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- //
- // Copyright (c) 2008-2014 the Urho3D project.
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #include "Precompiled.h"
- #include "APITemplates.h"
- #include "SplinePath.h"
- namespace Urho3D
- {
- static void RegisterSplinePath(asIScriptEngine* engine)
- {
- RegisterComponent<SplinePath>(engine, "SplinePath");
- engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
- engine->RegisterObjectMethod("SplinePath", "bool get_finished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
- }
- void RegisterLogicAPI(asIScriptEngine* engine)
- {
- RegisterSplinePath(engine);
- }
- }
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