Model.cpp 16 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. namespace Urho3D
  37. {
  38. unsigned LookupVertexBuffer(VertexBuffer* buffer, const Vector<SharedPtr<VertexBuffer> >& buffers)
  39. {
  40. for (unsigned i = 0; i < buffers.Size(); ++i)
  41. {
  42. if (buffers[i] == buffer)
  43. return i;
  44. }
  45. return 0;
  46. }
  47. unsigned LookupIndexBuffer(IndexBuffer* buffer, const Vector<SharedPtr<IndexBuffer> >& buffers)
  48. {
  49. for (unsigned i = 0; i < buffers.Size(); ++i)
  50. {
  51. if (buffers[i] == buffer)
  52. return i;
  53. }
  54. return 0;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. // Read vertex buffers
  85. unsigned numVertexBuffers = source.ReadUInt();
  86. morphRangeStarts_.Resize(numVertexBuffers);
  87. morphRangeCounts_.Resize(numVertexBuffers);
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. unsigned vertexCount = source.ReadUInt();
  91. unsigned elementMask = source.ReadUInt();
  92. morphRangeStarts_[i] = source.ReadUInt();
  93. morphRangeCounts_[i] = source.ReadUInt();
  94. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  95. buffer->SetShadowed(true);
  96. buffer->SetSize(vertexCount, elementMask);
  97. void* dest = buffer->Lock(0, vertexCount);
  98. unsigned vertexSize = buffer->GetVertexSize();
  99. source.Read(dest, vertexCount * vertexSize);
  100. buffer->Unlock();
  101. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  102. vertexBuffers_.Push(buffer);
  103. }
  104. // Read index buffers
  105. unsigned numIndexBuffers = source.ReadUInt();
  106. for (unsigned i = 0; i < numIndexBuffers; ++i)
  107. {
  108. unsigned indexCount = source.ReadUInt();
  109. unsigned indexSize = source.ReadUInt();
  110. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  111. buffer->SetShadowed(true);
  112. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  113. void* dest = buffer->Lock(0, indexCount);
  114. source.Read(dest, indexCount * indexSize);
  115. buffer->Unlock();
  116. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  117. indexBuffers_.Push(buffer);
  118. }
  119. // Read geometries
  120. unsigned numGeometries = source.ReadUInt();
  121. for (unsigned i = 0; i < numGeometries; ++i)
  122. {
  123. // Read bone mappings
  124. unsigned boneMappingCount = source.ReadUInt();
  125. PODVector<unsigned> boneMapping;
  126. for (unsigned j = 0; j < boneMappingCount; ++j)
  127. boneMapping.Push(source.ReadUInt());
  128. geometryBoneMappings_.Push(boneMapping);
  129. unsigned numLodLevels = source.ReadUInt();
  130. Vector<SharedPtr<Geometry> > geometryLodLevels;
  131. for (unsigned j = 0; j < numLodLevels; ++j)
  132. {
  133. float distance = source.ReadFloat();
  134. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  135. unsigned vertexBufferRef = source.ReadUInt();
  136. unsigned indexBufferRef = source.ReadUInt();
  137. unsigned indexStart = source.ReadUInt();
  138. unsigned indexCount = source.ReadUInt();
  139. if (vertexBufferRef >= vertexBuffers_.Size())
  140. {
  141. LOGERROR("Vertex buffer index out of bounds");
  142. return false;
  143. }
  144. if (indexBufferRef >= indexBuffers_.Size())
  145. {
  146. LOGERROR("Index buffer index out of bounds");
  147. return false;
  148. }
  149. SharedPtr<Geometry> geometry(new Geometry(context_));
  150. geometry->SetNumVertexBuffers(1);
  151. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  152. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  153. geometry->SetDrawRange(type, indexStart, indexCount);
  154. geometry->SetLodDistance(distance);
  155. geometryLodLevels.Push(geometry);
  156. memoryUse += sizeof(Geometry);
  157. }
  158. geometries_.Push(geometryLodLevels);
  159. }
  160. // Read morphs
  161. unsigned numMorphs = source.ReadUInt();
  162. for (unsigned i = 0; i < numMorphs; ++i)
  163. {
  164. ModelMorph newMorph;
  165. newMorph.name_ = source.ReadString();
  166. newMorph.nameHash_ = StringHash(newMorph.name_);
  167. newMorph.weight_ = 0.0f;
  168. unsigned nubuffers_ = source.ReadUInt();
  169. for (unsigned j = 0; j < nubuffers_; ++j)
  170. {
  171. VertexBufferMorph newBuffer;
  172. unsigned bufferIndex = source.ReadUInt();
  173. newBuffer.elementMask_ = source.ReadUInt();
  174. newBuffer.vertexCount_ = source.ReadUInt();
  175. // Base size: size of each vertex index
