ParticleEmitter.cpp 19 KB

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  1. //
  2. // Urho3D Engine
  3. // Copyright (c) 2008-2011 Lasse Öörni
  4. //
  5. // Permission is hereby granted, free of charge, to any person obtaining a copy
  6. // of this software and associated documentation files (the "Software"), to deal
  7. // in the Software without restriction, including without limitation the rights
  8. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  9. // copies of the Software, and to permit persons to whom the Software is
  10. // furnished to do so, subject to the following conditions:
  11. //
  12. // The above copyright notice and this permission notice shall be included in
  13. // all copies or substantial portions of the Software.
  14. //
  15. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  16. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  17. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  18. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  19. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  20. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  21. // THE SOFTWARE.
  22. //
  23. #include "Precompiled.h"
  24. #include "Context.h"
  25. #include "Log.h"
  26. #include "Material.h"
  27. #include "MemoryBuffer.h"
  28. #include "ParticleEmitter.h"
  29. #include "Profiler.h"
  30. #include "ResourceCache.h"
  31. #include "Scene.h"
  32. #include "SceneEvents.h"
  33. #include "XMLFile.h"
  34. #include "VectorBuffer.h"
  35. #include "DebugNew.h"
  36. OBJECTTYPESTATIC(ParticleEmitter);
  37. ParticleEmitter::ParticleEmitter(Context* context) :
  38. BillboardSet(context),
  39. emitterType_(EMITTER_POINT),
  40. emitterSize_(Vector3::ZERO),
  41. directionMin_(Vector3(-1.0f, -1.0f, -1.0f)),
  42. directionMax_(Vector3(1.0f, 1.0f, 1.0f)),
  43. constanceForce_(Vector3::ZERO),
  44. sizeMin_(Vector2(0.1f, 0.1f)),
  45. sizeMax_(Vector2(0.1f, 0.1f)),
  46. dampingForce_(0.0f),
  47. emitterRadius_(0.0f),
  48. periodTimer_(0.0f),
  49. emissionTimer_(0.0f),
  50. activeTime_(0.0f),
  51. inactiveTime_(0.0f),
  52. intervalMin_(0.1f),
  53. intervalMax_(0.1f),
  54. timeToLiveMin_(1.0f),
  55. timeToLiveMax_(1.0f),
  56. velocityMin_(1.0f),
  57. velocityMax_(1.0f),
  58. rotationMin_(0.0f),
  59. rotationMax_(0.0f),
  60. rotationSpeedMin_(0.0f),
  61. rotationSpeedMax_(0.0f),
  62. sizeAdd_(0.0f),
  63. sizeMul_(1.0f),
  64. active_(true),
  65. updateInvisible_(false),
  66. lastUpdateFrameNumber_(M_MAX_UNSIGNED)
  67. {
  68. SetParticleColor(Color(1.0f, 1.0f, 1.0f));
  69. SetNumParticles(10);
  70. }
  71. ParticleEmitter::~ParticleEmitter()
  72. {
  73. }
  74. void ParticleEmitter::RegisterObject(Context* context)
  75. {
  76. context->RegisterFactory<ParticleEmitter>();
  77. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Animation LOD Bias", animationLodBias_, 1.0f, AM_DEFAULT);
  78. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Relative Scale", scaled_, true, AM_DEFAULT);
  79. ATTRIBUTE(ParticleEmitter, VAR_BOOL, "Is Active", active_, true, AM_DEFAULT);
  80. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Period Timer", periodTimer_, 0.0f, AM_DEFAULT);
  81. ATTRIBUTE(ParticleEmitter, VAR_FLOAT, "Emission Timer", emissionTimer_, 0.0f, AM_DEFAULT);
  82. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_RESOURCEREF, "Parameter Source", GetParameterSourceAttr, SetParameterSourceAttr, ResourceRef, ResourceRef(XMLFile::GetTypeStatic()), AM_DEFAULT);
  83. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BUFFER, "Particles", GetParticlesAttr, SetParticlesAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE);
