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Direct3D9
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71603ae52e
Initial kNet-based networking implementation.
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14 лет назад |
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OpenGL
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71603ae52e
Initial kNet-based networking implementation.
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14 лет назад |
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AnimatedModel.cpp
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 лет назад |
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AnimatedModel.h
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 лет назад |
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Animation.cpp
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b90c1386be
Removed unnecessary parentheses.
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14 лет назад |
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Animation.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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AnimationController.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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AnimationController.h
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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AnimationState.cpp
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3baf62216e
In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does.
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14 лет назад |
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AnimationState.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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Batch.cpp
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ced7b62889
Shader parameters are no longer hardcoded.
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14 лет назад |
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Batch.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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BillboardSet.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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BillboardSet.h
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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CMakeLists.txt
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0d29d818ad
Moved from SDL to GLFW & PortAudio.
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14 лет назад |
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Camera.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Camera.h
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141d192225
Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform().
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14 лет назад |
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DebugRenderer.cpp
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b90c1386be
Removed unnecessary parentheses.
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14 лет назад |
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DebugRenderer.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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Drawable.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Drawable.h
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a956f2ff20
Fixed bugs in Vector & PODVector.
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14 лет назад |
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GPUObject.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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Geometry.cpp
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71603ae52e
Initial kNet-based networking implementation.
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14 лет назад |
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Geometry.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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Graphics.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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GraphicsDefs.cpp
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7addf89464
Moved definitions of the inbuild shader hashes to a separate file.
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14 лет назад |
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GraphicsDefs.h
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7addf89464
Moved definitions of the inbuild shader hashes to a separate file.
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14 лет назад |
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GraphicsEvents.h
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486d4902c8
Simplified window message handling related to activation/inactivation and minimizing the window.
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14 лет назад |
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GraphicsImpl.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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IndexBuffer.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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Light.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Light.h
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Material.cpp
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af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
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14 лет назад |
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Material.h
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ced7b62889
Shader parameters are no longer hardcoded.
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14 лет назад |
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Model.cpp
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71603ae52e
Initial kNet-based networking implementation.
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14 лет назад |
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Model.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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OcclusionBuffer.cpp
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71603ae52e
Initial kNet-based networking implementation.
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14 лет назад |
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OcclusionBuffer.h
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07fda9f32e
Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts.
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14 лет назад |
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Octree.cpp
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 лет назад |
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Octree.h
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 лет назад |
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OctreeQuery.cpp
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0ea42a9762
Removed counterproductive frustum side masking from culling tests.
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14 лет назад |
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OctreeQuery.h
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0ea42a9762
Removed counterproductive frustum side masking from culling tests.
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14 лет назад |
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ParticleEmitter.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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ParticleEmitter.h
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Precompiled.cpp
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7c45da5588
Import new code.
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14 лет назад |
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Precompiled.h
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3baf62216e
In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does.
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14 лет назад |
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RenderSurface.h
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1840d21d6f
Fixed MinGW build.
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14 лет назад |
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Renderer.cpp
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 лет назад |
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Renderer.h
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ced7b62889
Shader parameters are no longer hardcoded.
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14 лет назад |
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Shader.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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ShaderProgram.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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ShaderVariation.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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Skeleton.cpp
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b90c1386be
Removed unnecessary parentheses.
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14 лет назад |
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Skeleton.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 лет назад |
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Skybox.cpp
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 лет назад |
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Skybox.h
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2da8d4ae47
Renamed Matrix4x3 to Matrix3x4.
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14 лет назад |
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StaticModel.cpp
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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StaticModel.h
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7b15b34c83
Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes.
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14 лет назад |
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Technique.cpp
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af2b4311dc
Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript.
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14 лет назад |
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Technique.h
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7da01092b6
Renamed ShaderProgram to ShaderVariation.
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14 лет назад |
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Texture.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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Texture2D.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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TextureCube.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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VertexBuffer.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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VertexDeclaration.h
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1c5e878832
Check that render targets are supported before allowing auxiliary views.
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14 лет назад |
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View.cpp
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ee9b6cc0f8
Renamed the script PostLoad() to FinishUpdate().
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14 лет назад |
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View.h
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ced7b62889
Shader parameters are no longer hardcoded.
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14 лет назад |
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Zone.cpp
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 лет назад |
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Zone.h
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84d70dcbe7
Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update.
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14 лет назад |