OGLGraphicsImpl.h 2.2 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Color.h"
  25. #include "Map.h"
  26. #include <GLee.h>
  27. #include <GL/glfw3.h>
  28. class Context;
  29. /// %Graphics subsystem implementation. Holds API-specific objects.
  30. class GraphicsImpl
  31. {
  32. friend class Graphics;
  33. public:
  34. /// Construct.
  35. GraphicsImpl();
  36. private:
  37. /// GLFW window.
  38. GLFWwindow window_;
  39. /// Active texture unit.
  40. unsigned activeTexture_;
  41. /// Active draw buffers.
  42. unsigned drawBuffers_;
  43. /// Frame buffer object. Reused whenever rendering to a texture.
  44. unsigned fbo_;
  45. /// Vertex attributes in use.
  46. unsigned enabledAttributes_;
  47. /// Current pixel format.
  48. int pixelFormat_;
  49. /// Current depth bits.
  50. int depthBits_;
  51. /// Backbuffer depth bits.
  52. int windowDepthBits_;
  53. /// FBO bound flag.
  54. bool fboBound_;
  55. };
  56. /// Store execution context specific to the GLFW window
  57. void SetWindowContext(GLFWwindow window, Context* context);
  58. /// Return execution context specific to the GLFW window
  59. Context* GetWindowContext(GLFWwindow window);