  84. ACCESSOR_ATTRIBUTE(ParticleEmitter, VAR_BUFFER, "Billboards", GetBillboardsAttr, SetBillboardsAttr, PODVector<unsigned char>, PODVector<unsigned char>(), AM_FILE);
  85. }
  86. void ParticleEmitter::Update(float timeStep)
  87. {
  88. // If no invisible update, check that the billboardset is in view (framenumber has changed)
  89. if (!updateInvisible_)
  90. {
  91. if (viewFrameNumber_ == lastUpdateFrameNumber_)
  92. return;
  93. }
  94. lastUpdateFrameNumber_ = viewFrameNumber_;
  95. PROFILE(UpdateParticleEmitter);
  96. // If there is an amount mismatch between particles and billboards, correct it
  97. if (particles_.Size() != billboards_.Size())
  98. SetNumBillboards(particles_.Size());
  99. bool needBillboardUpdate = false;
  100. // Check active/inactive period switching
  101. periodTimer_ += timeStep;
  102. if (active_)
  103. {
  104. if (activeTime_ && periodTimer_ >= activeTime_)
  105. {
  106. active_ = false;
  107. periodTimer_ -= activeTime_;
  108. }
  109. }
  110. else
  111. {
  112. if (inactiveTime_ && periodTimer_ >= inactiveTime_)
  113. {
  114. active_ = true;
  115. periodTimer_ -= inactiveTime_;
  116. }
  117. }
  118. // Check for emitting a new particle
  119. if (active_)
  120. {
  121. emissionTimer_ += timeStep;
  122. if (emissionTimer_ > 0.0f)
  123. {
  124. emissionTimer_ -= Lerp(intervalMin_, intervalMax_, Random(1.0f));
  125. if (EmitNewParticle())
  126. needBillboardUpdate = true;
  127. }
  128. }
  129. // Update existing particles
  130. Vector3 relativeConstantForce = GetWorldRotation().Inverse() * constanceForce_;
  131. // If billboards are not relative, apply scaling to the position update
  132. Vector3 scaleVector = Vector3::UNITY;
  133. if (scaled_ && !relative_)
  134. scaleVector = GetWorldScale();
  135. for (unsigned i = 0; i < particles_.Size(); ++i)
  136. {
  137. Particle& particle = particles_[i];
  138. Billboard& billboard = billboards_[i];
  139. if (billboard.enabled_)
  140. {
  141. needBillboardUpdate = true;
  142. // Time to live
  143. if (particle.timer_ >= particle.timeToLive_)
  144. {
  145. billboard.enabled_ = false;
  146. continue;
  147. }
  148. particle.timer_ += timeStep;
  149. // Velocity & position
  150. if (constanceForce_ != Vector3::ZERO)
  151. {
  152. if (relative_)
  153. particle.velocity_ += timeStep * relativeConstantForce;
  154. else
  155. particle.velocity_ += timeStep * constanceForce_;
  156. }
  157. if (dampingForce_ != 0.0f)
  158. {
  159. Vector3 force = -dampingForce_ * particle.velocity_;
  160. particle.velocity_ += timeStep * force;
  161. }
  162. billboard.position_ += timeStep * particle.velocity_ * scaleVector;
  163. // Rotation
  164. billboard.rotation_ += timeStep * particle.rotationSpeed_;
  165. // Scaling
  166. if (sizeAdd_ != 0.0f || sizeMul_ != 1.0f)
  167. {
  168. particle.scale_ += timeStep * sizeAdd_;
  169. if (sizeMul_ != 1.0f)
  170. particle.scale_ *= (timeStep * (sizeMul_ - 1.0f)) + 1.0f;
  171. billboard.size_ = particle.size_ * particle.scale_;
  172. }
  173. // Color interpolation
  174. unsigned& index = particle.colorIndex_;
  175. if (index < colors_.Size())
  176. {
  177. if (index < colors_.Size() - 1)
  178. {
  179. if (particle.timer_ >= colors_[index + 1].time_)
  180. ++index;
  181. }
  182. if (index < colors_.Size() - 1)
  183. billboard.color_ = colors_[index].interpolate(colors_[index + 1], particle.timer_);
  184. else
  185. billboard.color_ = colors_[index].color_;
  186. }
  187. // Texture animation
  188. unsigned& texIndex = particle.texIndex_;
  189. if (textureAnimation_.Size() && texIndex < textureAnimation_.Size() - 1)
  190. {
  191. if (particle.timer_ >= textureAnimation_[texIndex + 1].time_)
  192. {
