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Manual_Graphics.cpp 5.1 KB

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  1. //
  2. // Copyright (c) 2008-2022 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "../Precompiled.h"
  23. #include "../AngelScript/APITemplates.h"
  24. #include "../AngelScript/Manual_Graphics.h"
  25. #include "../Scene/Scene.h"
  26. #include "../Graphics/DebugRenderer.h"
  27. namespace Urho3D
  28. {
  29. // This function is called before ASRegisterGenerated()
  30. void ASRegisterManualFirst_Graphics(asIScriptEngine* engine)
  31. {
  32. // enum TextureUnit | File: ../GraphicsAPI/GraphicsDefs.h
  33. engine->RegisterEnum("TextureUnit");
  34. engine->RegisterEnumValue("TextureUnit", "TU_DIFFUSE", TU_DIFFUSE);
  35. engine->RegisterEnumValue("TextureUnit", "TU_ALBEDOBUFFER", TU_ALBEDOBUFFER);
  36. engine->RegisterEnumValue("TextureUnit", "TU_NORMAL", TU_NORMAL);
  37. engine->RegisterEnumValue("TextureUnit", "TU_NORMALBUFFER", TU_NORMALBUFFER);
  38. engine->RegisterEnumValue("TextureUnit", "TU_SPECULAR", TU_SPECULAR);
  39. engine->RegisterEnumValue("TextureUnit", "TU_EMISSIVE", TU_EMISSIVE);
  40. engine->RegisterEnumValue("TextureUnit", "TU_ENVIRONMENT", TU_ENVIRONMENT);
  41. engine->RegisterEnumValue("TextureUnit", "TU_LIGHTRAMP", TU_LIGHTRAMP);
  42. engine->RegisterEnumValue("TextureUnit", "TU_LIGHTSHAPE", TU_LIGHTSHAPE);
  43. engine->RegisterEnumValue("TextureUnit", "TU_SHADOWMAP", TU_SHADOWMAP);
  44. #ifdef DESKTOP_GRAPHICS
  45. engine->RegisterEnumValue("TextureUnit", "TU_VOLUMEMAP", TU_VOLUMEMAP);
  46. engine->RegisterEnumValue("TextureUnit", "TU_CUSTOM1", TU_CUSTOM1);
  47. engine->RegisterEnumValue("TextureUnit", "TU_CUSTOM2", TU_CUSTOM2);
  48. engine->RegisterEnumValue("TextureUnit", "TU_FACESELECT", TU_FACESELECT);
  49. engine->RegisterEnumValue("TextureUnit", "TU_INDIRECTION", TU_INDIRECTION);
  50. engine->RegisterEnumValue("TextureUnit", "TU_DEPTHBUFFER", TU_DEPTHBUFFER);
  51. engine->RegisterEnumValue("TextureUnit", "TU_LIGHTBUFFER", TU_LIGHTBUFFER);
  52. engine->RegisterEnumValue("TextureUnit", "TU_ZONE", TU_ZONE);
  53. #endif
  54. engine->RegisterEnumValue("TextureUnit", "MAX_MATERIAL_TEXTURE_UNITS", MAX_MATERIAL_TEXTURE_UNITS);
  55. engine->RegisterEnumValue("TextureUnit", "MAX_TEXTURE_UNITS", MAX_TEXTURE_UNITS);
  56. }
  57. // ========================================================================================
  58. // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
  59. static Graphics* GetGraphics()
  60. {
  61. return GetScriptContext()->GetSubsystem<Graphics>();
  62. }
  63. // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
  64. static Renderer* GetRenderer()
  65. {
  66. return GetScriptContext()->GetSubsystem<Renderer>();
  67. }
  68. // template <class T> T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h
  69. static DebugRenderer* GetDebugRenderer()
  70. {
  71. Scene* scene = GetScriptContextScene();
  72. if (scene)
  73. return scene->GetComponent<DebugRenderer>();
  74. else
  75. return nullptr;
  76. }
  77. // template <class T> T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h
  78. static Octree* GetOctree()
  79. {
  80. Scene* scene = GetScriptContextScene();
  81. return scene ? scene->GetComponent<Octree>() : nullptr;
  82. }
  83. // This function is called after ASRegisterGenerated()
  84. void ASRegisterManualLast_Graphics(asIScriptEngine* engine)
  85. {
  86. // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
  87. engine->RegisterGlobalFunction("Graphics@+ get_graphics()", AS_FUNCTION(GetGraphics), AS_CALL_CDECL);
  88. // template <class T> T* Context::GetSubsystem() const | File: ../Core/Context.h
  89. engine->RegisterGlobalFunction("Renderer@+ get_renderer()", AS_FUNCTION(GetRenderer), AS_CALL_CDECL);
  90. // template <class T> T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h
  91. engine->RegisterGlobalFunction("DebugRenderer@+ get_debugRenderer()", AS_FUNCTION(GetDebugRenderer), AS_CALL_CDECL);
  92. // template <class T> T* Scene::GetComponent(bool recursive = false) const | File: ../Scene/Scene.h
  93. engine->RegisterGlobalFunction("Octree@+ get_octree()", AS_FUNCTION(GetOctree), AS_CALL_CDECL);
  94. }
  95. // ========================================================================================
  96. TechniqueEntry noTechniqueEntry;
  97. }