Lasse Öörni 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. 13 лет назад
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Audio 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Container 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Core 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Engine 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Graphics 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. 13 лет назад
IO 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
Input 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 лет назад
Math e1a1c974e5 Initial iOS support. 13 лет назад
Network 178b6e351e Added documentation on the application activation state and mobile devices. 13 лет назад
Physics 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Resource 442f3d832c Fixed memory leak in Image. 13 лет назад
Scene 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Script 613e3e94f9 Allocate nested script execution contexts on demand. 13 лет назад
UI 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад