Zone.cpp 9.7 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2012 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "DebugRenderer.h"
  26. #include "Node.h"
  27. #include "Octree.h"
  28. #include "XMLElement.h"
  29. #include "Zone.h"
  30. #include "DebugNew.h"
  31. namespace Urho3D
  32. {
  33. static const Vector3 DEFAULT_BOUNDING_BOX_MIN(-10.0f, -10.0f, -10.0f);
  34. static const Vector3 DEFAULT_BOUNDING_BOX_MAX(10.0f, 10.0f, 10.0f);
  35. static const Color DEFAULT_AMBIENT_COLOR(0.1f, 0.1f, 0.1f);
  36. static const Color DEFAULT_FOG_COLOR(0.0f, 0.0f, 0.0f);
  37. static const float DEFAULT_FOG_START = 250.0f;
  38. static const float DEFAULT_FOG_END = 1000.0f;
  39. OBJECTTYPESTATIC(Zone);
  40. Zone::Zone(Context* context) :
  41. Drawable(context),
  42. inverseWorldDirty_(true),
  43. override_(false),
  44. ambientGradient_(false),
  45. boundingBox_(DEFAULT_BOUNDING_BOX_MIN, DEFAULT_BOUNDING_BOX_MAX),
  46. ambientColor_(DEFAULT_AMBIENT_COLOR),
  47. fogColor_(DEFAULT_FOG_COLOR),
  48. fogStart_(DEFAULT_FOG_START),
  49. fogEnd_(DEFAULT_FOG_END),
  50. priority_(0)
  51. {
  52. drawableFlags_ = DRAWABLE_ZONE;
  53. }
  54. Zone::~Zone()
  55. {
  56. }
  57. void Zone::RegisterObject(Context* context)
  58. {
  59. context->RegisterFactory<Zone>();
  60. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Min", boundingBox_.min_, DEFAULT_BOUNDING_BOX_MIN, AM_DEFAULT);
  61. ATTRIBUTE(Zone, VAR_VECTOR3, "Bounding Box Max", boundingBox_.max_, DEFAULT_BOUNDING_BOX_MAX, AM_DEFAULT);
  62. ATTRIBUTE(Zone, VAR_COLOR, "Ambient Color", ambientColor_, DEFAULT_AMBIENT_COLOR, AM_DEFAULT);
  63. ATTRIBUTE(Zone, VAR_COLOR, "Fog Color", fogColor_, DEFAULT_FOG_COLOR, AM_DEFAULT);
  64. ATTRIBUTE(Zone, VAR_FLOAT, "Fog Start", fogStart_, DEFAULT_FOG_START, AM_DEFAULT);
  65. ATTRIBUTE(Zone, VAR_FLOAT, "Fog End", fogEnd_, DEFAULT_FOG_END, AM_DEFAULT);
  66. ATTRIBUTE(Zone, VAR_BOOL, "Is Visible", visible_, true, AM_DEFAULT);
  67. ATTRIBUTE(Zone, VAR_BOOL, "Override Mode", override_, 0, AM_DEFAULT);
  68. ATTRIBUTE(Zone, VAR_BOOL, "Ambient Gradient", ambientGradient_, 0, AM_DEFAULT);
  69. ATTRIBUTE(Zone, VAR_INT, "Priority", priority_, 0, AM_DEFAULT);
  70. ATTRIBUTE(Zone, VAR_INT, "Light Mask", lightMask_, DEFAULT_LIGHTMASK, AM_DEFAULT);
  71. ATTRIBUTE(Zone, VAR_INT, "Shadow Mask", shadowMask_, DEFAULT_SHADOWMASK, AM_DEFAULT);
  72. ACCESSOR_ATTRIBUTE(Zone, VAR_INT, "Zone Mask", GetZoneMask, SetZoneMask, unsigned, DEFAULT_ZONEMASK, AM_DEFAULT);
  73. }
  74. void Zone::OnSetAttribute(const AttributeInfo& attr, const Variant& src)
  75. {
  76. Component::OnSetAttribute(attr, src);
  77. // If bounding box, override mode, visibility or priority changes, dirty the drawable as applicable
  78. if ((attr.offset_ >= offsetof(Zone, boundingBox_) && attr.offset_ < (offsetof(Zone, boundingBox_) + sizeof(BoundingBox))) ||
  79. attr.offset_ == offsetof(Zone, visible_) || attr.offset_ == offsetof(Zone, priority_))
  80. OnMarkedDirty(node_);
  81. }
  82. void Zone::DrawDebugGeometry(DebugRenderer* debug, bool depthTest)
  83. {
  84. if (debug)
  85. debug->AddBoundingBox(boundingBox_, node_->GetWorldTransform(), Color::GREEN, depthTest);
  86. }
  87. void Zone::SetBoundingBox(const BoundingBox& box)
  88. {
  89. boundingBox_ = box;
  90. OnMarkedDirty(node_);
  91. MarkNetworkUpdate();
  92. }
  93. void Zone::SetAmbientColor(const Color& color)
  94. {
  95. ambientColor_ = Color(color, 1.0f);
  96. MarkNetworkUpdate();
  97. }
  98. void Zone::SetFogColor(const Color& color)
  99. {
  100. fogColor_ = Color(color, 1.0f);
  101. MarkNetworkUpdate();
  102. }
  103. void Zone::SetFogStart(float start)
  104. {
  105. if (start < 0.0f)
  106. start = 0.0f;
  107. fogStart_ = start;
  108. MarkNetworkUpdate();
  109. }
  110. void Zone::SetFogEnd(float end)
  111. {
  112. if (end < 0.0f)
  113. end = 0.0f;
  114. fogEnd_ = end;
  115. MarkNetworkUpdate();
  116. }
  117. void Zone::SetPriority(int priority)
  118. {
  119. priority_ = priority;
  120. MarkNetworkUpdate();
  121. }
  122. void Zone::SetOverride(bool enable)
  123. {
  124. override_ = enable;
  125. MarkNetworkUpdate();
  126. }
  127. void Zone::SetAmbientGradient(bool enable)
  128. {
  129. ambientGradient_ = enable;
  130. MarkNetworkUpdate();
  131. }
  132. const Matrix3x4& Zone::GetInverseWorldTransform() const
  133. {
  134. if (inverseWorldDirty_ && node_)
  135. {
