ParticleEmitter.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "Material.h"
  27. #include "MemoryBuffer.h"
  28. #include "ParticleEmitter.h"
  29. #include "Profiler.h"
  30. #include "ResourceCache.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "XMLFile.h"
  34. #include "DebugNew.h"
  35. OBJECTTYPESTATIC(ParticleEmitter);
  36. ParticleEmitter::ParticleEmitter(Context* context) :
  37. BillboardSet(context),
  38. emitterType_(EMITTER_POINT),
  39. emitterSize_(Vector3::ZERO),
  40. directionMin_(Vector3(-1.0f, -1.0f, -1.0f)),
  41. directionMax_(Vector3(1.0f, 1.0f, 1.0f)),
  42. constanceForce_(Vector3::ZERO),
  43. sizeMin_(Vector2(0.1f, 0.1f)),
  44. sizeMax_(Vector2(0.1f, 0.1f)),
  45. dampingForce_(0.0f),
  46. emitterRadius_(0.0f),
  47. periodTimer_(0.0f),
  48. emissionTimer_(0.0f),
  49. activeTime_(0.0f),
  50. inactiveTime_(0.0f),
  51. intervalMin_(0.1f),
  52. intervalMax_(0.1f),
  53. timeToLiveMin_(1.0f),
  54. timeToLiveMax_(1.0f),
  55. velocityMin_(1.0f),
  56. velocityMax_(1.0f),
  57. rotationMin_(0.0f),
  58. rotationMax_(0.0f),
  59. rotationSpeedMin_(0.0f),
  60. rotationSpeedMax_(0.0f),
  61. sizeAdd_(0.0f),
  62. sizeMul_(1.0f),
  63. active_(true),
  64. updateInvisible_(false),
  65. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  66. {
  67. SetParticleColor(Color(1.0f, 1.0f, 1.0f));
  68. SetNumParticles(10);
  69. }
  70. ParticleEmitter::~ParticleEmitter()
  71. {
  72. }
  73. void ParticleEmitter::RegisterObject(Context* context)
  74. {
  75. context->RegisterFactory<ParticleEmitter>();
  76. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Parameter Source", GetParameterSourceAttr, SetParameterSourceAttr, ResourceRef, ResourceRef(XMLFile::GetTypeStatic()), AM_DEFAULT);
  77. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  78. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", scaled_, true, AM_DEFAULT);
  79. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", GetAnimationLodBias, SetAnimationLodBias, float, 1.0f, AM_DEFAULT);
  80. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_DEFAULT | AM_NOEDIT);
  81. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_DEFAULT | AM_NOEDIT);
  82. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Particles", GetParticlesAttr, SetParticlesAttr, VariantVector, VariantVector(), AM_FILE | AM_NOEDIT);
  83. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_VARIANTVECTOR, "Billboards", GetBillboardsAttr, SetBillboardsAttr, VariantVector, VariantVector(), AM_FILE | AM_NOEDIT);
  84. }
  85. void ParticleEmitter::Update(const FrameInfo& frame)
  86. {
  87. float timeStep = frame.timeStep_;
  88. // If there is an amount mismatch between particles and billboards, correct it
  89. if (particles_.Size() != billboards_.Size())
  90. SetNumBillboards(particles_.Size());
  91. bool needBillboardUpdate = false;
  92. // Check active/inactive period switching
  93. periodTimer_ += timeStep;
  94. if (active_)
  95. {
  96. if (activeTime_ && periodTimer_ >= activeTime_)
  97. {
  98. active_ = false;
  99. periodTimer_ -= activeTime_;
  100. }
  101. }
  102. else
  103. {
  104. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  105. {
  106. active_ = true;
  107. periodTimer_ -= inactiveTime_;
  108. }
  109. }
  110. // Check for emitting a new particle
  111. if (active_)
  112. {
  113. emissionTimer_ += timeStep;
  114. if (emissionTimer_ > 0.0f)
  115. {
  116. emissionTimer_ -= Lerp(intervalMin_, intervalMax_, Random(1.0f));
  117. if (EmitNewParticle())
  118. needBillboardUpdate = true;
  119. }
  120. }
  121. // Update existing particles
  122. Vector3 relativeConstantForce = GetWorldRotation().Inverse() * constanceForce_;
  123. // If billboards are not relative, apply scaling to the position update
  124. Vector3 scaleVector = Vector3::ONE;
  125. if (scaled_ && !relative_)
  126. scaleVector = GetWorldScale();
  127. for (unsigned i = 0; i < particles_.Size(); ++i)
  128. {
  129. Particle& particle = particles_[i];
  130. Billboard& billboard = billboards_[i];
  131. if (billboard.enabled_)
  132. {
