Lasse Öörni 7813601540 Added scene timescale attribute. hace 13 años
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Direct3D9 ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
OpenGL ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
AnimatedModel.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. hace 13 años
AnimatedModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Animation.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Animation.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
AnimationController.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
AnimationController.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
AnimationState.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
AnimationState.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Batch.cpp ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
Batch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
BillboardSet.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. hace 13 años
BillboardSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
CMakeLists.txt e1a1c974e5 Initial iOS support. hace 13 años
Camera.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Camera.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
DebugRenderer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
DebugRenderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
DecalSet.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
DecalSet.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Drawable.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Drawable.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. hace 13 años
DrawableEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Geometry.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Geometry.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
GraphicsDefs.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
GraphicsDefs.h fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. hace 13 años
GraphicsEvents.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Light.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Light.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Material.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Material.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Model.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Model.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
OcclusionBuffer.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
OcclusionBuffer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Octree.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Octree.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
OctreeQuery.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
OctreeQuery.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
ParticleEmitter.cpp 7813601540 Added scene timescale attribute. hace 13 años
ParticleEmitter.h 7813601540 Added scene timescale attribute. hace 13 años
PostProcess.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
PostProcess.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Precompiled.h 170ee77019 To avoid confusion when to use what, and as the performance is usually better, use only HashMap & HashSet instead of Map & Set. hace 13 años
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Renderer.cpp ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
Renderer.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
ShaderParser.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
ShaderParser.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Skeleton.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Skeleton.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Skybox.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Skybox.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
StaticModel.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
StaticModel.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Tangent.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Tangent.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Technique.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Technique.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Terrain.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Terrain.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
TerrainPatch.cpp fa4e6ea827 To be consistent, removed the dependency of animation and terrain LOD from viewport pixel size, as the actual size of screen pixels can not be known. Now the LOD only depends on distance and scale. hace 13 años
TerrainPatch.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. hace 14 años
View.cpp ba890672dd Added Size(), Width() and Height() to IntRect. hace 13 años
View.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Viewport.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Viewport.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Zone.cpp f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años
Zone.h f0b6d55b28 Enclosed Urho3D classes inside Urho3D namespace to avoid clashes with external libraries. hace 13 años