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AreaAllocator.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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AreaAllocator.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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BoundingBox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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BoundingBox.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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CMakeLists.txt
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Color.cpp
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 years ago |
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Color.h
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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11 years ago |
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Frustum.cpp
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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Frustum.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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MathDefs.h
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2529f4c51a
Added IsNaN() to Vector2, Vector3, Vector4, Quaternion. Safeguard against Node::LookAt() misbehaving if target is very close. Closes #231.
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11 years ago |
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Matrix3.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Matrix3.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Matrix3x4.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Matrix3x4.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Matrix4.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Matrix4.h
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Plane.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Plane.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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Polyhedron.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Polyhedron.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Quaternion.cpp
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
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Quaternion.h
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
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Random.cpp
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c1205473d4
Tabs to spaces + other code formatting.
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12 years ago |
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Random.h
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03888602bf
Added scriptbindings for normal distribution generator and included the generator in the mathdefs
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12 years ago |
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Ray.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Ray.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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Rect.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Rect.h
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cf4c43d344
Added Serializer / Deserializer functions for reading & writing matrices. Added bool success parameter to Quaternion::FromLookRotation() and Node::LookAt(), as it can potentially give a NaN result (in which case the original rotation is kept). Optimized reading of math objects in Deserializer to avoid default construction.
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11 years ago |
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Sphere.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Sphere.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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StringHash.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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StringHash.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Vector2.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Vector2.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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Vector3.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Vector3.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |
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Vector4.cpp
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f7b99ecdee
Added Matrix types to Variant. Added ToString() to Matrix types. Added Matrix getters/setters to XMLElement. Added ToMatrix string conversion functions. Added possibility to assign shader parameters from Matrix variants. Fixed missing setting of Color variant shader parameter on Direct3D9.
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11 years ago |
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Vector4.h
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0a1d2ea259
Default-construct math objects to zero or identity to unify C++ / AngelScript / Lua behavior. Closes #279.
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11 years ago |