  133. needBillboardUpdate = true;
  134. // Time to live
  135. if (particle.timer_ >= particle.timeToLive_)
  136. {
  137. billboard.enabled_ = false;
  138. continue;
  139. }
  140. particle.timer_ += timeStep;
  141. // Velocity & position
  142. if (constanceForce_ != Vector3::ZERO)
  143. {
  144. if (relative_)
  145. particle.velocity_ += timeStep * relativeConstantForce;
  146. else
  147. particle.velocity_ += timeStep * constanceForce_;
  148. }
  149. if (dampingForce_ != 0.0f)
  150. {
  151. Vector3 force = -dampingForce_ * particle.velocity_;
  152. particle.velocity_ += timeStep * force;
  153. }
  154. billboard.position_ += timeStep * particle.velocity_ * scaleVector;
  155. // Rotation
  156. billboard.rotation_ += timeStep * particle.rotationSpeed_;
  157. // Scaling
  158. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  159. {
  160. particle.scale_ += timeStep * sizeAdd_;
  161. if (sizeMul_ != 1.0f)
  162. particle.scale_ *= (timeStep * (sizeMul_ - 1.0f)) + 1.0f;
  163. billboard.size_ = particle.size_ * particle.scale_;
  164. }
  165. // Color interpolation
  166. unsigned& index = particle.colorIndex_;
  167. if (index < colors_.Size())
  168. {
  169. if (index < colors_.Size() - 1)
  170. {
  171. if (particle.timer_ >= colors_[index + 1].time_)
  172. ++index;
  173. }
  174. if (index < colors_.Size() - 1)
  175. billboard.color_ = colors_[index].interpolate(colors_[index + 1], particle.timer_);
  176. else
  177. billboard.color_ = colors_[index].color_;
  178. }
  179. // Texture animation
  180. unsigned& texIndex = particle.texIndex_;
  181. if (textureAnimation_.Size() && texIndex < textureAnimation_.Size() - 1)
  182. {
  183. if (particle.timer_ >= textureAnimation_[texIndex + 1].time_)
  184. {
  185. billboard.uv_ = textureAnimation_[texIndex + 1].uv_;
  186. ++texIndex;
  187. }
  188. }
  189. }
  190. }
  191. if (needBillboardUpdate)
  192. Updated();
  193. }
  194. bool ParticleEmitter::LoadParameters(XMLFile* file)
  195. {
  196. ResourceCache* cache = GetSubsystem<ResourceCache>();
  197. if (!file || !cache)
  198. return false;
  199. parameterSource_ = file;
  200. XMLElement rootElem = parameterSource_->GetRoot();
  201. if (!rootElem)
  202. return false;
  203. if (rootElem.HasChild("material"))
  204. SetMaterial(cache->GetResource<Material>(rootElem.GetChild("material").GetString("name")));
  205. if (rootElem.HasChild("numparticles"))
  206. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  207. if (rootElem.HasChild("sorted"))
  208. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  209. if (rootElem.HasChild("updateinvisible"))
  210. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  211. if (rootElem.HasChild("relative"))
  212. relative_ = rootElem.GetChild("relative").GetBool("enable");
  213. if (rootElem.HasChild("animlodbias"))
  214. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  215. if (rootElem.HasChild("emittertype"))
  216. {
  217. String type = rootElem.GetChild("emittertype").GetStringLower("value");
  218. if (type == "point")
  219. emitterType_ = EMITTER_POINT;
  220. else if (type == "box")
  221. emitterType_ = EMITTER_BOX;
  222. else if (type == "sphere")
  223. emitterType_ = EMITTER_SPHERE;
  224. else
  225. LOGERROR("Unknown particle emitter type " + type);
  226. }
  227. if (rootElem.HasChild("emittersize"))
  228. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  229. if (rootElem.HasChild("direction"))
  230. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  231. if (rootElem.HasChild("constantforce"))
  232. constanceForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  233. if (rootElem.HasChild("dampingforce"))
  234. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  235. if (rootElem.HasChild("activetime"))
  236. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  237. if (activeTime_ < 0.0f)
  238. activeTime_ = M_INFINITY;
  239. if (rootElem.HasChild("inactivetime"))
  240. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  241. if (inactiveTime_ < 0.0f)
  242. inactiveTime_ = M_INFINITY;
  243. if (rootElem.HasChild("interval"))
