Model.cpp 17 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Deserializer.h"
  26. #include "Geometry.h"
  27. #include "IndexBuffer.h"
  28. #include "Log.h"
  29. #include "Model.h"
  30. #include "Profiler.h"
  31. #include "Graphics.h"
  32. #include "Serializer.h"
  33. #include "VertexBuffer.h"
  34. #include <cstring>
  35. #include "DebugNew.h"
  36. unsigned StoreOrLookupVertexBuffer(VertexBuffer* buffer, Vector<VertexBuffer*>& dest)
  37. {
  38. for (unsigned i = 0; i < dest.Size(); ++i)
  39. {
  40. if (dest[i] == buffer)
  41. return i;
  42. }
  43. dest.Push(buffer);
  44. return dest.Size() - 1;
  45. }
  46. unsigned StoreOrLookupIndexBuffer(IndexBuffer* buffer, Vector<IndexBuffer*>& dest)
  47. {
  48. for (unsigned i = 0; i < dest.Size(); ++i)
  49. {
  50. if (dest[i] == buffer)
  51. return i;
  52. }
  53. dest.Push(buffer);
  54. return dest.Size() - 1;
  55. }
  56. OBJECTTYPESTATIC(Model);
  57. Model::Model(Context* context) :
  58. Resource(context)
  59. {
  60. }
  61. Model::~Model()
  62. {
  63. }
  64. void Model::RegisterObject(Context* context)
  65. {
  66. context->RegisterFactory<Model>();
  67. }
  68. bool Model::Load(Deserializer& source)
  69. {
  70. PROFILE(LoadModel);
  71. // Check ID
  72. if (source.ReadFileID() != "UMDL")
  73. {
  74. LOGERROR(source.GetName() + " is not a valid model file");
  75. return false;
  76. }
  77. geometries_.Clear();
  78. geometryBoneMappings_.Clear();
  79. geometryCenters_.Clear();
  80. morphs_.Clear();
  81. vertexBuffers_.Clear();
  82. indexBuffers_.Clear();
  83. unsigned memoryUse = sizeof(Model);
  84. Vector<SharedArrayPtr<unsigned char> > rawVertexDatas;
  85. Vector<SharedArrayPtr<unsigned char> > rawIndexDatas;
  86. // Read vertex buffers
  87. unsigned numVertexBuffers = source.ReadUInt();
  88. for (unsigned i = 0; i < numVertexBuffers; ++i)
  89. {
  90. unsigned vertexCount = source.ReadUInt();
  91. unsigned elementMask = source.ReadUInt();
  92. unsigned morphStart = source.ReadUInt();
  93. unsigned morphCount = source.ReadUInt();
  94. SharedPtr<VertexBuffer> buffer(new VertexBuffer(context_));
  95. buffer->SetSize(vertexCount, elementMask);
  96. buffer->SetMorphRange(morphStart, morphCount);
  97. unsigned vertexSize = buffer->GetVertexSize();
  98. unsigned char* data = (unsigned char*)buffer->Lock(0, vertexCount, LOCK_NORMAL);
  99. memoryUse += sizeof(VertexBuffer) + vertexCount * vertexSize;
  100. if (data)
  101. {
  102. source.Read(data, vertexCount * vertexSize);
  103. // If there is a morph range, make a copy of the data so that the morph range can be reset
  104. if (morphCount)
  105. {
  106. SharedArrayPtr<unsigned char> morphResetData(new unsigned char[morphCount * vertexSize]);
  107. memcpy(morphResetData.Get(), &data[morphStart * vertexSize], morphCount * vertexSize);
  108. buffer->SetMorphRangeResetData(morphResetData);
  109. memoryUse += morphCount * vertexSize;
  110. }
  111. // Copy the raw position data for CPU-side operations
  112. SharedArrayPtr<unsigned char> rawVertexData(new unsigned char[3 * sizeof(float) * vertexCount]);
  113. float* rawDest = (float*)rawVertexData.Get();
  114. for (unsigned i = 0; i < vertexCount; ++i)
  115. {
  116. float* rawSrc = (float*)&data[i * vertexSize];
  117. *rawDest++ = *rawSrc++;
  118. *rawDest++ = *rawSrc++;
  119. *rawDest++ = *rawSrc++;
  120. }
  121. rawVertexDatas.Push(rawVertexData);
  122. buffer->Unlock();
  123. }
  124. else
  125. return false;
  126. vertexBuffers_.Push(buffer);
  127. }
  128. // Read index buffers
  129. unsigned numIndexBuffers = source.ReadUInt();
  130. for (unsigned i = 0; i < numIndexBuffers; ++i)
  131. {
  132. unsigned indexCount = source.ReadUInt();
