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Direct3D9
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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hace 13 años |
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OpenGL
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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hace 13 años |
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AnimatedModel.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
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AnimatedModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Animation.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Animation.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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AnimationController.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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AnimationController.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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AnimationState.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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AnimationState.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Batch.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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hace 13 años |
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Batch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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BillboardSet.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
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BillboardSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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CMakeLists.txt
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e1a1c974e5
Initial iOS support.
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hace 13 años |
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Camera.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Camera.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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DebugRenderer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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DebugRenderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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DecalSet.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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DecalSet.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Drawable.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Drawable.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
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DrawableEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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GPUObject.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Geometry.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Geometry.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Graphics.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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GraphicsDefs.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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GraphicsDefs.h
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
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GraphicsEvents.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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GraphicsImpl.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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IndexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Light.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Light.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Material.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Material.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Model.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Model.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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OcclusionBuffer.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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OcclusionBuffer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Octree.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Octree.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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OctreeQuery.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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OctreeQuery.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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ParticleEmitter.cpp
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7813601540
Added scene timescale attribute.
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hace 13 años |
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ParticleEmitter.h
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7813601540
Added scene timescale attribute.
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hace 13 años |
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PostProcess.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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PostProcess.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Precompiled.cpp
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Precompiled.h
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170ee77019
To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set.
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hace 13 años |
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RenderSurface.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Renderer.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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hace 13 años |
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Renderer.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Shader.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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ShaderParser.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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ShaderParser.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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ShaderProgram.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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ShaderVariation.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Skeleton.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Skeleton.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Skybox.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Skybox.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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StaticModel.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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StaticModel.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Tangent.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Tangent.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Technique.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Technique.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Terrain.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Terrain.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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TerrainPatch.cpp
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fa4e6ea827
To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale.
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hace 13 años |
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TerrainPatch.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Texture.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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Texture2D.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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TextureCube.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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VertexBuffer.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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VertexDeclaration.h
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cc3ee34f58
Increased occlusion buffer depth bias.
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hace 14 años |
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View.cpp
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ba890672dd
Added Size(), Width() and Height() to IntRect.
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hace 13 años |
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View.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Viewport.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Viewport.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Zone.cpp
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |
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Zone.h
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f0b6d55b28
Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries.
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hace 13 años |