GraphicsDefs.h 8.1 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "HashBase.h"
  24. #include "StringHash.h"
  25. namespace Urho3D
  26. {
  27. class Vector3;
  28. /// Primitive type.
  29. enum PrimitiveType
  30. {
  31. TRIANGLE_LIST = 0,
  32. LINE_LIST
  33. };
  34. /// %Geometry type.
  35. enum GeometryType
  36. {
  37. GEOM_STATIC = 0,
  38. GEOM_SKINNED = 1,
  39. GEOM_INSTANCED = 2,
  40. GEOM_BILLBOARD = 3,
  41. GEOM_STATIC_NOINSTANCING = 4,
  42. MAX_GEOMETRYTYPES = 4,
  43. };
  44. /// Blending mode.
  45. enum BlendMode
  46. {
  47. BLEND_REPLACE = 0,
  48. BLEND_ADD,
  49. BLEND_MULTIPLY,
  50. BLEND_ALPHA,
  51. BLEND_ADDALPHA,
  52. BLEND_PREMULALPHA,
  53. BLEND_INVDESTALPHA,
  54. BLEND_SUBTRACT,
  55. BLEND_SUBTRACTALPHA,
  56. MAX_BLENDMODES
  57. };
  58. /// Depth or stencil compare mode.
  59. enum CompareMode
  60. {
  61. CMP_ALWAYS = 0,
  62. CMP_EQUAL,
  63. CMP_NOTEQUAL,
  64. CMP_LESS,
  65. CMP_LESSEQUAL,
  66. CMP_GREATER,
  67. CMP_GREATEREQUAL,
  68. MAX_COMPAREMODES
  69. };
  70. /// Culling mode.
  71. enum CullMode
  72. {
  73. CULL_NONE = 0,
  74. CULL_CCW,
  75. CULL_CW,
  76. MAX_CULLMODES
  77. };
  78. /// Fill mode.
  79. enum FillMode
  80. {
  81. FILL_SOLID = 0,
  82. FILL_WIREFRAME,
  83. FILL_POINT
  84. };
  85. /// Stencil operation.
  86. enum StencilOp
  87. {
  88. OP_KEEP = 0,
  89. OP_ZERO,
  90. OP_REF,
  91. OP_INCR,
  92. OP_DECR
  93. };
  94. /// Vertex/index buffer lock state.
  95. enum LockState
  96. {
  97. LOCK_NONE = 0,
  98. LOCK_HARDWARE,
  99. LOCK_SHADOW,
  100. LOCK_SCRATCH
  101. };
  102. /// Vertex elements.
  103. enum VertexElement
  104. {
  105. ELEMENT_POSITION = 0,
  106. ELEMENT_NORMAL,
  107. ELEMENT_COLOR,
  108. ELEMENT_TEXCOORD1,
  109. ELEMENT_TEXCOORD2,
  110. ELEMENT_CUBETEXCOORD1,
  111. ELEMENT_CUBETEXCOORD2,
  112. ELEMENT_TANGENT,
  113. ELEMENT_BLENDWEIGHTS,
  114. ELEMENT_BLENDINDICES,
  115. ELEMENT_INSTANCEMATRIX1,
  116. ELEMENT_INSTANCEMATRIX2,
  117. ELEMENT_INSTANCEMATRIX3,
  118. MAX_VERTEX_ELEMENTS
  119. };
  120. /// Texture filtering mode.
  121. enum TextureFilterMode
  122. {
  123. FILTER_NEAREST = 0,
  124. FILTER_BILINEAR,
  125. FILTER_TRILINEAR,
  126. FILTER_ANISOTROPIC,
  127. FILTER_DEFAULT,
  128. MAX_FILTERMODES
  129. };
  130. /// Texture addressing mode.
  131. enum TextureAddressMode
  132. {
  133. ADDRESS_WRAP = 0,
  134. ADDRESS_MIRROR,
  135. ADDRESS_CLAMP,
  136. ADDRESS_BORDER,
  137. MAX_ADDRESSMODES
  138. };
  139. /// Texture coordinates.
