Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年 前
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D3D9GPUObject.cpp 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 年 前
D3D9GPUObject.h 4bf0bd7f3f Update buffering for Direct3D9 GPU objects. 13 年 前
D3D9Graphics.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年 前
D3D9Graphics.h d7d599be7b Added loading of ETC1 compressed textures on mobile devices. These need to be stored inside .ktx files. 13 年 前
D3D9GraphicsImpl.cpp 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年 前
D3D9GraphicsImpl.h 53e2198aa7 Use SDL also in Direct3D9 mode for consistent input handling. 13 年 前
D3D9IndexBuffer.cpp bdc150a645 More "success" returns. 13 年 前
D3D9IndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 年 前
D3D9RenderSurface.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前
D3D9RenderSurface.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 年 前
D3D9Shader.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 年 前
D3D9Shader.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年 前
D3D9ShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年 前
D3D9ShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年 前
D3D9Texture.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年 前
D3D9Texture.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 年 前
D3D9Texture2D.cpp bdc150a645 More "success" returns. 13 年 前
D3D9Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前
D3D9TextureCube.cpp bdc150a645 More "success" returns. 13 年 前
D3D9TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前
D3D9VertexBuffer.cpp bdc150a645 More "success" returns. 13 年 前
D3D9VertexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 年 前
D3D9VertexDeclaration.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前
D3D9VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 年 前