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Direct3D9
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4bf765d711
Removed SDL hack to get window handle for Direct3D9. Instead use SDL builtin functionality.
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%!s(int64=11) %!d(string=hai) anos |
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OpenGL
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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%!s(int64=11) %!d(string=hai) anos |
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AnimatedModel.cpp
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233b7d8926
Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node.
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%!s(int64=12) %!d(string=hai) anos |
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AnimatedModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Animation.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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Animation.h
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6d5ddc23e0
Bump the copyright for 2014.
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AnimationController.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationController.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationState.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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%!s(int64=12) %!d(string=hai) anos |
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AnimationState.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Batch.cpp
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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%!s(int64=11) %!d(string=hai) anos |
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Batch.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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%!s(int64=12) %!d(string=hai) anos |
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BillboardSet.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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%!s(int64=12) %!d(string=hai) anos |
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BillboardSet.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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%!s(int64=12) %!d(string=hai) anos |
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CMakeLists.txt
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caf080ecbb
Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet.
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%!s(int64=12) %!d(string=hai) anos |
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Camera.cpp
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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%!s(int64=11) %!d(string=hai) anos |
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Camera.h
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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%!s(int64=11) %!d(string=hai) anos |
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CustomGeometry.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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%!s(int64=12) %!d(string=hai) anos |
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CustomGeometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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DebugRenderer.cpp
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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%!s(int64=11) %!d(string=hai) anos |
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DebugRenderer.h
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176a9b7009
Minor fix to vertex buffer resize logic. [ci skip]
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%!s(int64=11) %!d(string=hai) anos |
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DecalSet.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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DecalSet.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Drawable.cpp
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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%!s(int64=11) %!d(string=hai) anos |
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Drawable.h
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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%!s(int64=11) %!d(string=hai) anos |
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DrawableEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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GPUObject.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Geometry.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Geometry.h
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6d5ddc23e0
Bump the copyright for 2014.
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Graphics.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsDefs.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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GraphicsDefs.h
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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%!s(int64=11) %!d(string=hai) anos |
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GraphicsEvents.h
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6d5ddc23e0
Bump the copyright for 2014.
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GraphicsImpl.h
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6d5ddc23e0
Bump the copyright for 2014.
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IndexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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Light.cpp
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0b87faa856
Minor code formatting. Prefer machine word loop counter.
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Light.h
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f9ff9550bd
Added documentation on light brightness and negative lights.
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Material.cpp
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263a624fe4
Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot.
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%!s(int64=12) %!d(string=hai) anos |
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Material.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Model.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Model.h
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6d5ddc23e0
Bump the copyright for 2014.
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OcclusionBuffer.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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OcclusionBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Octree.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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%!s(int64=12) %!d(string=hai) anos |
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Octree.h
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6d5ddc23e0
Bump the copyright for 2014.
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OctreeQuery.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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OctreeQuery.h
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleEmitter.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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ParticleEmitter.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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RenderPath.cpp
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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%!s(int64=12) %!d(string=hai) anos |
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RenderPath.h
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bfd968f9d7
Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base.
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%!s(int64=12) %!d(string=hai) anos |
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RenderSurface.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Renderer.cpp
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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%!s(int64=11) %!d(string=hai) anos |
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Renderer.h
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abc6fcd8b8
Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file.
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%!s(int64=12) %!d(string=hai) anos |
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Shader.cpp
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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%!s(int64=12) %!d(string=hai) anos |
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Shader.h
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1f91776233
Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates.
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ShaderPrecache.cpp
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9b31d29a54
Add GetFullName in ShaderVariation, make code more clear.
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ShaderPrecache.h
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92611f1249
Avoid string based duplicate detection in ShaderPrecache when possible.
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ShaderProgram.h
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6d5ddc23e0
Bump the copyright for 2014.
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ShaderVariation.h
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6d5ddc23e0
Bump the copyright for 2014.
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Skeleton.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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Skeleton.h
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6d5ddc23e0
Bump the copyright for 2014.
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Skybox.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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Skybox.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModel.cpp
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModel.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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StaticModelGroup.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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StaticModelGroup.h
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6d5ddc23e0
Bump the copyright for 2014.
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Tangent.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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Tangent.h
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6d5ddc23e0
Bump the copyright for 2014.
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Technique.cpp
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02e543ba5c
Support for per-pixel negative lights. Added BLEND_SUBTRACT & BLEND_SUBTRACTALPHA blend modes. Light code cleanup.
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%!s(int64=11) %!d(string=hai) anos |
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Technique.h
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ea334e4393
Merge branch 'master' into shader-refactor
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Terrain.cpp
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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%!s(int64=12) %!d(string=hai) anos |
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Terrain.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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TerrainPatch.cpp
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3491baafd0
Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere.
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%!s(int64=12) %!d(string=hai) anos |
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TerrainPatch.h
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6d5ddc23e0
Bump the copyright for 2014.
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%!s(int64=12) %!d(string=hai) anos |
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Texture.h
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6d5ddc23e0
Bump the copyright for 2014.
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Texture2D.h
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6d5ddc23e0
Bump the copyright for 2014.
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Texture3D.h
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6d5ddc23e0
Bump the copyright for 2014.
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TextureCube.h
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6d5ddc23e0
Bump the copyright for 2014.
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VertexBuffer.h
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6d5ddc23e0
Bump the copyright for 2014.
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VertexDeclaration.h
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6d5ddc23e0
Bump the copyright for 2014.
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View.cpp
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094006ef91
Added brightness attribute to Light. Added separate equality test with and without epsilon to Color, similar to Vector2/3/4.
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%!s(int64=11) %!d(string=hai) anos |
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View.h
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0c4466d3f3
Optimized away going through renderpath commands just to find the litbase-flag.
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Viewport.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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Viewport.h
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6d5ddc23e0
Bump the copyright for 2014.
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Zone.cpp
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0eb0a5d7a5
When a Zone moves or is removed from octree, clear zone from all drawables within the bounding box, not just from those that belong to the zone. This allows zone search in View to perform more optimally.
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%!s(int64=11) %!d(string=hai) anos |
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Zone.h
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2082c026c2
Handle zone search better to avoid erroneous lower-priority zone assignment. Added OnRemoveFromOctree() virtual function to Drawable. Zone code simplified. Remove zone reference from drawables within its bounding box when the zone is being destroyed.
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%!s(int64=11) %!d(string=hai) anos |