Lasse Öörni 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
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OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. il y a 13 ans
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. il y a 13 ans
OGLGraphics.cpp 64e7b12bd8 Added possibility to add components without going through an object factory. il y a 13 ans
OGLGraphics.h 18e8cb6334 Removed need for anisotropic filter OpenGL extension. il y a 13 ans
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. il y a 13 ans
OGLGraphicsImpl.h a77a685f4c Fixed warnings reported by Xcode. il y a 13 ans
OGLIndexBuffer.cpp bdc150a645 More "success" returns. il y a 13 ans
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. il y a 13 ans
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLShader.cpp 6b14fcbf86 Fixed shader memory use calculation. il y a 13 ans
OGLShader.h 83487ac88f Further ShaderParser optimization. il y a 13 ans
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. il y a 13 ans
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. il y a 13 ans
OGLTexture.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. il y a 13 ans
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. il y a 13 ans
OGLTexture2D.cpp bdc150a645 More "success" returns. il y a 13 ans
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLTextureCube.cpp bdc150a645 More "success" returns. il y a 13 ans
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. il y a 13 ans
OGLVertexBuffer.cpp 6643bf7717 Started work on skinned decals. il y a 13 ans
OGLVertexBuffer.h 6643bf7717 Started work on skinned decals. il y a 13 ans