Lasse Öörni 56fb35f059 More Doxygen comment fixes. 13 лет назад
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Direct3D9 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
OpenGL 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
AnimatedModel.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
AnimatedModel.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). 13 лет назад
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. 13 лет назад
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Batch.cpp a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 лет назад
Batch.h 8cdc6f69d2 Properly clean up event handlers referring to a deleted object. 13 лет назад
BillboardSet.cpp a4a31dd3eb Fixed lost vertex/index buffer data not being correctly reported. 13 лет назад
BillboardSet.h 2976340a79 Fixed relative billboard position on Direct3D. 13 лет назад
CMakeLists.txt e1a1c974e5 Initial iOS support. 13 лет назад
Camera.cpp 5a54a105fe Eliminated redundant rotation matrix calculations from updating shader parameters. 13 лет назад
Camera.h 2c5a034bf5 Fixed includes. 13 лет назад
DebugRenderer.cpp 69e14c4fe2 Re-reserve the DebugRenderer vectors while they are empty to avoid unnecessary copying. 13 лет назад
DebugRenderer.h 9f331e56db Changed Constraint API to specify the other body position / axis explicitly, and to specify limits as Vector2. 13 лет назад
Drawable.cpp 7331120bac Fixed ragdoll bounding box not updating. 13 лет назад
Drawable.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Geometry.cpp a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Geometry.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsDefs.h 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Light.cpp 51c4336f2f Moved HashMap & Vector allocations to .cpp files so that they can be more easily tracked. 13 лет назад
Light.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
Material.cpp 75294ee802 Fixed reference to temporary object in Material. 13 лет назад
Material.h 56fb35f059 More Doxygen comment fixes. 13 лет назад
Model.cpp 153106519e Restored public locking API for vertex & index buffers. On OpenGL locking is always emulated using either shadow or scratch data. 13 лет назад
Model.h a4c1924e04 Vertex & index buffer refactoring to unify feature set between graphics APIs, cleanup code, and prepare for Android OpenGL context loss handling. 13 лет назад
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. 14 лет назад
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. 14 лет назад
Octree.cpp ef421ef32d Initial Bullet constraint implementation. 13 лет назад
Octree.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад
OctreeQuery.cpp 504ffaa93d Code cleanup. 13 лет назад
OctreeQuery.h 504ffaa93d Code cleanup. 13 лет назад
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. 13 лет назад
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
PostProcess.cpp c96f9e72dc Cleaned up joystick code. Automatically open the joystick when accessed. 13 лет назад
PostProcess.h 54c7de95d8 Tidied up Container code. 13 лет назад
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. 14 лет назад
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Renderer.cpp 18e8cb6334 Removed need for anisotropic filter OpenGL extension. 13 лет назад
Renderer.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderParser.cpp 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
ShaderParser.h 5507b006be Shader load/compile refactoring. Removed shader source code from the SourceAssets directory and moved to Bin/CoreData/Shaders. 13 лет назад
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. 14 лет назад
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Skybox.cpp 2c5a034bf5 Fixed includes. 13 лет назад
Skybox.h d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
StaticModel.cpp 101b2ee338 Fixed crash if model had zero submeshes. 13 лет назад
StaticModel.h d62812df86 Comments cleanup and Batch refactoring. 13 лет назад
Technique.cpp 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 лет назад
Technique.h 5d55c0959d Re-added the alpha masking hint to give priority to fully opaque materials. 13 лет назад
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. 14 лет назад
View.cpp a2ee32c88f Improved front-to-back batch sorting: consider both state & distance. 13 лет назад
View.h 8fb76dde01 Reverted the matrix uniform transpose on desktop GL due to problems on OS X. 13 лет назад
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. 13 лет назад
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. 14 лет назад
Zone.cpp 8af8edd603 Android compile fixes. 13 лет назад
Zone.h ef421ef32d Initial Bullet constraint implementation. 13 лет назад