urho3d game engine

Lasse Öörni 830eede29b Restore old check for forceinline in stb_vorbis to fix MinGW build. пре 10 година
Android cfff44873f Bump missed out files. [ci skip] пре 11 година
CMake 530513750a For Travis CI - allow initial Coverity-Scan branch creation on demand. пре 10 година
Docs 20ac7fb2e5 Update STB libraries. пре 10 година
Source 830eede29b Restore old check for forceinline in stb_vorbis to fix MinGW build. пре 10 година
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file пре 11 година
bin aa65cedefd Add NOUV define to LitParticle, LitSolid & Unlit HLSL shaders when used as untextured, to prevent vertex layout creation problem on D3D11 when model has no UVs. Remove texcoords from the editor grid as they're no longer necessary. Closes #712. пре 10 година
.bash_helpers.sh fb097bac5a Minor fix and code clean up on build scripts. пре 10 година
.gitignore 4db362f95c Use the actual dependency list returned by the compiler. пре 11 година
.travis.yml 7f55f78a36 For Travis CI - hack Travis to support multi-docs .travis.yml stream. пре 10 година
CMakeLists.txt c93327bf00 For Travis CI - wrap the 'make package' inside 'setarch' command. пре 10 година
License.txt bb2ebf7568 Bump copyright to 2015. пре 11 година
README.md 20ac7fb2e5 Update STB libraries. пре 10 година
Rakefile 7f55f78a36 For Travis CI - hack Travis to support multi-docs .travis.yml stream. пре 10 година
cmake_android.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_android.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_clean.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. пре 10 година
cmake_clean.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. пре 10 година
cmake_codeblocks.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_codeblocks.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_eclipse.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_emscripten.bat 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. пре 11 година
cmake_emscripten.sh 19ab396e74 Add new Emscripten/CMake toolchain file based on Urho3D convention. пре 11 година
cmake_generic.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. пре 10 година
cmake_generic.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. пре 10 година
cmake_ios.sh fb097bac5a Minor fix and code clean up on build scripts. пре 10 година
cmake_macosx.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_mingw.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_mingw.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_ninja.bat 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. пре 11 година
cmake_ninja.sh 564b77c39f Fix Ninja build by adding directory containing PCH to its search path. пре 11 година
cmake_rpi.sh cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_vs2008.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_vs2010.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_vs2012.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_vs2013.bat cfff44873f Bump missed out files. [ci skip] пре 11 година
cmake_vs2015.bat f660213930 Fix AngelScript API compile on VS2015. Add CMake bat file for VS2015. пре 11 година

README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Nick Royer
  • Miika Santala
  • Joshua Tippetts
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • OvermindDL1
  • Skrylar
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html