  133. unsigned indexSize = source.ReadUInt();
  134. SharedPtr<IndexBuffer> buffer(new IndexBuffer(context_));
  135. buffer->SetSize(indexCount, indexSize > sizeof(unsigned short));
  136. unsigned char* data = (unsigned char*)buffer->Lock(0, indexCount, LOCK_NORMAL);
  137. memoryUse += sizeof(IndexBuffer) + indexCount * indexSize;
  138. if (data)
  139. {
  140. source.Read(data, indexCount * indexSize);
  141. // Copy the raw index data for CPU-side operations
  142. SharedArrayPtr<unsigned char> rawIndexData(new unsigned char[indexSize * indexCount]);
  143. memcpy(rawIndexData.Get(), data, indexSize * indexCount);
  144. rawIndexDatas.Push(rawIndexData);
  145. buffer->Unlock();
  146. }
  147. else
  148. return false;
  149. indexBuffers_.Push(buffer);
  150. }
  151. // Read geometries
  152. unsigned numGeometries = source.ReadUInt();
  153. for (unsigned i = 0; i < numGeometries; ++i)
  154. {
  155. // Read bone mappings
  156. unsigned boneMappingCount = source.ReadUInt();
  157. PODVector<unsigned> boneMapping;
  158. for (unsigned j = 0; j < boneMappingCount; ++j)
  159. boneMapping.Push(source.ReadUInt());
  160. geometryBoneMappings_.Push(boneMapping);
  161. unsigned numLodLevels = source.ReadUInt();
  162. Vector<SharedPtr<Geometry> > geometryLodLevels;
  163. for (unsigned j = 0; j < numLodLevels; ++j)
  164. {
  165. float distance = source.ReadFloat();
  166. PrimitiveType type = (PrimitiveType)source.ReadUInt();
  167. unsigned vertexBufferRef = source.ReadUInt();
  168. unsigned indexBufferRef = source.ReadUInt();
  169. unsigned indexStart = source.ReadUInt();
  170. unsigned indexCount = source.ReadUInt();
  171. if (vertexBufferRef >= vertexBuffers_.Size())
  172. {
  173. LOGERROR("Vertex buffer index out of bounds");
  174. return false;
  175. }
  176. if (indexBufferRef >= indexBuffers_.Size())
  177. {
  178. LOGERROR("Index buffer index out of bounds");
  179. return false;
  180. }
  181. SharedPtr<Geometry> geometry(new Geometry(context_));
  182. geometry->SetNumVertexBuffers(1);
  183. geometry->SetVertexBuffer(0, vertexBuffers_[vertexBufferRef]);
  184. geometry->SetIndexBuffer(indexBuffers_[indexBufferRef]);
  185. geometry->SetDrawRange(type, indexStart, indexCount);
  186. geometry->SetLodDistance(distance);
  187. geometry->SetRawData(rawVertexDatas[vertexBufferRef], rawIndexDatas[indexBufferRef]);
  188. geometryLodLevels.Push(geometry);
  189. memoryUse += sizeof(Geometry);
  190. }
  191. geometries_.Push(geometryLodLevels);
  192. }
  193. // Read morphs
  194. unsigned numMorphs = source.ReadUInt();
  195. for (unsigned i = 0; i < numMorphs; ++i)
  196. {
  197. ModelMorph newMorph;
  198. newMorph.name_ = source.ReadString();
  199. newMorph.nameHash_ = StringHash(newMorph.name_);
  200. newMorph.weight_ = 0.0f;
  201. unsigned nubuffers_ = source.ReadUInt();
  202. for (unsigned j = 0; j < nubuffers_; ++j)
  203. {
  204. VertexBufferMorph newBuffer;
  205. unsigned bufferIndex = source.ReadUInt();
  206. newBuffer.elementMask_ = source.ReadUInt();
  207. newBuffer.vertexCount_ = source.ReadUInt();
  208. // Base size: size of each vertex index
  209. unsigned vertexSize = sizeof(unsigned);
  210. // Add size of individual elements
  211. if (newBuffer.elementMask_ & MASK_POSITION)
  212. vertexSize += sizeof(Vector3);
  213. if (newBuffer.elementMask_ & MASK_NORMAL)
  214. vertexSize += sizeof(Vector3);
  215. if (newBuffer.elementMask_ & MASK_TANGENT)
  216. vertexSize += sizeof(Vector3);
  217. newBuffer.morphData_ = new unsigned char[newBuffer.vertexCount_ * vertexSize];
  218. source.Read(&newBuffer.morphData_[0], newBuffer.vertexCount_ * vertexSize);
  219. newMorph.buffers_[bufferIndex] = newBuffer;
