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- $#include "View3D.h"
- class View3D : public Window
- {
- View3D(Context* context);
- ~View3D();
- void SetView(Scene* scene, Camera* camera);
- void SetFormat(unsigned format);
- void SetAutoUpdate(bool enable);
- void QueueUpdate();
-
- unsigned GetFormat() const;
- bool GetAutoUpdate() const;
- Scene* GetScene() const;
- Node* GetCameraNode() const;
- Texture2D* GetRenderTexture() const;
- Texture2D* GetDepthTexture() const;
- Viewport* GetViewport() const;
-
- tolua_property__get_set unsigned format;
- tolua_property__get_set bool autoUpdate;
- };
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