  140. enum TextureCoordinate
  141. {
  142. COORD_U = 0,
  143. COORD_V,
  144. COORD_W,
  145. MAX_COORDS
  146. };
  147. /// Texture usage types.
  148. enum TextureUsage
  149. {
  150. TEXTURE_STATIC = 0,
  151. TEXTURE_DYNAMIC,
  152. TEXTURE_RENDERTARGET,
  153. TEXTURE_DEPTHSTENCIL
  154. };
  155. /// Cube map faces.
  156. enum CubeMapFace
  157. {
  158. FACE_POSITIVE_X = 0,
  159. FACE_NEGATIVE_X,
  160. FACE_POSITIVE_Y,
  161. FACE_NEGATIVE_Y,
  162. FACE_POSITIVE_Z,
  163. FACE_NEGATIVE_Z,
  164. MAX_CUBEMAP_FACES
  165. };
  166. /// Update mode for render surface viewports.
  167. enum RenderSurfaceUpdateMode
  168. {
  169. SURFACE_MANUALUPDATE = 0,
  170. SURFACE_UPDATEVISIBLE,
  171. SURFACE_UPDATEALWAYS
  172. };
  173. /// Shader types.
  174. enum ShaderType
  175. {
  176. VS = 0,
  177. PS,
  178. };
  179. // Inbuilt shader parameters.
  180. extern StringHash VSP_AMBIENTSTARTCOLOR;
  181. extern StringHash VSP_AMBIENTENDCOLOR;
  182. extern StringHash VSP_BILLBOARDROT;
  183. extern StringHash VSP_CAMERAPOS;
  184. extern StringHash VSP_CAMERAROT;
  185. extern StringHash VSP_NEARCLIP;
  186. extern StringHash VSP_FARCLIP;
  187. extern StringHash VSP_DEPTHMODE;
  188. extern StringHash VSP_DELTATIME;
  189. extern StringHash VSP_ELAPSEDTIME;
  190. extern StringHash VSP_FRUSTUMSIZE;
  191. extern StringHash VSP_GBUFFEROFFSETS;
  192. extern StringHash VSP_LIGHTDIR;
  193. extern StringHash VSP_LIGHTPOS;
  194. extern StringHash VSP_MODEL;
  195. extern StringHash VSP_VIEWPROJ;
  196. extern StringHash VSP_UOFFSET;
  197. extern StringHash VSP_VOFFSET;
  198. extern StringHash VSP_ZONE;
  199. extern StringHash VSP_LIGHTMATRICES;
  200. extern StringHash VSP_SKINMATRICES;
  201. extern StringHash VSP_VERTEXLIGHTS;
  202. extern StringHash PSP_AMBIENTCOLOR;
  203. extern StringHash PSP_CAMERAPOS;
  204. extern StringHash PSP_DELTATIME;
  205. extern StringHash PSP_ELAPSEDTIME;
  206. extern StringHash PSP_FOGCOLOR;
  207. extern StringHash PSP_FOGPARAMS;
  208. extern StringHash PSP_GBUFFERINVSIZE;
  209. extern StringHash PSP_LIGHTCOLOR;
  210. extern StringHash PSP_LIGHTDIR;
  211. extern StringHash PSP_LIGHTPOS;
  212. extern StringHash PSP_MATDIFFCOLOR;
  213. extern StringHash PSP_MATEMISSIVECOLOR;
  214. extern StringHash PSP_MATENVMAPCOLOR;
  215. extern StringHash PSP_MATSPECCOLOR;
  216. extern StringHash PSP_NEARCLIP;
  217. extern StringHash PSP_FARCLIP;
  218. extern StringHash PSP_SHADOWCUBEADJUST;
  219. extern StringHash PSP_SHADOWDEPTHFADE;
  220. extern StringHash PSP_SHADOWINTENSITY;
  221. extern StringHash PSP_SHADOWMAPINVSIZE;
  222. extern StringHash PSP_SHADOWSPLITS;
  223. extern StringHash PSP_LIGHTMATRICES;
  224. // Inbuilt pass types
  225. extern StringHash PASS_BASE;
  226. extern StringHash PASS_LITBASE;
  227. extern StringHash PASS_LIGHT;
  228. extern StringHash PASS_ALPHA;
  229. extern StringHash PASS_LITALPHA;
  230. extern StringHash PASS_SHADOW;
  231. extern StringHash PASS_DEFERRED;
  232. extern StringHash PASS_PREPASS;
  233. extern StringHash PASS_MATERIAL;
  234. extern StringHash PASS_POSTOPAQUE;
  235. extern StringHash PASS_REFRACT;
  236. extern StringHash PASS_POSTALPHA;
  237. // Scale calculation from bounding box diagonal.