  136. const Matrix3x4& worldTransform = node_ ? node_->GetWorldTransform() : Matrix3x4::IDENTITY;
  137. inverseWorld_ = worldTransform.Inverse();
  138. inverseWorldDirty_ = false;
  139. }
  140. return inverseWorld_;
  141. }
  142. const Color& Zone::GetAmbientStartColor()
  143. {
  144. if (!ambientGradient_)
  145. return ambientColor_;
  146. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  147. UpdateAmbientGradient();
  148. return ambientStartColor_;
  149. }
  150. const Color& Zone::GetAmbientEndColor()
  151. {
  152. if (!ambientGradient_)
  153. return ambientColor_;
  154. if (!lastAmbientStartZone_ || !lastAmbientEndZone_)
  155. UpdateAmbientGradient();
  156. return ambientEndColor_;
  157. }
  158. bool Zone::IsInside(const Vector3& point) const
  159. {
  160. // Use an oriented bounding box test
  161. Vector3 localPoint(GetInverseWorldTransform() * point);
  162. return boundingBox_.IsInside(localPoint) != OUTSIDE;
  163. }
  164. void Zone::OnMarkedDirty(Node* node)
  165. {
  166. Drawable::OnMarkedDirty(node);
  167. // When marked dirty, clear the cached zone from all drawables inside the zone bounding box,
  168. // and mark gradient dirty in all neighbor zones
  169. if (octant_ && lastWorldBoundingBox_.defined_)
  170. {
  171. PODVector<Drawable*> result;
  172. BoxOctreeQuery query(result, lastWorldBoundingBox_, DRAWABLE_GEOMETRY | DRAWABLE_ZONE);
  173. octant_->GetRoot()->GetDrawables(query);
  174. for (PODVector<Drawable*>::Iterator i = result.Begin(); i != result.End(); ++i)
  175. {
  176. Drawable* drawable = *i;
  177. unsigned drawableFlags = drawable->GetDrawableFlags();
  178. if (drawableFlags & DRAWABLE_GEOMETRY)
  179. (*i)->SetZone(0);
  180. if (drawableFlags & DRAWABLE_ZONE)
  181. {
  182. Zone* zone = static_cast<Zone*>(drawable);
  183. zone->lastAmbientStartZone_.Reset();
  184. zone->lastAmbientEndZone_.Reset();
  185. }
  186. }
  187. }
  188. lastWorldBoundingBox_ = GetWorldBoundingBox();
  189. lastAmbientStartZone_.Reset();
  190. lastAmbientEndZone_.Reset();
  191. inverseWorldDirty_ = true;
  192. }
  193. void Zone::OnWorldBoundingBoxUpdate()
  194. {
  195. worldBoundingBox_ = boundingBox_.Transformed(node_->GetWorldTransform());
  196. }
  197. void Zone::UpdateAmbientGradient()
  198. {
  199. // In case no neighbor zones are found, reset ambient start/end with own ambient color
  200. ambientStartColor_ = ambientColor_;
  201. ambientEndColor_ = ambientColor_;
  202. lastAmbientStartZone_ = this;
  203. lastAmbientEndZone_ = this;
  204. if (octant_)
  205. {
  206. const Matrix3x4& worldTransform = node_->GetWorldTransform();
  207. Vector3 center = boundingBox_.Center();
  208. Vector3 minZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.min_.z_);
  209. Vector3 maxZPosition = worldTransform * Vector3(center.x_, center.y_, boundingBox_.max_.z_);
  210. PODVector<Zone*> result;
  211. {
  212. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), minZPosition, DRAWABLE_ZONE);
  213. octant_->GetRoot()->GetDrawables(query);
  214. }
  215. // Gradient start position: get the highest priority zone that is not this zone
  216. int bestPriority = M_MIN_INT;
  217. Zone* bestZone = 0;
  218. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  219. {
  220. Zone* zone = *i;
  221. int priority = zone->GetPriority();
  222. if (zone != this && priority > bestPriority && zone->IsInside(minZPosition))
  223. {
  224. bestZone = zone;
  225. bestPriority = priority;
  226. }
  227. }
  228. if (bestZone)
  229. {
  230. ambientStartColor_ = bestZone->GetAmbientColor();
  231. lastAmbientStartZone_ = bestZone;
  232. }
  233. // Do the same for gradient end position
  234. {
  235. PointOctreeQuery query(reinterpret_cast<PODVector<Drawable*>&>(result), maxZPosition, DRAWABLE_ZONE);
  236. octant_->GetRoot()->GetDrawables(query);
  237. }
  238. bestPriority = M_MIN_INT;
  239. bestZone = 0;
  240. for (PODVector<Zone*>::ConstIterator i = result.Begin(); i != result.End(); ++i)
  241. {
  242. Zone* zone = *i;
  243. int priority = zone->GetPriority();
  244. if (zone != this && priority > bestPriority && zone->IsInside(maxZPosition))
  245. {
  246. bestZone = zone;
  247. bestPriority = priority;
  248. }
  249. }
  250. if (bestZone)
  251. {
  252. ambientEndColor_ = bestZone->GetAmbientColor();
  253. lastAmbientEndZone_ = bestZone;
  254. }
  255. }
  256. }
  257. }