| .. |
|
OGLGPUObject.cpp
|
517030a2be
Started work on buffering GPU resource updates while device lost.
|
13 years ago |
|
OGLGPUObject.h
|
517030a2be
Started work on buffering GPU resource updates while device lost.
|
13 years ago |
|
OGLGraphics.cpp
|
51c4336f2f
Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked.
|
13 years ago |
|
OGLGraphics.h
|
5e986ed86d
Cleaner way of handling GPU object restore on maximize.
|
13 years ago |
|
OGLGraphicsImpl.cpp
|
e1a1c974e5
Initial iOS support.
|
13 years ago |
|
OGLGraphicsImpl.h
|
729df6e65b
Started work on PVRTC texture format support.
|
13 years ago |
|
OGLIndexBuffer.cpp
|
bdc150a645
More "success" returns.
|
13 years ago |
|
OGLIndexBuffer.h
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
13 years ago |
|
OGLRenderSurface.cpp
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLRenderSurface.h
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLShader.cpp
|
ea2a7c4c42
Fixed shader variation names on OpenGL.
|
13 years ago |
|
OGLShader.h
|
5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
|
13 years ago |
|
OGLShaderProgram.cpp
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLShaderProgram.h
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLShaderVariation.cpp
|
5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
|
13 years ago |
|
OGLShaderVariation.h
|
5507b006be
Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders.
|
13 years ago |
|
OGLTexture.cpp
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
13 years ago |
|
OGLTexture.h
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
13 years ago |
|
OGLTexture2D.cpp
|
bdc150a645
More "success" returns.
|
13 years ago |
|
OGLTexture2D.h
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLTextureCube.cpp
|
bdc150a645
More "success" returns.
|
13 years ago |
|
OGLTextureCube.h
|
a4c1924e04
Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling.
|
13 years ago |
|
OGLVertexBuffer.cpp
|
bdc150a645
More "success" returns.
|
13 years ago |
|
OGLVertexBuffer.h
|
fcbd3b493d
Moved the data lost flag to GPUObject.
|
13 years ago |