  193. billboard.uv_ = textureAnimation_[texIndex + 1].uv_;
  194. ++texIndex;
  195. }
  196. }
  197. }
  198. }
  199. if (needBillboardUpdate)
  200. Updated();
  201. }
  202. bool ParticleEmitter::LoadParameters(XMLFile* file)
  203. {
  204. ResourceCache* cache = GetSubsystem<ResourceCache>();
  205. if (!file || !cache)
  206. return false;
  207. parameterSource_ = file;
  208. XMLElement rootElem = parameterSource_->GetRoot();
  209. if (!rootElem)
  210. return false;
  211. if (rootElem.HasChild("material"))
  212. SetMaterial(cache->GetResource<Material>(rootElem.GetChild("material").GetString("name")));
  213. if (rootElem.HasChild("numparticles"))
  214. SetNumParticles(rootElem.GetChild("numparticles").GetInt("value"));
  215. if (rootElem.HasChild("sorted"))
  216. sorted_ = rootElem.GetChild("sorted").GetBool("enable");
  217. if (rootElem.HasChild("updateinvisible"))
  218. updateInvisible_ = rootElem.GetChild("updateinvisible").GetBool("enable");
  219. if (rootElem.HasChild("relative"))
  220. relative_ = rootElem.GetChild("relative").GetBool("enable");
  221. if (rootElem.HasChild("animlodbias"))
  222. SetAnimationLodBias(rootElem.GetChild("relative").GetFloat("value"));
  223. if (rootElem.HasChild("emittertype"))
  224. {
  225. String type = rootElem.GetChild("emittertype").GetStringLower("value");
  226. if (type == "point")
  227. emitterType_ = EMITTER_POINT;
  228. else if (type == "box")
  229. emitterType_ = EMITTER_BOX;
  230. else if (type == "sphere")
  231. emitterType_ = EMITTER_SPHERE;
  232. else
  233. LOGERROR("Unknown particle emitter type " + type);
  234. }
  235. if (rootElem.HasChild("emittersize"))
  236. emitterSize_ = rootElem.GetChild("emittersize").GetVector3("value");
  237. if (rootElem.HasChild("direction"))
  238. GetVector3MinMax(rootElem.GetChild("direction"), directionMin_, directionMax_);
  239. if (rootElem.HasChild("constantforce"))
  240. constanceForce_ = rootElem.GetChild("constantforce").GetVector3("value");
  241. if (rootElem.HasChild("dampingforce"))
  242. dampingForce_ = rootElem.GetChild("dampingforce").GetFloat("value");
  243. if (rootElem.HasChild("activetime"))
  244. activeTime_ = rootElem.GetChild("activetime").GetFloat("value");
  245. if (activeTime_ < 0.0f)
  246. activeTime_ = M_INFINITY;
  247. if (rootElem.HasChild("inactivetime"))
  248. inactiveTime_ = rootElem.GetChild("inactivetime").GetFloat("value");
  249. if (inactiveTime_ < 0.0f)
  250. inactiveTime_ = M_INFINITY;
  251. if (rootElem.HasChild("interval"))
  252. GetFloatMinMax(rootElem.GetChild("interval"), intervalMin_, intervalMax_);
  253. if (rootElem.HasChild("particlesize"))
  254. GetVector2MinMax(rootElem.GetChild("particlesize"), sizeMin_, sizeMax_);
  255. if (rootElem.HasChild("timetolive"))
  256. GetFloatMinMax(rootElem.GetChild("timetolive"), timeToLiveMin_, timeToLiveMax_);
  257. if (rootElem.HasChild("velocity"))
  258. GetFloatMinMax(rootElem.GetChild("velocity"), velocityMin_, velocityMax_);
  259. if (rootElem.HasChild("rotation"))
  260. GetFloatMinMax(rootElem.GetChild("rotation"), rotationMin_, rotationMax_);
  261. if (rootElem.HasChild("rotationspeed"))
  262. GetFloatMinMax(rootElem.GetChild("rotationspeed"), rotationSpeedMin_, rotationSpeedMax_);
  263. if (rootElem.HasChild("sizedelta"))
  264. {
  265. XMLElement deltaElem = rootElem.GetChild("sizedelta");
  266. if (deltaElem.HasAttribute("add"))
  267. sizeAdd_ = deltaElem.GetFloat("add");
  268. if (deltaElem.HasAttribute("mul"))
  269. sizeMul_ = deltaElem.GetFloat("mul");
  270. }
  271. if (rootElem.HasChild("color"))
  272. SetParticleColor(rootElem.GetChild("color").GetColor("value"));
  273. if (rootElem.HasChild("colorfade"))
