BillboardSet.cpp 17 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Batch.h"
  25. #include "BillboardSet.h"
  26. #include "Camera.h"
  27. #include "Context.h"
  28. #include "Geometry.h"
  29. #include "Graphics.h"
  30. #include "IndexBuffer.h"
  31. #include "Material.h"
  32. #include "MemoryBuffer.h"
  33. #include "Node.h"
  34. #include "Profiler.h"
  35. #include "ResourceCache.h"
  36. #include "Sort.h"
  37. #include "VertexBuffer.h"
  38. #include "XMLElement.h"
  39. #include "DebugNew.h"
  40. namespace Urho3D
  41. {
  42. static const float INV_SQRT_TWO = 1.0f / sqrtf(2.0f);
  43. inline bool CompareBillboards(Billboard* lhs, Billboard* rhs)
  44. {
  45. return lhs->sortDistance_ > rhs->sortDistance_;
  46. }
  47. OBJECTTYPESTATIC(BillboardSet);
  48. BillboardSet::BillboardSet(Context* context) :
  49. Drawable(context),
  50. animationLodBias_(1.0f),
  51. animationLodTimer_(0.0f),
  52. relative_(true),
  53. scaled_(true),
  54. sorted_(false),
  55. geometry_(new Geometry(context)),
  56. vertexBuffer_(new VertexBuffer(context_)),
  57. indexBuffer_(new IndexBuffer(context_)),
  58. bufferSizeDirty_(true),
  59. bufferDirty_(true),
  60. forceUpdate_(false),
  61. sortFrameNumber_(0),
  62. previousOffset_(Vector3::ZERO)
  63. {
  64. drawableFlags_ = DRAWABLE_GEOMETRY;
  65. geometry_->SetVertexBuffer(0, vertexBuffer_, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2);
  66. geometry_->SetIndexBuffer(indexBuffer_);
  67. batches_.Resize(1);
  68. batches_[0].geometry_ = geometry_;
  69. batches_[0].geometryType_ = GEOM_BILLBOARD;
  70. }
  71. BillboardSet::~BillboardSet()
  72. {
  73. }
  74. void BillboardSet::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<BillboardSet>();
  77. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_RESOURCEREF, "Material", GetMaterialAttr, SetMaterialAttr, ResourceRef, ResourceRef(Material::GetTypeStatic()), AM_DEFAULT);
  78. ATTRIBUTE(BillboardSet, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Can Be Occluded", IsOccludee, SetOccludee, bool, true, AM_DEFAULT);
  80. ATTRIBUTE(BillboardSet, VAR_BOOL, "Cast Shadows", castShadows_, false, AM_DEFAULT);
  81. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Position", IsRelative, SetRelative, bool, true, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Relative Scale", IsScaled, SetScaled, bool, true, AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BOOL, "Sort By Distance", IsSorted, SetSorted, bool, false, AM_DEFAULT);
  84. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Draw Distance", GetDrawDistance, SetDrawDistance, float, 0.0f, AM_DEFAULT);
  85. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Shadow Distance", GetShadowDistance, SetShadowDistance, float, 0.0f, AM_DEFAULT);
  86. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  87. COPY_BASE_ATTRIBUTES(BillboardSet, Drawable);
  88. ACCESSOR_ATTRIBUTE(BillboardSet, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, VariantVector(), AM_FILE);
  89. REF_ACCESSOR_ATTRIBUTE(BillboardSet, VAR_BUFFER, "Network Billboards", GetNetBillboardsAttr, SetNetBillboardsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_NET | AM_NOEDIT);
  90. }
  91. void BillboardSet::UpdateBatches(const FrameInfo& frame)
  92. {
  93. // Check if position relative to camera has changed, and re-sort in that case
  94. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  95. Vector3 worldPos = worldTransform.Translation();
  96. Vector3 offset = (worldPos - frame.camera_->GetNode()->GetWorldPosition());
  97. if (offset != previousOffset_)
  98. {
  99. previousOffset_ = offset;
  100. if (sorted_)
  101. {
  102. // Sort billboards only once per frame. This means that secondary views will get
  103. // the same sorting as the main view
  104. if (frame.frameNumber_ != sortFrameNumber_)
  105. {
  106. sortFrameNumber_ = frame.frameNumber_;
  107. bufferDirty_ = true;
