format_), GetDataType(format_), dest);
  328. else
  329. glGetCompressedTexImage(target_, level, dest);
  330. graphics_->SetTexture(0, 0);
  331. return true;
  332. #else
  333. LOGERROR("Getting texture data not supported");
  334. return false;
  335. #endif
  336. }
  337. bool Texture2D::Create()
  338. {
  339. Release();
  340. if (!graphics_ || !width_ || !height_)
  341. return false;
  342. if (graphics_->IsDeviceLost())
  343. {
  344. LOGWARNING("Texture creation while device is lost");
  345. return true;
  346. }
  347. unsigned format = GetSRGB() ? GetSRGBFormat(format_) : format_;
  348. unsigned externalFormat = GetExternalFormat(format_);
  349. unsigned dataType = GetDataType(format_);
  350. // Create a renderbuffer instead of a texture if depth texture is not properly supported, or if this will be a packed
  351. // depth stencil texture
  352. #ifndef GL_ES_VERSION_2_0
  353. if (format == Graphics::GetDepthStencilFormat())
  354. #else
  355. if (format == GL_DEPTH_COMPONENT16 || format == GL_DEPTH_COMPONENT24_OES || format == GL_DEPTH24_STENCIL8_OES ||
  356. (format == GL_DEPTH_COMPONENT && !graphics_->GetShadowMapFormat()))
  357. #endif
  358. {
  359. if (renderSurface_)
  360. {
  361. renderSurface_->CreateRenderBuffer(width_, height_, format);
  362. return true;
  363. }
  364. else
  365. return false;
  366. }
  367. glGenTextures(1, &object_);
  368. // Ensure that our texture is bound to OpenGL texture unit 0
  369. graphics_->SetTextureForUpdate(this);
  370. // If not compressed, create the initial level 0 texture with null data
  371. bool success = true;
  372. if (!IsCompressed())
  373. {
  374. glGetError();
  375. glTexImage2D(target_, 0, format, width_, height_, 0, externalFormat, dataType, 0);
  376. if (glGetError())
  377. {
  378. LOGERROR("Failed to create texture");
  379. success = false;
  380. }
  381. }
  382. // Set mipmapping
  383. levels_ = requestedLevels_;
  384. if (!levels_)
  385. {
  386. unsigned maxSize = Max((int)width_, (int)height_);
  387. while (maxSize)
  388. {
  389. maxSize >>= 1;
  390. ++levels_;
  391. }
  392. }
  393. #ifndef GL_ES_VERSION_2_0
  394. glTexParameteri(target_, GL_TEXTURE_BASE_LEVEL, 0);
  395. glTexParameteri(target_, GL_TEXTURE_MAX_LEVEL, levels_ - 1);
  396. #endif
  397. // Set initial parameters, then unbind the texture
  398. UpdateParameters();
  399. graphics_->SetTexture(0, 0);
  400. return success;
  401. }
  402. void Texture2D::HandleRenderSurfaceUpdate(StringHash eventType, VariantMap& eventData)
  403. {
  404. if (renderSurface_ && renderSurface_->GetUpdateMode() == SURFACE_UPDATEALWAYS)
  405. renderSurface_->QueueUpdate();
  406. }
  407. }