  244. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin_, intervalMax_);
  245. if (rootElem.HasChild("particlesize"))
  246. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  247. if (rootElem.HasChild("timetolive"))
  248. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  249. if (rootElem.HasChild("velocity"))
  250. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  251. if (rootElem.HasChild("rotation"))
  252. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  253. if (rootElem.HasChild("rotationspeed"))
  254. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  255. if (rootElem.HasChild("sizedelta"))
  256. {
  257. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  258. if (deltaElem.HasAttribute("add"))
  259. sizeAdd_ = deltaElem.GetFloat("add");
  260. if (deltaElem.HasAttribute("mul"))
  261. sizeMul_ = deltaElem.GetFloat("mul");
  262. }
  263. if (rootElem.HasChild("color"))
  264. SetParticleColor(rootElem.GetChild("color").GetColor("value"));
  265. if (rootElem.HasChild("colorfade"))
  266. {
  267. Vector<ColorFade> fades;
  268. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  269. while (colorFadeElem)
  270. {
  271. ColorFade fade;
  272. fade.color_ = colorFadeElem.GetColor("color");
  273. fade.time_ = colorFadeElem.GetFloat("time");
  274. fades.Push(fade);
  275. colorFadeElem = colorFadeElem.GetNext("colorfade");
  276. }
  277. SetParticleColors(fades);
  278. }
  279. if (rootElem.HasChild("texanim"))
  280. {
  281. Vector<TextureAnimation> animations;
  282. XMLElement animElem = rootElem.GetChild("texanim");
  283. while (animElem)
  284. {
  285. TextureAnimation animation;
  286. animation.uv_ = animElem.GetRect("uv");
  287. animation.time_ = animElem.GetFloat("time");
  288. animations.Push(animation);
  289. animElem = animElem.GetNext("texanim");
  290. }
  291. textureAnimation_ = animations;
  292. }
  293. return true;
  294. }
  295. void ParticleEmitter::SetActive(bool enable, bool resetPeriod)
  296. {
  297. if (enable != active_ || resetPeriod)
  298. {
  299. active_ = enable;
  300. periodTimer_ = 0.0f;
  301. }
  302. }
  303. void ParticleEmitter::SetParameterSourceAttr(ResourceRef value)
  304. {
  305. ResourceCache* cache = GetSubsystem<ResourceCache>();
  306. LoadParameters(cache->GetResource<XMLFile>(value.id_));
  307. }
  308. void ParticleEmitter::SetParticlesAttr(VariantVector value)
  309. {
  310. unsigned index = 0;
  311. SetNumParticles(value[index++].GetInt());
  312. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End() && index < value.Size(); ++i)
  313. {
  314. i->velocity_ = value[index++].GetVector3();
  315. i->size_ = value[index++].GetVector2();
  316. i->timer_ = value[index++].GetFloat();
  317. i->timeToLive_ = value[index++].GetFloat();
  318. i->scale_ = value[index++].GetFloat();
  319. i->rotationSpeed_ = value[index++].GetFloat();
  320. i->colorIndex_ = value[index++].GetInt();
  321. i->texIndex_ = value[index++].GetInt();
  322. }
  323. }
  324. ResourceRef ParticleEmitter::GetParameterSourceAttr() const
  325. {
  326. return GetResourceRef(parameterSource_, XMLFile::GetTypeStatic());
  327. }
  328. VariantVector ParticleEmitter::GetParticlesAttr() const
  329. {
  330. VariantVector ret;
  331. ret.Push(particles_.Size());
  332. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  333. {
  334. ret.Push(i->velocity_);
  335. ret.Push(i->size_);
  336. ret.Push(i->timer_);
  337. ret.Push(i->timeToLive_);
  338. ret.Push(i->scale_);
  339. ret.Push(i->rotationSpeed_);
  340. ret.Push(i->colorIndex_);
  341. ret.Push(i->texIndex_);
  342. }
  343. return ret;
  344. }
  345. void ParticleEmitter::OnNodeSet(Node* node)
  346. {
  347. if (node)
  348. {
  349. Scene* scene = node->GetScene();
  350. if (scene)
  351. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  352. }
  353. BillboardSet::OnNodeSet(node);
  354. }
  355. void ParticleEmitter::SetNumParticles(int num)
  356. {
  357. num = Max(num, 0);
  358. particles_.Resize(num);
  359. SetNumBillboards(num);
  360. }
