LogicAPI.cpp 2.7 KB

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  1. //
  2. // Copyright (c) 2008-2014 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "SplinePath.h"
  25. namespace Urho3D
  26. {
  27. static void RegisterSplinePath(asIScriptEngine* engine)
  28. {
  29. RegisterComponent<SplinePath>(engine, "SplinePath");
  30. engine->RegisterObjectMethod("SplinePath", "void set_interpolationMode(InterpolationMode)", asMETHOD(SplinePath, SetInterpolationMode), asCALL_THISCALL);
  31. engine->RegisterObjectMethod("SplinePath", "InterpolationMode get_interpolationMode() const", asMETHOD(SplinePath, GetInterpolationMode), asCALL_THISCALL);
  32. engine->RegisterObjectMethod("SplinePath", "void set_speed(float)", asMETHOD(SplinePath, SetSpeed), asCALL_THISCALL);
  33. engine->RegisterObjectMethod("SplinePath", "float get_speed() const", asMETHOD(SplinePath, GetSpeed), asCALL_THISCALL);
  34. engine->RegisterObjectMethod("SplinePath", "void set_position(float)", asMETHOD(SplinePath, SetPosition), asCALL_THISCALL);
  35. engine->RegisterObjectMethod("SplinePath", "Vector3 get_position() const", asMETHOD(SplinePath, GetPosition), asCALL_THISCALL);
  36. engine->RegisterObjectMethod("SplinePath", "Vector3 GetPoint(float) const", asMETHOD(SplinePath, GetPoint), asCALL_THISCALL);
  37. engine->RegisterObjectMethod("SplinePath", "void Move(float)", asMETHOD(SplinePath, Move), asCALL_THISCALL);
  38. engine->RegisterObjectMethod("SplinePath", "void Reset()", asMETHOD(SplinePath, Reset), asCALL_THISCALL);
  39. engine->RegisterObjectMethod("SplinePath", "bool get_finished() const", asMETHOD(SplinePath, IsFinished), asCALL_THISCALL);
  40. }
  41. void RegisterLogicAPI(asIScriptEngine* engine)
  42. {
  43. RegisterSplinePath(engine);
  44. }
  45. }