Lasse Öörni 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 years ago
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OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. 13 years ago
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. 13 years ago
OGLGraphics.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 years ago
OGLGraphics.h 5e986ed86d Cleaner way of handling GPU object restore on maximize. 13 years ago
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. 13 years ago
OGLGraphicsImpl.h 729df6e65b Started work on PVRTC texture format support. 13 years ago
OGLIndexBuffer.cpp bdc150a645 More "success" returns. 13 years ago
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShader.cpp ea2a7c4c42 Fixed shader variation names on OpenGL. 13 years ago
OGLShader.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 years ago
OGLTexture.cpp fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago
OGLTexture2D.cpp bdc150a645 More "success" returns. 13 years ago
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLTextureCube.cpp bdc150a645 More "success" returns. 13 years ago
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 years ago
OGLVertexBuffer.cpp bdc150a645 More "success" returns. 13 years ago
OGLVertexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. 13 years ago