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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "Serializable.h"
- #include "Variant.h"
- namespace Urho3D
- {
- class SceneObject;
- /// Animation mode.
- enum AnimationMode
- {
- /// Loop mode.
- AM_LOOP = 0,
- /// Clamp mode.
- AM_CLAMP,
- /// Pingpong Mode.
- AM_PINGPONG,
- };
- /// Base class for attribute animation.
- class URHO3D_API AttributeAnimation : public Serializable
- {
- OBJECT(AttributeAnimation);
- public:
- /// Construct.
- AttributeAnimation(Context* context);
- /// Destruct.
- virtual ~AttributeAnimation();
- /// Set animation mode.
- void SetAnimationMode(AnimationMode animationMode_);
- /// Add key frame (please add in order).
- void AddKeyFrame(float time, const Variant& value);
- /// Return value type.
- VariantType GetValueType() const;
- /// Return Animation mode.
- AnimationMode GetAnimationMode() const { return animationMode_; }
- /// Get value by animation time.
- void GetValue(float animationTime, Variant& animationValue) const;
- protected:
- /// Calculate time according to the animation mode.
- float CalculateTime(float animationTime, float totalTime) const;
- /// Animation mode.
- AnimationMode animationMode_;
- /// Key frame
- struct KeyFrame
- {
- /// Time.
- float time_;
- /// Value.
- Variant value_;
- };
- /// Key frames.
- Vector<KeyFrame> keyframes_;
-
- };
- }
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