  108. }
  109. }
  110. }
  111. distance_ = frame.camera_->GetDistance(GetWorldBoundingBox().Center());
  112. // Calculate scaled distance for animation LOD
  113. float scale = GetWorldBoundingBox().Size().DotProduct(DOT_SCALE);
  114. // If there are no billboards, the size becomes zero, and LOD'ed updates no longer happen. Disable LOD in that case
  115. if (scale > M_EPSILON)
  116. lodDistance_ = frame.camera_->GetLodDistance(distance_, scale, lodBias_);
  117. else
  118. lodDistance_ = 0.0f;
  119. batches_[0].distance_ = distance_;
  120. batches_[0].worldTransform_ = relative_ ? &node_->GetWorldTransform() : &Matrix3x4::IDENTITY;
  121. }
  122. void BillboardSet::UpdateGeometry(const FrameInfo& frame)
  123. {
  124. if (bufferSizeDirty_ || indexBuffer_->IsDataLost())
  125. UpdateBufferSize();
  126. if (bufferDirty_ || vertexBuffer_->IsDataLost())
  127. UpdateVertexBuffer(frame);
  128. }
  129. UpdateGeometryType BillboardSet::GetUpdateGeometryType()
  130. {
  131. if (bufferDirty_ || bufferSizeDirty_ || vertexBuffer_->IsDataLost() || indexBuffer_->IsDataLost())
  132. return UPDATE_MAIN_THREAD;
  133. else
  134. return UPDATE_NONE;
  135. }
  136. void BillboardSet::SetMaterial(Material* material)
  137. {
  138. batches_[0].material_ = material;
  139. MarkNetworkUpdate();
  140. }
  141. void BillboardSet::SetNumBillboards(unsigned num)
  142. {
  143. unsigned oldNum = billboards_.Size();
  144. billboards_.Resize(num);
  145. // Set default values to new billboards
  146. for (unsigned i = oldNum; i < num; ++i)
  147. {
  148. billboards_[i].position_ = Vector3::ZERO;
  149. billboards_[i].size_ = Vector2::ONE;
  150. billboards_[i].uv_ = Rect::POSITIVE;
  151. billboards_[i].color_ = Color(1.0f, 1.0f, 1.0f);
  152. billboards_[i].rotation_ = 0.0f;
  153. billboards_[i].enabled_ = false;
  154. }
  155. bufferSizeDirty_ = true;
  156. MarkPositionsDirty();
  157. MarkNetworkUpdate();
  158. }
  159. void BillboardSet::SetRelative(bool enable)
  160. {
  161. relative_ = enable;
  162. MarkPositionsDirty();
  163. MarkNetworkUpdate();
  164. }
  165. void BillboardSet::SetScaled(bool enable)
  166. {
  167. scaled_ = enable;
  168. MarkPositionsDirty();
  169. MarkNetworkUpdate();
  170. }
  171. void BillboardSet::SetSorted(bool enable)
  172. {
  173. sorted_ = enable;
  174. MarkPositionsDirty();
  175. MarkNetworkUpdate();
  176. }
  177. void BillboardSet::SetAnimationLodBias(float bias)
  178. {
  179. animationLodBias_ = Max(bias, 0.0f);
  180. MarkNetworkUpdate();
  181. }
  182. void BillboardSet::Updated()
  183. {
  184. MarkPositionsDirty();
  185. MarkNetworkUpdate();
  186. }
  187. Material* BillboardSet::GetMaterial() const
  188. {
  189. return batches_[0].material_;
  190. }
  191. Billboard* BillboardSet::GetBillboard(unsigned index)
  192. {
  193. return index < billboards_.Size() ? &billboards_[index] : (Billboard*)0;
  194. }
  195. void BillboardSet::SetMaterialAttr(ResourceRef value)
  196. {
  197. ResourceCache* cache = GetSubsystem<ResourceCache>();
  198. SetMaterial(cache->GetResource<Material>(value.id_));
  199. }
  200. void BillboardSet::SetBillboardsAttr(VariantVector value)
  201. {
  202. unsigned index = 0;
  203. SetNumBillboards(value[index++].GetInt());
  204. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End() && index < value.Size(); ++i)
  205. {
  206. i->position_ = value[index++].GetVector3();
  207. i->size_ = value[index++].GetVector2();
  208. Vector4 uv = value[index++].GetVector4();
  209. i->uv_ = Rect(uv.x_, uv.y_, uv.z_, uv.w_);
  210. i->color_ = value[index++].GetColor();
  211. i->rotation_ = value[index++].GetFloat();
  212. i->enabled_ = value[index++].GetBool();
  213. }
  214. Updated();
  215. }
  216. void BillboardSet::SetNetBillboardsAttr(const PODVector<unsigned char>& value)
  217. {
  218. MemoryBuffer buf(value);
  219. unsigned numBillboards = buf.ReadVLE();
