Lasse Öörni 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
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Direct3D9 64e7b12bd8 Added possibility to add components without going through an object factory. 13 лет назад
OpenGL 64e7b12bd8 Added possibility to add components without going through an object factory. 13 лет назад
AnimatedModel.cpp ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
AnimatedModel.h ab89278a5c Create AnimatedModel morph vertex buffers on demand (when first non-zero morph weight set.) 13 лет назад
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 лет назад
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Batch.cpp a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 лет назад
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 лет назад
BillboardSet.cpp 874ec0a4ee Fixed decal restore on OpenGL context loss. 13 лет назад
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. 13 лет назад
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 лет назад
Camera.cpp 6643bf7717 Started work on skinned decals. 13 лет назад
Camera.h 2c5a034bf5 Fixed includes. 13 лет назад
DebugRenderer.cpp 06371a62ed Wrap decal around static geometry. 13 лет назад
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 лет назад
DecalSet.cpp 2a0aae070a Started work on terrain. 13 лет назад
DecalSet.h 29ce81ae7b Increased depth of the example decals, and default decal depth bias. 13 лет назад
Drawable.cpp a77a685f4c Fixed warnings reported by Xcode. 13 лет назад
Drawable.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 лет назад
DrawableEvents.h c846879028 Added terrain collision. 13 лет назад
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Geometry.cpp a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 лет назад
Geometry.h a989bb4879 Fixed drawing erroneous non-indexed geometry for BillboardSet after all billboards had expired. 13 лет назад
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.h 2a0aae070a Started work on terrain. 13 лет назад
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Light.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Light.h d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 лет назад
Material.cpp 75294ee802 Fixed reference to temporary object in Material. 13 лет назад
Material.h 56fb35f059 More Doxygen comment fixes. 13 лет назад
Model.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
Model.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OcclusionBuffer.cpp 06371a62ed Wrap decal around static geometry. 13 лет назад
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 лет назад
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 лет назад
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 лет назад
OctreeQuery.h a77a685f4c Fixed warnings reported by Xcode. 13 лет назад
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 лет назад
PostProcess.h 54c7de95d8 Tidied up Container code. 13 лет назад
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 лет назад
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Renderer.cpp d18baaff87 Reverted back to 4 sample shadow mapping on OpenGL ES, but limited directional light cascades to 2. 13 лет назад
Renderer.h e8d549ef7e Shader refactoring. Renamed the lit object ubershader as LitSolid; it now handles also deferred rendering. 13 лет назад
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderParser.cpp 83487ac88f Further ShaderParser optimization. 13 лет назад
ShaderParser.h 83487ac88f Further ShaderParser optimization. 13 лет назад
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
Skeleton.h 91c7374e28 Started work on decals. 13 лет назад
Skybox.cpp 2c5a034bf5 Fixed includes. 13 лет назад
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
StaticModel.cpp 296e36a75b Calculate tangents for decals. 13 лет назад
StaticModel.h 06371a62ed Wrap decal around static geometry. 13 лет назад
Tangent.cpp c846879028 Added terrain collision. 13 лет назад
Tangent.h 8555b94e5a Use indexed geometry for decals. 13 лет назад
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 лет назад
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 лет назад
Terrain.cpp 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
Terrain.h c846879028 Added terrain collision. 13 лет назад
TerrainPatch.cpp 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
TerrainPatch.h 69d7e27179 Added terrain raycast & occlusion. 13 лет назад
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
View.cpp 2a0aae070a Started work on terrain. 13 лет назад
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 лет назад
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 лет назад
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 13 лет назад
Zone.cpp 8af8edd603 Android compile fixes. 13 лет назад
Zone.h 91c7374e28 Started work on decals. 13 лет назад