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Audio
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Container
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Core
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Engine
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Graphics
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69e14c4fe2
Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying.
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13 лет назад |
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IO
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5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
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13 лет назад |
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Input
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5e986ed86d
Cleaner way of handling GPU object restore on maximize.
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13 лет назад |
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Math
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e1a1c974e5
Initial iOS support.
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13 лет назад |
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Network
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178b6e351e
Added documentation on the application activation state and mobile devices.
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13 лет назад |
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Physics
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Resource
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442f3d832c
Fixed memory leak in Image.
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13 лет назад |
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Scene
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51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
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13 лет назад |
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Script
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613e3e94f9
Allocate nested script execution contexts on demand.
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13 лет назад |
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UI
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153106519e
Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data.
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13 лет назад |