OGLTexture2D.h 2.8 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Image.h"
  25. #include "RenderSurface.h"
  26. #include "Ptr.h"
  27. #include "Texture.h"
  28. /// 2D texture resource.
  29. class Texture2D : public Texture
  30. {
  31. OBJECT(Texture2D);
  32. public:
  33. /// Construct.
  34. Texture2D(Context* context);
  35. /// Destruct.
  36. virtual ~Texture2D();
  37. /// Register object factory.
  38. static void RegisterObject(Context* context);
  39. /// Load resource. Return true if successful.
  40. virtual bool Load(Deserializer& source);
  41. /// Save data and release the texture.
  42. virtual void OnDeviceLost();
  43. /// Recreate the texture from saved data if necessary and possible.
  44. virtual void OnDeviceReset();
  45. /// Release the texture.
  46. virtual void Release();
  47. /// Set size, format and usage. Zero size will follow application window size. Return true if successful.
  48. bool SetSize(int width, int height, unsigned format, TextureUsage usage = TEXTURE_STATIC);
  49. /// Set data either partially or fully on a mip level. Return true if successful.
  50. bool SetData(unsigned level, int x, int y, int width, int height, const void* data);
  51. /// Load from an image. Return true if successful.
  52. bool Load(SharedPtr<Image> image, bool useAlpha = false);
  53. /// Get data from a mip level. The destination buffer must be big enough. Return true if successful.
  54. bool GetData(unsigned level, void* dest) const;
  55. /// Return render surface.
  56. RenderSurface* GetRenderSurface() const { return renderSurface_; }
  57. private:
  58. /// Create texture.
  59. bool Create();
  60. /// Render surface.
  61. SharedPtr<RenderSurface> renderSurface_;
  62. /// Follow window size flag.
  63. bool followWindowSize_;
  64. };