  176. unsigned vertexSize = sizeof(unsigned);
  177. // Add size of individual elements
  178. if (newBuffer.elementMask_ & MASK_POSITION)
  179. vertexSize += sizeof(Vector3);
  180. if (newBuffer.elementMask_ & MASK_NORMAL)
  181. vertexSize += sizeof(Vector3);
  182. if (newBuffer.elementMask_ & MASK_TANGENT)
  183. vertexSize += sizeof(Vector3);
  184. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  185. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  186. newMorph.buffers_[bufferIndex] = newBuffer;
  187. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  188. }
  189. morphs_.Push(newMorph);
  190. memoryUse += sizeof(ModelMorph);
  191. }
  192. // Read skeleton
  193. skeleton_.Load(source);
  194. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  195. // Read bounding box
  196. boundingBox_ = source.ReadBoundingBox();
  197. // Read geometry centers
  198. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  199. geometryCenters_.Push(source.ReadVector3());
  200. while (geometryCenters_.Size() < geometries_.Size())
  201. geometryCenters_.Push(Vector3::ZERO);
  202. memoryUse += sizeof(Vector3) * geometries_.Size();
  203. SetMemoryUse(memoryUse);
  204. return true;
  205. }
  206. bool Model::Save(Serializer& dest)
  207. {
  208. // Write ID
  209. if (!dest.WriteFileID("UMDL"))
  210. return false;
  211. // Write vertex buffers
  212. dest.WriteUInt(vertexBuffers_.Size());
  213. for (unsigned i = 0; i < vertexBuffers_.Size(); ++i)
  214. {
  215. VertexBuffer* buffer = vertexBuffers_[i];
  216. dest.WriteUInt(buffer->GetVertexCount());
  217. dest.WriteUInt(buffer->GetElementMask());
  218. dest.WriteUInt(morphRangeStarts_[i]);
  219. dest.WriteUInt(morphRangeCounts_[i]);
  220. dest.Write(buffer->GetShadowData(), buffer->GetVertexCount() * buffer->GetVertexSize());
  221. }
  222. // Write index buffers
  223. dest.WriteUInt(indexBuffers_.Size());
  224. for (unsigned i = 0; i < indexBuffers_.Size(); ++i)
  225. {
  226. IndexBuffer* buffer = indexBuffers_[i];
  227. dest.WriteUInt(buffer->GetIndexCount());
  228. dest.WriteUInt(buffer->GetIndexSize());
  229. dest.Write(buffer->GetShadowData(), buffer->GetIndexCount() * buffer->GetIndexSize());
  230. }
  231. // Write geometries
  232. dest.WriteUInt(geometries_.Size());
  233. for (unsigned i = 0; i < geometries_.Size(); ++i)
  234. {
  235. // Write bone mappings
  236. dest.WriteUInt(geometryBoneMappings_[i].Size());
  237. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  238. dest.WriteUInt(geometryBoneMappings_[i][j]);
  239. // Write the LOD levels
  240. dest.WriteUInt(geometries_[i].Size());
  241. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  242. {
  243. Geometry* geometry = geometries_[i][j];
  244. dest.WriteFloat(geometry->GetLodDistance());
  245. dest.WriteUInt(geometry->GetPrimitiveType());
  246. dest.WriteUInt(LookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers_));
  247. dest.WriteUInt(LookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers_));
  248. dest.WriteUInt(geometry->GetIndexStart());
  249. dest.WriteUInt(geometry->GetIndexCount());
  250. }
  251. }
  252. // Write morphs
  253. dest.WriteUInt(morphs_.Size());
  254. for (unsigned i = 0; i < morphs_.Size(); ++i)
  255. {
  256. dest.WriteString(morphs_[i].name_);
  257. dest.WriteUInt(morphs_[i].buffers_.Size());
  258. // Write morph vertex buffers
  259. for (HashMap<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  260. j != morphs_[i].buffers_.End(); ++j)
  261. {
  262. dest.WriteUInt(j->first_);
  263. dest.WriteUInt(j->second_.elementMask_);
  264. dest.WriteUInt(j->second_.vertexCount_);
  265. // Base size: size of each vertex index
  266. unsigned vertexSize = sizeof(unsigned);
  267. // Add size of individual elements
  268. if (j->second_.elementMask_ & MASK_POSITION)
  269. vertexSize += sizeof(Vector3);
  270. if (j->second_.elementMask_ & MASK_NORMAL)
  271. vertexSize += sizeof(Vector3);
  272. if (j->second_.elementMask_ & MASK_TANGENT)
  273. vertexSize += sizeof(Vector3);
  274. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  275. }
  276. }
  277. // Write skeleton
  278. skeleton_.Save(dest);
  279. // Write bounding box
  280. dest.WriteBoundingBox(boundingBox_);
  281. // Write geometry centers
  282. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  283. dest.WriteVector3(geometryCenters_[i]);