  220. memoryUse += sizeof(VertexBufferMorph) + newBuffer.vertexCount_ * vertexSize;
  221. }
  222. morphs_.Push(newMorph);
  223. memoryUse += sizeof(ModelMorph);
  224. }
  225. // Read skeleton
  226. skeleton_.Load(source);
  227. memoryUse += skeleton_.GetNumBones() * sizeof(Bone);
  228. // Read bounding box
  229. boundingBox_ = source.ReadBoundingBox();
  230. // Read geometry centers
  231. for (unsigned i = 0; i < geometries_.Size() && !source.IsEof(); ++i)
  232. geometryCenters_.Push(source.ReadVector3());
  233. while (geometryCenters_.Size() < geometries_.Size())
  234. geometryCenters_.Push(Vector3::ZERO);
  235. memoryUse += sizeof(Vector3) * geometries_.Size();
  236. SetMemoryUse(memoryUse);
  237. return true;
  238. }
  239. bool Model::Save(Serializer& dest)
  240. {
  241. // Build lists of vertex and index buffers used by the geometries
  242. Vector<VertexBuffer*> vertexBuffers;
  243. Vector<IndexBuffer*> indexBuffers;
  244. for (unsigned i = 0; i < geometries_.Size(); ++i)
  245. {
  246. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  247. {
  248. StoreOrLookupVertexBuffer(geometries_[i][j]->GetVertexBuffer(0), vertexBuffers);
  249. StoreOrLookupIndexBuffer(geometries_[i][j]->GetIndexBuffer(), indexBuffers);
  250. }
  251. }
  252. // Write ID
  253. if (!dest.WriteFileID("UMDL"))
  254. return false;
  255. // Write vertex buffers
  256. dest.WriteUInt(vertexBuffers.Size());
  257. for (unsigned i = 0; i < vertexBuffers.Size(); ++i)
  258. {
  259. VertexBuffer* buffer = vertexBuffers[i];
  260. dest.WriteUInt(buffer->GetVertexCount());
  261. dest.WriteUInt(buffer->GetElementMask());
  262. dest.WriteUInt(buffer->GetMorphRangeStart());
  263. dest.WriteUInt(buffer->GetMorphRangeCount());
  264. void* data = buffer->Lock(0, buffer->GetVertexCount(), LOCK_READONLY);
  265. if (!data)
  266. return false;
  267. dest.Write(data, buffer->GetVertexCount() * buffer->GetVertexSize());
  268. buffer->Unlock();
  269. }
  270. // Write index buffers
  271. dest.WriteUInt(indexBuffers.Size());
  272. for (unsigned i = 0; i < indexBuffers.Size(); ++i)
  273. {
  274. IndexBuffer* buffer = indexBuffers[i];
  275. dest.WriteUInt(buffer->GetIndexCount());
  276. dest.WriteUInt(buffer->GetIndexSize());
  277. void* data = buffer->Lock(0, buffer->GetIndexCount(), LOCK_READONLY);
  278. if (!data)
  279. return false;
  280. dest.Write(data, buffer->GetIndexCount() * buffer->GetIndexSize());
  281. buffer->Unlock();
  282. }
  283. // Write geometries
  284. dest.WriteUInt(geometries_.Size());
  285. for (unsigned i = 0; i < geometries_.Size(); ++i)
  286. {
  287. // Write bone mappings
  288. dest.WriteUInt(geometryBoneMappings_[i].Size());
  289. for (unsigned j = 0; j < geometryBoneMappings_[i].Size(); ++j)
  290. dest.WriteUInt(geometryBoneMappings_[i][j]);
  291. // Write the LOD levels
  292. dest.WriteUInt(geometries_[i].Size());
  293. for (unsigned j = 0; j < geometries_[i].Size(); ++j)
  294. {
  295. Geometry* geometry = geometries_[i][j];
  296. dest.WriteFloat(geometry->GetLodDistance());
  297. dest.WriteUInt(geometry->GetPrimitiveType());
  298. dest.WriteUInt(StoreOrLookupVertexBuffer(geometry->GetVertexBuffer(0), vertexBuffers));
  299. dest.WriteUInt(StoreOrLookupIndexBuffer(geometry->GetIndexBuffer(), indexBuffers));
  300. dest.WriteUInt(geometry->GetIndexStart());
  301. dest.WriteUInt(geometry->GetIndexCount());
  302. }
  303. }
  304. // Write morphs
  305. dest.WriteUInt(morphs_.Size());
  306. for (unsigned i = 0; i < morphs_.Size(); ++i)
  307. {
  308. dest.WriteString(morphs_[i].name_);
  309. dest.WriteUInt(morphs_[i].buffers_.Size());
  310. // Write morph vertex buffers
  311. for (Map<unsigned int, VertexBufferMorph>::ConstIterator j = morphs_[i].buffers_.Begin();