  274. {
  275. Vector<ColorFade> fades;
  276. XMLElement colorFadeElem = rootElem.GetChild("colorfade");
  277. while (colorFadeElem)
  278. {
  279. ColorFade fade;
  280. fade.color_ = colorFadeElem.GetColor("color");
  281. fade.time_ = colorFadeElem.GetFloat("time");
  282. fades.Push(fade);
  283. colorFadeElem = colorFadeElem.GetNext("colorfade");
  284. }
  285. SetParticleColors(fades);
  286. }
  287. if (rootElem.HasChild("texanim"))
  288. {
  289. Vector<TextureAnimation> animations;
  290. XMLElement animElem = rootElem.GetChild("texanim");
  291. while (animElem)
  292. {
  293. TextureAnimation animation;
  294. animation.uv_ = animElem.GetRect("uv");
  295. animation.time_ = animElem.GetFloat("time");
  296. animations.Push(animation);
  297. animElem = animElem.GetNext("texanim");
  298. }
  299. textureAnimation_ = animations;
  300. }
  301. return true;
  302. }
  303. void ParticleEmitter::SetActive(bool enable, bool resetPeriod)
  304. {
  305. if (enable != active_ || resetPeriod)
  306. {
  307. active_ = enable;
  308. periodTimer_ = 0.0f;
  309. }
  310. }
  311. void ParticleEmitter::SetParameterSourceAttr(ResourceRef value)
  312. {
  313. ResourceCache* cache = GetSubsystem<ResourceCache>();
  314. LoadParameters(cache->GetResource<XMLFile>(value.id_));
  315. }
  316. void ParticleEmitter::SetParticlesAttr(PODVector<unsigned char> value)
  317. {
  318. MemoryBuffer buf(value);
  319. SetNumParticles(buf.ReadVLE());
  320. for (PODVector<Particle>::Iterator i = particles_.Begin(); i != particles_.End(); ++i)
  321. {
  322. i->velocity_ = buf.ReadVector3();
  323. i->size_ = buf.ReadVector2();
  324. i->timer_ = buf.ReadFloat();
  325. i->timeToLive_ = buf.ReadFloat();
  326. i->scale_ = buf.ReadFloat();
  327. i->rotationSpeed_ = buf.ReadFloat();
  328. i->colorIndex_ = buf.ReadVLE();
  329. i->texIndex_ = buf.ReadVLE();
  330. }
  331. }
  332. ResourceRef ParticleEmitter::GetParameterSourceAttr() const
  333. {
  334. return GetResourceRef(parameterSource_, XMLFile::GetTypeStatic());
  335. }
  336. PODVector<unsigned char> ParticleEmitter::GetParticlesAttr() const
  337. {
  338. VectorBuffer buf;
  339. buf.WriteVLE(particles_.Size());
  340. for (PODVector<Particle>::ConstIterator i = particles_.Begin(); i != particles_.End(); ++i)
  341. {
  342. buf.WriteVector3(i->velocity_);
  343. buf.WriteVector2(i->size_);
  344. buf.WriteFloat(i->timer_);
  345. buf.WriteFloat(i->timeToLive_);
  346. buf.WriteFloat(i->scale_);
  347. buf.WriteFloat(i->rotationSpeed_);
  348. buf.WriteVLE(i->colorIndex_);
  349. buf.WriteVLE(i->texIndex_);
  350. }
  351. return buf.GetBuffer();
  352. }
  353. void ParticleEmitter::OnNodeSet(Node* node)
  354. {
  355. if (node)
  356. {
  357. Scene* scene = node->GetScene();
  358. if (scene)
  359. SubscribeToEvent(scene, E_SCENEPOSTUPDATE, HANDLER(ParticleEmitter, HandleScenePostUpdate));
  360. }
  361. BillboardSet::OnNodeSet(node);
  362. }
  363. void ParticleEmitter::SetNumParticles(int num)
  364. {
  365. num = Max(num, 0);
  366. particles_.Resize(num);
  367. SetNumBillboards(num);
  368. }
  369. void ParticleEmitter::SetParticleColor(const Color& color)
  370. {
  371. ColorFade newColor;
  372. newColor.color_ = color;
  373. newColor.time_ = 0.0f;
  374. colors_.Clear();
  375. colors_.Push(newColor);
  376. }
  377. void ParticleEmitter::SetParticleColors(const Vector<ColorFade>& colors)
  378. {
  379. if (!colors.Size())
  380. return;
  381. colors_ = colors;
  382. }
  383. bool ParticleEmitter::EmitNewParticle()
  384. {
  385. unsigned index = GetFreeParticle();
  386. if (index >= particles_.Size())
  387. return false;
  388. Particle& particle = particles_[index];