  361. void ParticleEmitter::SetParticleColor(const Color& color)
  362. {
  363. ColorFade newColor;
  364. newColor.color_ = color;
  365. newColor.time_ = 0.0f;
  366. colors_.Clear();
  367. colors_.Push(newColor);
  368. }
  369. void ParticleEmitter::SetParticleColors(const Vector<ColorFade>& colors)
  370. {
  371. if (!colors.Size())
  372. return;
  373. colors_ = colors;
  374. }
  375. bool ParticleEmitter::EmitNewParticle()
  376. {
  377. unsigned index = GetFreeParticle();
  378. if (index >= particles_.Size())
  379. return false;
  380. Particle& particle = particles_[index];
  381. Billboard& billboard = billboards_[index];
  382. Vector3 startPos;
  383. Vector3 startDir;
  384. switch (emitterType_)
  385. {
  386. case EMITTER_POINT:
  387. startPos = Vector3::ZERO;
  388. break;
  389. case EMITTER_BOX:
  390. startPos = Vector3(
  391. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  392. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  393. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  394. );
  395. break;
  396. case EMITTER_SPHERE:
  397. {
  398. Vector3 dir(
  399. Random(2.0f) - 1.0f,
  400. Random(2.0f) - 1.0f,
  401. Random(2.0f) - 1.0f
  402. );
  403. dir.Normalize();
  404. startPos = Random(emitterRadius_) * dir;
  405. }
  406. break;
  407. }
  408. startDir = Vector3(
  409. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  410. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  411. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  412. );
  413. startDir.Normalize();
  414. if (!relative_)
  415. {
  416. startPos = GetWorldTransform() * startPos;
  417. startDir = GetWorldRotation() * startDir;
  418. };
  419. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  420. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  421. particle.timer_ = 0.0f;
  422. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  423. particle.scale_ = 1.0f;
  424. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  425. particle.colorIndex_ = 0;
  426. particle.texIndex_ = 0;
  427. billboard.position_ = startPos;
  428. billboard.size_ = particles_[index].size_;
  429. billboard.uv_ = textureAnimation_.Size() ? textureAnimation_[0].uv_ : Rect::POSITIVE;
  430. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  431. billboard.color_ = colors_[0].color_;
  432. billboard.enabled_ = true;
  433. return true;
  434. }
  435. unsigned ParticleEmitter::GetFreeParticle() const
  436. {
  437. for (unsigned i = 0; i < billboards_.Size(); ++i)
  438. {
  439. if (!billboards_[i].enabled_)
  440. return i;
  441. }
  442. return M_MAX_UNSIGNED;
  443. }
  444. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  445. {
  446. if (element.IsNull())
  447. return;
  448. if (element.HasAttribute("value"))
  449. minValue = maxValue = element.GetFloat("value");
  450. if (element.HasAttribute("min") && element.HasAttribute("max"))
  451. {
  452. minValue = element.GetFloat("min");
  453. maxValue = element.GetFloat("max");
  454. }
  455. }
  456. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  457. {
  458. if (element.IsNull())
  459. return;
  460. if (element.HasAttribute("value"))
  461. minValue = maxValue = element.GetVector2("value");
  462. if (element.HasAttribute("min") && element.HasAttribute("max"))
  463. {
  464. minValue = element.GetVector2("min");
  465. maxValue = element.GetVector2("max");
  466. }
  467. }
  468. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  469. {
  470. if (element.IsNull())
  471. return;
  472. if (element.HasAttribute("value"))
  473. minValue = maxValue = element.GetVector3("value");
  474. if (element.HasAttribute("min") && element.HasAttribute("max"))
  475. {
  476. minValue = element.GetVector3("min");
  477. maxValue = element.GetVector3("max");
  478. }
  479. }
  480. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  481. {
  482. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  483. if (updateInvisible_ || viewFrameNumber_ != lastUpdateFrameNumber_)
  484. {
  485. lastUpdateFrameNumber_ = viewFrameNumber_;
  486. MarkForUpdate();
  487. }
  488. }