  312. j != morphs_[i].buffers_.End(); ++j)
  313. {
  314. dest.WriteUInt(j->first_);
  315. dest.WriteUInt(j->second_.elementMask_);
  316. dest.WriteUInt(j->second_.vertexCount_);
  317. // Base size: size of each vertex index
  318. unsigned vertexSize = sizeof(unsigned);
  319. // Add size of individual elements
  320. if (j->second_.elementMask_ & MASK_POSITION)
  321. vertexSize += sizeof(Vector3);
  322. if (j->second_.elementMask_ & MASK_NORMAL)
  323. vertexSize += sizeof(Vector3);
  324. if (j->second_.elementMask_ & MASK_TANGENT)
  325. vertexSize += sizeof(Vector3);
  326. dest.Write(j->second_.morphData_.Get(), vertexSize * j->second_.vertexCount_);
  327. }
  328. }
  329. // Write skeleton
  330. skeleton_.Save(dest);
  331. // Write bounding box
  332. dest.WriteBoundingBox(boundingBox_);
  333. // Write geometry centers
  334. for (unsigned i = 0; i < geometryCenters_.Size(); ++i)
  335. dest.WriteVector3(geometryCenters_[i]);
  336. return true;
  337. }
  338. void Model::SetBoundingBox(const BoundingBox& box)
  339. {
  340. boundingBox_ = box;
  341. }
  342. void Model::SetNumGeometries(unsigned num)
  343. {
  344. geometries_.Resize(num);
  345. geometryBoneMappings_.Resize(num);
  346. geometryCenters_.Resize(num);
  347. }
  348. bool Model::SetNumGeometryLodLevels(unsigned index, unsigned num)
  349. {
  350. if (index >= geometries_.Size())
  351. {
  352. LOGERROR("Geometry index out of bounds");
  353. return false;
  354. }
  355. if (!num)
  356. {
  357. LOGERROR("Zero LOD levels not allowed");
  358. return false;
  359. }
  360. geometries_[index].Resize(num);
  361. return true;
  362. }
  363. bool Model::SetGeometry(unsigned index, unsigned lodLevel, Geometry* geometry)
  364. {
  365. if (index >= geometries_.Size())
  366. {
  367. LOGERROR("Geometry index out of bounds");
  368. return false;
  369. }
  370. if (lodLevel >= geometries_[index].Size())
  371. {
  372. LOGERROR("LOD level index out of bounds");
  373. return false;
  374. }
  375. geometries_[index][lodLevel] = geometry;
  376. return true;
  377. }
  378. bool Model::SetGeometryCenter(unsigned index, const Vector3& center)
  379. {
  380. if (index >= geometryCenters_.Size())
  381. {
  382. LOGERROR("Geometry index out of bounds");
  383. return false;
  384. }
  385. geometryCenters_[index] = center;
  386. return true;
  387. }
  388. void Model::SetSkeleton(const Skeleton& skeleton)
  389. {
  390. skeleton_ = skeleton;
  391. }
  392. void Model::SetGeometryBoneMappings(const Vector<PODVector<unsigned> >& geometryBoneMappings)
  393. {
  394. geometryBoneMappings_ = geometryBoneMappings;
  395. }
  396. void Model::SetMorphs(const Vector<ModelMorph>& morphs)
  397. {
  398. morphs_ = morphs;
  399. }
  400. unsigned Model::GetNumGeometryLodLevels(unsigned index) const
  401. {
  402. return index < geometries_.Size() ? geometries_[index].Size() : 0;
  403. }
  404. Geometry* Model::GetGeometry(unsigned index, unsigned lodLevel) const
  405. {
  406. if (index >= geometries_.Size() || lodLevel >= geometries_[index].Size())
  407. return 0;
  408. return geometries_[index][lodLevel];
  409. }
  410. const ModelMorph* Model::GetMorph(unsigned index) const
  411. {
  412. return index < morphs_.Size() ? &morphs_[index] : 0;
  413. }
  414. const ModelMorph* Model::GetMorph(const String& name) const
  415. {
  416. return GetMorph(StringHash(name));
  417. }
  418. const ModelMorph* Model::GetMorph(StringHash nameHash) const
  419. {
  420. for (Vector<ModelMorph>::ConstIterator i = morphs_.Begin(); i != morphs_.End(); ++i)
  421. {
  422. if (i->nameHash_ == nameHash)
  423. return &(*i);
  424. }
  425. return 0;
  426. }