  220. SetNumBillboards(numBillboards);
  221. for (PODVector<Billboard>::Iterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  222. {
  223. i->position_ = buf.ReadVector3();
  224. i->size_ = buf.ReadVector2();
  225. i->uv_ = buf.ReadRect();
  226. i->color_ = buf.ReadColor();
  227. i->rotation_ = buf.ReadFloat();
  228. i->enabled_ = buf.ReadBool();
  229. }
  230. Updated();
  231. }
  232. ResourceRef BillboardSet::GetMaterialAttr() const
  233. {
  234. return GetResourceRef(batches_[0].material_, Material::GetTypeStatic());
  235. }
  236. VariantVector BillboardSet::GetBillboardsAttr() const
  237. {
  238. VariantVector ret;
  239. ret.Push(billboards_.Size());
  240. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  241. {
  242. ret.Push(i->position_);
  243. ret.Push(i->size_);
  244. ret.Push(Vector4(i->uv_.min_.x_, i->uv_.min_.y_, i->uv_.max_.x_, i->uv_.max_.y_));
  245. ret.Push(i->color_);
  246. ret.Push(i->rotation_);
  247. ret.Push(i->enabled_);
  248. }
  249. return ret;
  250. }
  251. const PODVector<unsigned char>& BillboardSet::GetNetBillboardsAttr() const
  252. {
  253. attrBuffer_.Clear();
  254. attrBuffer_.WriteVLE(billboards_.Size());
  255. for (PODVector<Billboard>::ConstIterator i = billboards_.Begin(); i != billboards_.End(); ++i)
  256. {
  257. attrBuffer_.WriteVector3(i->position_);
  258. attrBuffer_.WriteVector2(i->size_);
  259. attrBuffer_.WriteRect(i->uv_);
  260. attrBuffer_.WriteColor(i->color_);
  261. attrBuffer_.WriteFloat(i->rotation_);
  262. attrBuffer_.WriteBool(i->enabled_);
  263. }
  264. return attrBuffer_.GetBuffer();
  265. }
  266. void BillboardSet::OnWorldBoundingBoxUpdate()
  267. {
  268. worldBoundingBox_.defined_ = false;
  269. unsigned enabledBillboards = 0;
  270. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  271. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  272. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  273. for (unsigned i = 0; i < billboards_.Size(); ++i)
  274. {
  275. if (!billboards_[i].enabled_)
  276. continue;
  277. float size = INV_SQRT_TWO * (billboards_[i].size_.x_ * billboardScale.x_ + billboards_[i].size_.y_ * billboardScale.y_);
  278. Vector3 center = billboardTransform * billboards_[i].position_;
  279. Vector3 edge = Vector3::ONE * size;
  280. worldBoundingBox_.Merge(BoundingBox(center - edge, center + edge));
  281. ++enabledBillboards;
  282. }
  283. // If no billboards enabled, the bounding box is just the node's world position
  284. if (!enabledBillboards)
  285. worldBoundingBox_.Merge(node_->GetWorldPosition());
  286. }
  287. void BillboardSet::UpdateBufferSize()
  288. {
  289. unsigned numBillboards = billboards_.Size();
  290. if (vertexBuffer_->GetVertexCount() != numBillboards * 4)
  291. vertexBuffer_->SetSize(numBillboards * 4, MASK_POSITION | MASK_COLOR | MASK_TEXCOORD1 | MASK_TEXCOORD2, true);
  292. if (indexBuffer_->GetIndexCount() != numBillboards * 6)
  293. indexBuffer_->SetSize(numBillboards * 6, false);
  294. bufferSizeDirty_ = false;
  295. bufferDirty_ = true;
  296. forceUpdate_ = true;
  297. if (!numBillboards)
  298. return;
  299. // Indices do not change for a given billboard capacity
  300. unsigned short* dest = (unsigned short*)indexBuffer_->Lock(0, numBillboards * 6, true);
  301. if (!dest)
  302. return;
  303. unsigned vertexIndex = 0;
  304. while (numBillboards--)
  305. {
  306. *dest++ = vertexIndex; *dest++ = vertexIndex + 1; *dest++ = vertexIndex + 2;
  307. *dest++ = vertexIndex + 2; *dest++ = vertexIndex + 3; *dest++ = vertexIndex;
  308. vertexIndex += 4;
  309. }
  310. indexBuffer_->Unlock();
  311. indexBuffer_->ClearDataLost();
  312. }
  313. void BillboardSet::UpdateVertexBuffer(const FrameInfo& frame)
  314. {
  315. // If using animation LOD, accumulate time and see if it is time to update
  316. if (animationLodBias_ > 0.0f && lodDistance_ > 0.0f)
  317. {
