Lasse Öörni 18e8cb6334 Removed need for anisotropic filter OpenGL extension. %!s(int64=13) %!d(string=hai) anos
..
OGLGPUObject.cpp 517030a2be Started work on buffering GPU resource updates while device lost. %!s(int64=13) %!d(string=hai) anos
OGLGPUObject.h 517030a2be Started work on buffering GPU resource updates while device lost. %!s(int64=13) %!d(string=hai) anos
OGLGraphics.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. %!s(int64=13) %!d(string=hai) anos
OGLGraphics.h 18e8cb6334 Removed need for anisotropic filter OpenGL extension. %!s(int64=13) %!d(string=hai) anos
OGLGraphicsImpl.cpp e1a1c974e5 Initial iOS support. %!s(int64=13) %!d(string=hai) anos
OGLGraphicsImpl.h 729df6e65b Started work on PVRTC texture format support. %!s(int64=13) %!d(string=hai) anos
OGLIndexBuffer.cpp bdc150a645 More "success" returns. %!s(int64=13) %!d(string=hai) anos
OGLIndexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos
OGLRenderSurface.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLRenderSurface.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLShader.cpp ea2a7c4c42 Fixed shader variation names on OpenGL. %!s(int64=13) %!d(string=hai) anos
OGLShader.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
OGLShaderProgram.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLShaderProgram.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLShaderVariation.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
OGLShaderVariation.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. %!s(int64=13) %!d(string=hai) anos
OGLTexture.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. %!s(int64=13) %!d(string=hai) anos
OGLTexture.h fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos
OGLTexture2D.cpp bdc150a645 More "success" returns. %!s(int64=13) %!d(string=hai) anos
OGLTexture2D.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLTextureCube.cpp bdc150a645 More "success" returns. %!s(int64=13) %!d(string=hai) anos
OGLTextureCube.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. %!s(int64=13) %!d(string=hai) anos
OGLVertexBuffer.cpp bdc150a645 More "success" returns. %!s(int64=13) %!d(string=hai) anos
OGLVertexBuffer.h fcbd3b493d Moved the data lost flag to GPUObject. %!s(int64=13) %!d(string=hai) anos