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- //
- // Urho3D Engine
- // Copyright (c) 2008-2011 Lasse Öörni
- //
- // Permission is hereby granted, free of charge, to any person obtaining a copy
- // of this software and associated documentation files (the "Software"), to deal
- // in the Software without restriction, including without limitation the rights
- // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
- // copies of the Software, and to permit persons to whom the Software is
- // furnished to do so, subject to the following conditions:
- //
- // The above copyright notice and this permission notice shall be included in
- // all copies or substantial portions of the Software.
- //
- // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
- // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
- // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
- // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
- // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
- // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
- // THE SOFTWARE.
- //
- #pragma once
- #include "GraphicsDefs.h"
- #include "Rect.h"
- #include "Ptr.h"
- class Camera;
- class Scene;
- class Texture;
- /// %Viewport definition either for a render surface or the backbuffer.
- struct Viewport
- {
- /// Construct with defaults.
- Viewport();
- /// Construct with a full rectangle.
- Viewport(Scene* scene, Camera* camera);
- /// Construct with a specified rectangle.
- Viewport(Scene* scene, Camera* camera, const IntRect& rect);
-
- /// Scene pointer.
- WeakPtr<Scene> scene_;
- /// Camera pointer.
- WeakPtr<Camera> camera_;
- /// Viewport rectangle.
- IntRect rect_;
- };
- /// %Color or depth stencil surface that can be rendered into.
- class RenderSurface : public RefCounted
- {
- friend class Texture2D;
- friend class TextureCube;
-
- public:
- /// Construct with parent texture and target.
- RenderSurface(Texture* parentTexture, unsigned target);
- /// Destruct.
- ~RenderSurface();
-
- /// Set viewport for auxiliary view rendering.
- void SetViewport(const Viewport& viewport);
- /// Set linked color buffer.
- void SetLinkedRenderTarget(RenderSurface* renderTarget);
- /// Set linked depth buffer.
- void SetLinkedDepthBuffer(RenderSurface* depthBuffer);
- /// Create a renderbuffer. Return true if successful.
- bool CreateRenderBuffer(unsigned width, unsigned height, unsigned format);
- /// Release renderbuffer if any.
- void Release();
-
- /// Return parent texture.
- Texture* GetParentTexture() const { return parentTexture_; }
- /// Return surface's OpenGL target.
- unsigned GetTarget() const { return target_; }
- /// Return renderbuffer if created.
- unsigned GetRenderBuffer() const { return renderBuffer_; }
- /// Return width.
- int GetWidth() const;
- /// Return height.
- int GetHeight() const;
- /// Return usage.
- TextureUsage GetUsage() const;
- /// Return auxiliary view rendering viewport.
- const Viewport& GetViewport() const { return viewport_; }
- /// Return linked color buffer.
- RenderSurface* GetLinkedRenderTarget() const { return linkedRenderTarget_; }
- /// Return linked depth buffer.
- RenderSurface* GetLinkedDepthBuffer() const { return linkedDepthBuffer_; }
-
- private:
- /// Parent texture.
- Texture* parentTexture_;
- /// OpenGL target.
- unsigned target_;
- /// OpenGL renderbuffer.
- unsigned renderBuffer_;
- /// Viewport.
- Viewport viewport_;
- /// Linked color buffer.
- WeakPtr<RenderSurface> linkedRenderTarget_;
- /// Linked depth buffer.
- WeakPtr<RenderSurface> linkedDepthBuffer_;
- };
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