  318. animationLodTimer_ += animationLodBias_ * frame.timeStep_ * ANIMATION_LOD_BASESCALE;
  319. if (animationLodTimer_ >= lodDistance_)
  320. animationLodTimer_ = fmodf(animationLodTimer_, lodDistance_);
  321. else
  322. {
  323. // No LOD if immediate update forced
  324. if (!forceUpdate_)
  325. return;
  326. }
  327. }
  328. unsigned numBillboards = billboards_.Size();
  329. unsigned enabledBillboards = 0;
  330. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  331. Matrix3x4 billboardTransform = relative_ ? worldTransform : Matrix3x4::IDENTITY;
  332. Vector3 billboardScale = scaled_ ? worldTransform.Scale() : Vector3::ONE;
  333. Vector3 worldScale = worldTransform.Scale();
  334. // First check number of enabled billboards
  335. for (unsigned i = 0; i < numBillboards; ++i)
  336. {
  337. if (billboards_[i].enabled_)
  338. ++enabledBillboards;
  339. }
  340. sortedBillboards_.Resize(enabledBillboards);
  341. unsigned index = 0;
  342. // Then set initial sort order and distances
  343. for (unsigned i = 0; i < numBillboards; ++i)
  344. {
  345. Billboard& billboard = billboards_[i];
  346. if (billboard.enabled_)
  347. {
  348. sortedBillboards_[index++] = &billboard;
  349. if (sorted_)
  350. billboard.sortDistance_ = frame.camera_->GetDistanceSquared(billboardTransform * billboards_[i].position_);
  351. }
  352. }
  353. batches_[0].geometry_->SetDrawRange(TRIANGLE_LIST, 0, enabledBillboards * 6, false);
  354. bufferDirty_ = false;
  355. forceUpdate_ = false;
  356. if (!enabledBillboards)
  357. return;
  358. if (sorted_)
  359. Sort(sortedBillboards_.Begin(), sortedBillboards_.End(), CompareBillboards);
  360. float* dest = (float*)vertexBuffer_->Lock(0, enabledBillboards * 4, true);
  361. if (!dest)
  362. return;
  363. for (unsigned i = 0; i < enabledBillboards; ++i)
  364. {
  365. Billboard& billboard = *sortedBillboards_[i];
  366. Vector2 size(billboard.size_.x_ * billboardScale.x_, billboard.size_.y_ * billboardScale.y_);
  367. unsigned color = billboard.color_.ToUInt();
  368. float angleRad = billboard.rotation_ * M_DEGTORAD;
  369. float rotationMatrix[2][2];
  370. rotationMatrix[0][0] = cosf(angleRad);
  371. rotationMatrix[0][1] = sinf(angleRad);
  372. rotationMatrix[1][0] = -rotationMatrix[0][1];
  373. rotationMatrix[1][1] = rotationMatrix[0][0];
  374. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  375. *((unsigned*)dest) = color; dest++;
  376. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.max_.y_;
  377. *dest++ = -size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  378. *dest++ = -size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  379. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  380. *((unsigned*)dest) = color; dest++;
  381. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.max_.y_;
  382. *dest++ = size.x_ * rotationMatrix[0][0] + size.y_ * rotationMatrix[0][1];
  383. *dest++ = size.x_ * rotationMatrix[1][0] + size.y_ * rotationMatrix[1][1];
  384. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  385. *((unsigned*)dest) = color; dest++;
  386. *dest++ = billboard.uv_.max_.x_; *dest++ = billboard.uv_.min_.y_;
  387. *dest++ = size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  388. *dest++ = size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  389. *dest++ = billboard.position_.x_; *dest++ = billboard.position_.y_; *dest++ = billboard.position_.z_;
  390. *((unsigned*)dest) = color; dest++;
  391. *dest++ = billboard.uv_.min_.x_; *dest++ = billboard.uv_.min_.y_;
  392. *dest++ = -size.x_ * rotationMatrix[0][0] - size.y_ * rotationMatrix[0][1];
  393. *dest++ = -size.x_ * rotationMatrix[1][0] - size.y_ * rotationMatrix[1][1];
  394. }
  395. vertexBuffer_->Unlock();
  396. vertexBuffer_->ClearDataLost();
  397. }
  398. void BillboardSet::MarkPositionsDirty()
  399. {
  400. Drawable::OnMarkedDirty(node_);
  401. bufferDirty_ = true;
  402. }
  403. }