SceneEvents.h 2.2 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162
  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #pragma once
  24. #include "Object.h"
  25. /// Variable timestep scene update.
  26. EVENT(E_SCENEUPDATE, SceneUpdate)
  27. {
  28. PARAM(P_SCENE, Scene); // Scene pointer
  29. PARAM(P_TIMESTEP, TimeStep); // float
  30. }
  31. /// Scene subsystem update.
  32. EVENT(E_SCENESUBSYSTEMUPDATE, SceneSubsystemUpdate)
  33. {
  34. PARAM(P_SCENE, Scene); // Scene pointer
  35. PARAM(P_TIMESTEP, TimeStep); // float
  36. }
  37. /// Variable timestep scene post-update.
  38. EVENT(E_SCENEPOSTUPDATE, ScenePostUpdate)
  39. {
  40. PARAM(P_SCENE, Scene); // Scene pointer
  41. PARAM(P_TIMESTEP, TimeStep); // float
  42. }
  43. /// Asynchronous scene loading progress.
  44. EVENT(E_ASYNCLOADPROGRESS, AsyncLoadProgress)
  45. {
  46. PARAM(P_SCENE, Scene); // Scene pointer
  47. PARAM(P_PROGRESS, Progress); // float
  48. PARAM(P_LOADEDNODES, LoadedNodes); // int
  49. PARAM(P_TOTALNODES, TotalNodes); // int
  50. };
  51. /// Asynchronous scene loading finished.
  52. EVENT(E_ASYNCLOADFINISHED, AsyncLoadFinished)
  53. {
  54. PARAM(P_SCENE, Scene); // Scene pointer
  55. };