AttributeAnimation.h 2.5 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #pragma once
  23. #include "Serializable.h"
  24. #include "Variant.h"
  25. namespace Urho3D
  26. {
  27. class SceneObject;
  28. /// Animation mode.
  29. enum AnimationMode
  30. {
  31. /// Loop mode.
  32. AM_LOOP = 0,
  33. /// Clamp mode.
  34. AM_CLAMP,
  35. /// Pingpong Mode.
  36. AM_PINGPONG,
  37. };
  38. /// Base class for attribute animation.
  39. class URHO3D_API AttributeAnimation : public Serializable
  40. {
  41. OBJECT(AttributeAnimation);
  42. public:
  43. /// Construct.
  44. AttributeAnimation(Context* context);
  45. /// Destruct.
  46. virtual ~AttributeAnimation();
  47. /// Set animation mode.
  48. void SetAnimationMode(AnimationMode animationMode_);
  49. /// Add key frame (please add in order).
  50. void AddKeyFrame(float time, const Variant& value);
  51. /// Return value type.
  52. VariantType GetValueType() const;
  53. /// Return Animation mode.
  54. AnimationMode GetAnimationMode() const { return animationMode_; }
  55. /// Get value by animation time.
  56. void GetValue(float animationTime, Variant& animationValue) const;
  57. protected:
  58. /// Calculate time according to the animation mode.
  59. float CalculateTime(float animationTime, float totalTime) const;
  60. /// Animation mode.
  61. AnimationMode animationMode_;
  62. /// Key frame
  63. struct KeyFrame
  64. {
  65. /// Time.
  66. float time_;
  67. /// Value.
  68. Variant value_;
  69. };
  70. /// Key frames.
  71. Vector<KeyFrame> keyframes_;
  72. };
  73. }