Lasse Öörni 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 лет назад
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Direct3D9 71603ae52e Initial kNet-based networking implementation. 14 лет назад
OpenGL 71603ae52e Initial kNet-based networking implementation. 14 лет назад
AnimatedModel.cpp ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 лет назад
AnimatedModel.h ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 лет назад
Animation.cpp b90c1386be Removed unnecessary parentheses. 14 лет назад
Animation.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
AnimationController.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
AnimationController.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
AnimationState.cpp 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. 14 лет назад
AnimationState.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
Batch.cpp ced7b62889 Shader parameters are no longer hardcoded. 14 лет назад
Batch.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
BillboardSet.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
BillboardSet.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
CMakeLists.txt 0d29d818ad Moved from SDL to GLFW & PortAudio. 14 лет назад
Camera.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Camera.h 141d192225 Fixed Camera's InverseWorldTransform(), which should be GetInverseWorldTransform(). 14 лет назад
DebugRenderer.cpp b90c1386be Removed unnecessary parentheses. 14 лет назад
DebugRenderer.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
Drawable.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Drawable.h a956f2ff20 Fixed bugs in Vector & PODVector. 14 лет назад
GPUObject.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Geometry.cpp 71603ae52e Initial kNet-based networking implementation. 14 лет назад
Geometry.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
Graphics.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
GraphicsDefs.cpp 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 лет назад
GraphicsDefs.h 7addf89464 Moved definitions of the inbuild shader hashes to a separate file. 14 лет назад
GraphicsEvents.h 486d4902c8 Simplified window message handling related to activation/inactivation and minimizing the window. 14 лет назад
GraphicsImpl.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
IndexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Light.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Light.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Material.cpp af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 лет назад
Material.h ced7b62889 Shader parameters are no longer hardcoded. 14 лет назад
Model.cpp 71603ae52e Initial kNet-based networking implementation. 14 лет назад
Model.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
OcclusionBuffer.cpp 71603ae52e Initial kNet-based networking implementation. 14 лет назад
OcclusionBuffer.h 07fda9f32e Preparation to using kNet: renamed SharedPtr.h to Ptr.h to avoid conflicts. 14 лет назад
Octree.cpp 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 лет назад
Octree.h 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 лет назад
OctreeQuery.cpp 0ea42a9762 Removed counterproductive frustum side masking from culling tests. 14 лет назад
OctreeQuery.h 0ea42a9762 Removed counterproductive frustum side masking from culling tests. 14 лет назад
ParticleEmitter.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
ParticleEmitter.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Precompiled.cpp 7c45da5588 Import new code. 14 лет назад
Precompiled.h 3baf62216e In Direct3D9 mode, differentiate between left Shift, Ctrl & Alt similarly as GLFW does. 14 лет назад
RenderSurface.h 1840d21d6f Fixed MinGW build. 14 лет назад
Renderer.cpp ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 лет назад
Renderer.h ced7b62889 Shader parameters are no longer hardcoded. 14 лет назад
Shader.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
ShaderProgram.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
ShaderVariation.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Skeleton.cpp b90c1386be Removed unnecessary parentheses. 14 лет назад
Skeleton.h 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
Skybox.cpp 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
Skybox.h 2da8d4ae47 Renamed Matrix4x3 to Matrix3x4. 14 лет назад
StaticModel.cpp 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
StaticModel.h 7b15b34c83 Removed most OnGetAttribute() / OnSetAttribute() functions in favor of accessor attributes. 14 лет назад
Technique.cpp af2b4311dc Function name unification and cleanup. ChildElement -> Child. RootElement -> Root. ScriptedChildren -> ChildrenWithScript. 14 лет назад
Technique.h 7da01092b6 Renamed ShaderProgram to ShaderVariation. 14 лет назад
Texture.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
Texture2D.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
TextureCube.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
VertexBuffer.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
VertexDeclaration.h 1c5e878832 Check that render targets are supported before allowing auxiliary views. 14 лет назад
View.cpp ee9b6cc0f8 Renamed the script PostLoad() to FinishUpdate(). 14 лет назад
View.h ced7b62889 Shader parameters are no longer hardcoded. 14 лет назад
Zone.cpp 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 лет назад
Zone.h 84d70dcbe7 Optimized away constant dynamic Variant allocation in comparing attributes when sending a server update. 14 лет назад