  238. extern Vector3 DOT_SCALE;
  239. /// Texture units.
  240. enum TextureUnit
  241. {
  242. TU_DIFFUSE = 0,
  243. TU_ALBEDOBUFFER = 0,
  244. TU_NORMAL = 1,
  245. TU_NORMALBUFFER = 1,
  246. TU_SPECULAR = 2,
  247. TU_EMISSIVE = 3,
  248. TU_ENVIRONMENT = 4,
  249. MAX_MATERIAL_TEXTURE_UNITS = 5,
  250. TU_LIGHTRAMP = 5,
  251. TU_LIGHTSHAPE = 6,
  252. TU_SHADOWMAP = 7,
  253. TU_FACESELECT = 8,
  254. TU_INDIRECTION = 9,
  255. TU_DEPTHBUFFER = 10,
  256. TU_LIGHTBUFFER = 11,
  257. TU_VOLUMEMAP = 12,
  258. MAX_TEXTURE_UNITS = 13
  259. };
  260. /// Shader parameter groups for determining need to update.
  261. enum ShaderParameterGroup
  262. {
  263. SP_FRAME = 0,
  264. SP_CAMERA,
  265. SP_VIEWPORT,
  266. SP_ZONE,
  267. SP_LIGHT,
  268. SP_VERTEXLIGHTS,
  269. SP_MATERIAL,
  270. SP_OBJECTTRANSFORM,
  271. MAX_SHADER_PARAMETER_GROUPS
  272. };
  273. static const int QUALITY_LOW = 0;
  274. static const int QUALITY_MEDIUM = 1;
  275. static const int QUALITY_HIGH = 2;
  276. static const int QUALITY_MAX = 15;
  277. static const int SHADOWQUALITY_LOW_16BIT = 0;
  278. static const int SHADOWQUALITY_LOW_24BIT = 1;
  279. static const int SHADOWQUALITY_HIGH_16BIT = 2;
  280. static const int SHADOWQUALITY_HIGH_24BIT = 3;
  281. static const unsigned CLEAR_COLOR = 0x1;
  282. static const unsigned CLEAR_DEPTH = 0x2;
  283. static const unsigned CLEAR_STENCIL = 0x4;
  284. static const unsigned MASK_NONE = 0x0;
  285. static const unsigned MASK_POSITION = 0x1;
  286. static const unsigned MASK_NORMAL = 0x2;
  287. static const unsigned MASK_COLOR = 0x4;
  288. static const unsigned MASK_TEXCOORD1 = 0x8;
  289. static const unsigned MASK_TEXCOORD2 = 0x10;
  290. static const unsigned MASK_CUBETEXCOORD1 = 0x20;
  291. static const unsigned MASK_CUBETEXCOORD2 = 0x40;
  292. static const unsigned MASK_TANGENT = 0x80;
  293. static const unsigned MASK_BLENDWEIGHTS = 0x100;
  294. static const unsigned MASK_BLENDINDICES = 0x200;
  295. static const unsigned MASK_INSTANCEMATRIX1 = 0x400;
  296. static const unsigned MASK_INSTANCEMATRIX2 = 0x800;
  297. static const unsigned MASK_INSTANCEMATRIX3 = 0x1000;
  298. static const unsigned MASK_DEFAULT = 0xffffffff;
  299. static const unsigned NO_ELEMENT = 0xffffffff;
  300. static const int MAX_RENDERTARGETS = 4;
  301. static const int MAX_VERTEX_STREAMS = 4;
  302. static const int MAX_SKIN_MATRICES = 64;
  303. static const int MAX_CONSTANT_REGISTERS = 256;
  304. static const int BITS_PER_COMPONENT = 8;
  305. }