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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "ArrayPtr.h"
- #include "GPUObject.h"
- #include "Object.h"
- #include "GraphicsDefs.h"
- /// Hardware index buffer.
- class IndexBuffer : public Object, public GPUObject
- {
- OBJECT(IndexBuffer);
-
- public:
- /// Construct.
- IndexBuffer(Context* context);
- /// Destruct.
- virtual ~IndexBuffer();
-
- /// Save data and release the buffer.
- virtual void OnDeviceLost();
- /// Recreate the buffer from saved data.
- virtual void OnDeviceReset();
- /// Release the buffer.
- virtual void Release();
-
- /// Set buffer size and dynamic mode. Previous data will be lost.
- bool SetSize(unsigned indexCount, bool largeIndices, bool dynamic = false);
- /// Set all data in the buffer.
- bool SetData(const void* data);
- /// Set a data range in the buffer.
- bool SetDataRange(const void* data, unsigned start, unsigned count);
- /// Lock a data range in the buffer. Return pointer to locked data if successful.
- void* Lock(unsigned start, unsigned count, LockMode mode);
- /// Unlock buffer.
- void Unlock();
- /// Clear data lost flag. No-op on OpenGL.
- void ClearDataLost();
-
- /// Return whether is dynamic.
- bool IsDynamic() const { return dynamic_; }
- /// Return whether data is lost. Always false on OpenGL.
- bool IsDataLost() const { return false; }
- /// Return number of indices.
- unsigned GetIndexCount() const {return indexCount_; }
- /// Return index size.
- unsigned GetIndexSize() const { return indexSize_; }
- /// Return used vertex range from index range.
- bool GetUsedVertexRange(unsigned start, unsigned count, unsigned& minVertex, unsigned& vertexCount);
-
- private:
- /// Create buffer.
- bool Create();
-
- /// Fallback data when operating with a null graphics subsystem.
- SharedArrayPtr<unsigned char> fallbackData_;
- /// Save data when OpenGL context needs to be destroyed and recreated.
- SharedArrayPtr<unsigned char> saveData_;
- /// Memory area for discard locking.
- void* discardLockData_;
- /// Number of indices.
- unsigned indexCount_;
- /// Index size.
- unsigned indexSize_;
- /// Discard lock range start.
- unsigned discardLockStart_;
- /// Discard lock vertex count.
- unsigned discardLockCount_;
- /// Dynamic flag.
- bool dynamic_;
- /// Buffer locked flag.
- bool locked_;
- };
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