  284. return true;
  285. }
  286. void Model::SetBoundingBox(const BoundingBox& box)
  287. {
  288. boundingBox_ = box;
  289. }
  290. bool Model::SetVertexBuffers(const Vector<SharedPtr<VertexBuffer> >& buffers, const PODVector<unsigned>& morphRangeStarts, const PODVector<unsigned>& morphRangeCounts)
  291. {
  292. for (unsigned i = 0; i < buffers.Size(); ++i)
  293. {
  294. if (!buffers[i])
  295. {
  296. LOGERROR("Null model vertex buffers specified");
  297. return false;
  298. }
  299. if (!buffers[i]->IsShadowed())
  300. {
  301. LOGERROR("Model vertex buffers must be shadowed");
  302. return false;
  303. }
  304. }
  305. vertexBuffers_ = buffers;
  306. morphRangeStarts_.Resize(buffers.Size());
  307. morphRangeCounts_.Resize(buffers.Size());
  308. // If morph ranges are not specified for buffers, assume to be zero
  309. for (unsigned i = 0; i < buffers.Size(); ++i)
  310. {
  311. morphRangeStarts_[i] = i < morphRangeStarts.Size() ? morphRangeStarts[i] : 0;
  312. morphRangeCounts_[i] = i < morphRangeCounts.Size() ? morphRangeCounts[i] : 0;
  313. }
  314. return true;
  315. }
  316. bool Model::SetIndexBuffers(const Vector<SharedPtr<IndexBuffer> >& buffers)
  317. {
  318. for (unsigned i = 0; i < buffers.Size(); ++i)
  319. {
  320. if (!buffers[i])
  321. {
  322. LOGERROR("Null model index buffers specified");
  323. return false;
  324. }
  325. if (!buffers[i]->IsShadowed())
  326. {
  327. LOGERROR("Model index buffers must be shadowed");
  328. return false;
  329. }
  330. }
  331. indexBuffers_ = buffers;
  332. return true;
  333. }
  334. void Model::SetNumGeometries(unsigned num)
  335. {
  336. geometries_.Resize(num);
  337. geometryBoneMappings_.Resize(num);
  338. geometryCenters_.Resize(num);
  339. }
  340. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  341. {
  342. if (index >= geometries_.Size())
  343. {
  344. LOGERROR("Geometry index out of bounds");
  345. return false;
  346. }
  347. if (!num)
  348. {
  349. LOGERROR("Zero LOD levels not allowed");
  350. return false;
  351. }
  352. geometries_[index].Resize(num);
  353. return true;
  354. }
  355. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  356. {
  357. if (index >= geometries_.Size())
  358. {
  359. LOGERROR("Geometry index out of bounds");
  360. return false;
  361. }
  362. if (lodLevel >= geometries_[index].Size())
  363. {
  364. LOGERROR("LOD level index out of bounds");
  365. return false;
  366. }
  367. geometries_[index][lodLevel] = geometry;
  368. return true;
  369. }
  370. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  371. {
  372. if (index >= geometryCenters_.Size())
  373. {
  374. LOGERROR("Geometry index out of bounds");
  375. return false;
  376. }
  377. geometryCenters_[index] = center;
  378. return true;
  379. }
  380. void Model::SetSkeleton(const Skeleton& skeleton)
  381. {
  382. skeleton_ = skeleton;
  383. }
  384. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  385. {
  386. geometryBoneMappings_ = geometryBoneMappings;
  387. }
  388. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  389. {
  390. morphs_ = morphs;
  391. }
  392. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  393. {
  394. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  395. }
  396. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  397. {
  398. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  399. return 0;
  400. return geometries_[index][lodLevel];
  401. }
  402. const ModelMorph* Model::GetMorph(unsigned index) const
  403. {
  404. return index < morphs_.Size() ? &morphs_[index] : 0;
  405. }
  406. const ModelMorph* Model::GetMorph(const String& name) const
  407. {
  408. return GetMorph(StringHash(name));
  409. }
  410. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  411. {
  412. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  413. {
  414. if (i->nameHash_ == nameHash)
  415. return &(*i);
  416. }
  417. return 0;
  418. }
  419. unsigned Model::GetMorphRangeStart(unsigned bufferIndex) const
  420. {
  421. return bufferIndex < vertexBuffers_.Size() ? morphRangeStarts_[bufferIndex] : 0;
  422. }
  423. unsigned Model::GetMorphRangeCount(unsigned bufferIndex) const
  424. {
  425. return bufferIndex < vertexBuffers_.Size() ? morphRangeCounts_[bufferIndex] : 0;
  426. }
  427. }