  389. Billboard& billboard = billboards_[index];
  390. Vector3 startPos;
  391. Vector3 startDir;
  392. switch (emitterType_)
  393. {
  394. case EMITTER_POINT:
  395. startPos = Vector3::ZERO;
  396. break;
  397. case EMITTER_BOX:
  398. startPos = Vector3(
  399. Random(emitterSize_.x_) - emitterSize_.x_ * 0.5f,
  400. Random(emitterSize_.y_) - emitterSize_.y_ * 0.5f,
  401. Random(emitterSize_.z_) - emitterSize_.z_ * 0.5f
  402. );
  403. break;
  404. case EMITTER_SPHERE:
  405. {
  406. Vector3 dir(
  407. Random(2.0f) - 1.0f,
  408. Random(2.0f) - 1.0f,
  409. Random(2.0f) - 1.0f
  410. );
  411. dir.Normalize();
  412. startPos = Random(emitterRadius_) * dir;
  413. }
  414. break;
  415. }
  416. startDir = Vector3(
  417. Lerp(directionMin_.x_, directionMax_.x_, Random(1.0f)),
  418. Lerp(directionMin_.y_, directionMax_.y_, Random(1.0f)),
  419. Lerp(directionMin_.z_, directionMax_.z_, Random(1.0f))
  420. );
  421. startDir.Normalize();
  422. if (!relative_)
  423. {
  424. startPos = GetWorldTransform() * startPos;
  425. startDir = GetWorldRotation() * startDir;
  426. };
  427. particle.velocity_ = Lerp(velocityMin_, velocityMax_, Random(1.0f)) * startDir;
  428. particle.size_ = sizeMin_.Lerp(sizeMax_, Random(1.0f));
  429. particle.timer_ = 0.0f;
  430. particle.timeToLive_ = Lerp(timeToLiveMin_, timeToLiveMax_, Random(1.0f));
  431. particle.scale_ = 1.0f;
  432. particle.rotationSpeed_ = Lerp(rotationSpeedMin_, rotationSpeedMax_, Random(1.0f));
  433. particle.colorIndex_ = 0;
  434. particle.texIndex_ = 0;
  435. billboard.position_ = startPos;
  436. billboard.size_ = particles_[index].size_;
  437. billboard.uv_ = textureAnimation_.Size() ? textureAnimation_[0].uv_ : Rect::POSITIVE;
  438. billboard.rotation_ = Lerp(rotationMin_, rotationMax_, Random(1.0f));
  439. billboard.color_ = colors_[0].color_;
  440. billboard.enabled_ = true;
  441. return true;
  442. }
  443. unsigned ParticleEmitter::GetFreeParticle() const
  444. {
  445. for (unsigned i = 0; i < billboards_.Size(); ++i)
  446. {
  447. if (!billboards_[i].enabled_)
  448. return i;
  449. }
  450. return M_MAX_UNSIGNED;
  451. }
  452. void ParticleEmitter::GetFloatMinMax(const XMLElement& element, float& minValue, float& maxValue)
  453. {
  454. if (element.IsNull())
  455. return;
  456. if (element.HasAttribute("value"))
  457. minValue = maxValue = element.GetFloat("value");
  458. if (element.HasAttribute("min") && element.HasAttribute("max"))
  459. {
  460. minValue = element.GetFloat("min");
  461. maxValue = element.GetFloat("max");
  462. }
  463. }
  464. void ParticleEmitter::GetVector2MinMax(const XMLElement& element, Vector2& minValue, Vector2& maxValue)
  465. {
  466. if (element.IsNull())
  467. return;
  468. if (element.HasAttribute("value"))
  469. minValue = maxValue = element.GetVector2("value");
  470. if (element.HasAttribute("min") && element.HasAttribute("max"))
  471. {
  472. minValue = element.GetVector2("min");
  473. maxValue = element.GetVector2("max");
  474. }
  475. }
  476. void ParticleEmitter::GetVector3MinMax(const XMLElement& element, Vector3& minValue, Vector3& maxValue)
  477. {
  478. if (element.IsNull())
  479. return;
  480. if (element.HasAttribute("value"))
  481. minValue = maxValue = element.GetVector3("value");
  482. if (element.HasAttribute("min") && element.HasAttribute("max"))
  483. {
  484. minValue = element.GetVector3("min");
  485. maxValue = element.GetVector3("max");
  486. }
  487. }
  488. void ParticleEmitter::HandleScenePostUpdate(StringHash eventType, VariantMap& eventData)
  489. {
  490. using namespace ScenePostUpdate;
  491. Update(eventData[P_TIMESTEP].GetFloat());
  492. }