Lasse Öörni 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
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Direct3D9 b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. 11 년 전
OpenGL b8d8f9f78f Add uncompressed DDS support. Supports all bit configurations by a generic conversion to 8bit-per-pixel RGBA. Unify Image bindings between Lua & AngelScript. Closes #537. 11 년 전
AnimatedModel.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
AnimatedModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
Animation.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 년 전
Animation.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 년 전
AnimationController.cpp 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 년 전
AnimationController.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
AnimationState.cpp 367f6a345f Fixed skeletal animation trigger event not triggering for a looped animation, if the trigger point is defined at the animation's end. Fixed erroneous AngelScript binding for ValueAnimation::SetEventFrame(). 11 년 전
AnimationState.h 4a9ab417a8 As a possible fix to #409, remove the optimization to not mark a node dirty again if it is already dirty. As a consequence the TransformChanged() script function will work more logically. This change would cause reduced performance with a large amount of animating models; to counteract, introduce a "silent update" mechanism for node transforms. 11 년 전
Batch.cpp 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 년 전
BillboardSet.cpp 78aed7adc1 Fix billboard facing and sorting when rendered from several views on the same frame. Closes #551. 11 년 전
BillboardSet.h 78aed7adc1 Fix billboard facing and sorting when rendered from several views on the same frame. Closes #551. 11 년 전
CMakeLists.txt 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Camera.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Camera.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
CustomGeometry.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
CustomGeometry.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
DebugRenderer.cpp 59d48c1a43 Allow to momentarily disable multisample antialiasing. Used for UI and fullscreen quad rendering. 11 년 전
DebugRenderer.h 176a9b7009 Minor fix to vertex buffer resize logic. [ci skip] 11 년 전
DecalSet.cpp cb819a5a6f Remove class name and variant type from attribute macros. 11 년 전
DecalSet.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
Drawable.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Drawable.h ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 년 전
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
GPUObject.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Geometry.cpp 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 년 전
Geometry.h 31ce69b490 DrawableProxy2D operation fixes. Should fix crashes with worker threads and sprite flickering. Note that there is no frustum culling for Drawable2D's, as the vertex buffer for all of them is generated at once, and culling would be problematic for multiple views. Closes #252. 11 년 전
Graphics.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
GraphicsDefs.cpp c3425334a3 Switch forward light calculations back to world space instead of tangent space to avoid light attenuation bugs when TBN matrix is not orthogonal. Shader code becomes simpler and more similar between forward and deferred, and number of vertex shader variations is reduced, but disadvantage is a more complex pixel shader which requires disabling expensive features on SM2.0 to avoid exceeding the arithmetic instruction limit. Fix cube mapped point light displaying the cube map upside down. Closes #276. 11 년 전
GraphicsDefs.h 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
GraphicsEvents.h 9d78a85348 Add events for GPU context loss & restore. 11 년 전
GraphicsImpl.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
IndexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Light.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Light.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
Material.cpp 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
Material.h 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
Model.cpp d07dc5919a Start model's geometries with at least 1 LOD level to prevent error when a call to SetNumGeometryLodLevels() is forgotten. 0 LOD levels does not make sense. 11 년 전
Model.h ba4cb70e42 Use PODVector for GeometryDesc to avoid MSVC warning. 11 년 전
OcclusionBuffer.cpp 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 년 전
OcclusionBuffer.h 8557571cb4 More robust check for OcclusionBuffer culling mode. Now also CULL_NONE mode should detect triangle facing correctly. 11 년 전
Octree.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Octree.h 914dc798d4 Fix missing update of octree in headless mode, so that graphics raycasts work properly and animations are updated. 11 년 전
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
OctreeQuery.h 5f0ed3fcf8 Fix more header warnings that could leak to an Urho3D application using maximum MSVC warning level. 11 년 전
ParticleEffect.cpp ed78af0f1f Initial Undo/Redo support added -- redo doesn't work for the Line Edits ? 11 년 전
ParticleEffect.h 09c023e788 ParticleEffect Load & Save overloads with XMLElement do not need to be virtual. 11 년 전
ParticleEmitter.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
ParticleEmitter.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
RenderPath.cpp 0c1e99161a Warn if rtsizedivisor mode, that doesn't exist anymore, is used in renderpath definition. Fix sizemultiplier mode getting the correct XML attribute. 11 년 전
RenderPath.h 981b5bcac4 Use viewport sized intermediate rendertargets so that pixels outside the viewport never leak into post-processing. Added viewport multiplier mode to renderpath definition. Closes #265. 11 년 전
RenderSurface.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Renderer.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 년 전
Renderer.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 년 전
Shader.cpp 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 년 전
Shader.h 8463393377 Initial resource background loading API and implementation. Background loading-capable implementation for textures (load image in background thread, upload image to GPU in main thread), other resources todo. 11 년 전
ShaderPrecache.cpp e8fdf7a7d8 Fix DrawableProxy2D check for large indices: vertex count needs to be over 0xffff. Do not attempt to precache instanced or shadowed pointlight shaders on OpenGL ES. 11 년 전
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 년 전
ShaderProgram.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
ShaderVariation.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Skeleton.cpp e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 년 전
Skeleton.h e55f92d5e2 Allow to set Skeleton's root bone index programmatically. 11 년 전
Skybox.cpp cb819a5a6f Remove class name and variant type from attribute macros. 11 년 전
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
StaticModel.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
StaticModel.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
StaticModelGroup.cpp 13d3f1c8ac Add attribute trait, treat ref attribute same with attribute. 11 년 전
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 년 전
Technique.cpp 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 년 전
Technique.h 943a2c348b Added mechanism to limit material techniques on desktop hardware. Closes #516. 11 년 전
Terrain.cpp c1ea1f9e06 Move attribute name as first parameter in ATTRIBUTE macro, same as other attribute macros. 11 년 전
Terrain.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전
TerrainPatch.cpp 9102936b70 Disable debug visualization of terrain patch bounding boxes, as it slows down the editor and does not have much visual usability. 11 년 전
TerrainPatch.h 9102936b70 Disable debug visualization of terrain patch bounding boxes, as it slows down the editor and does not have much visual usability. 11 년 전
Texture.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Texture2D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
Texture3D.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
TextureCube.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
VertexBuffer.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
VertexDeclaration.h 46285baf97 Refactor build scripts to group Urho3D specific build option. 11 년 전
View.cpp 8c8f18a961 Allow a material to refer to any texture unit. Optimize setting batch's material renderstate by only looping through the used texture units. Note: the material editor in the editor does not support the extra units yet. 11 년 전
View.h a5049d423f Avoid looping through geometries just before render just to find out their geometry update type. Removed the now unnecessary shadowGeometries_ vector. Thanks to OvermindDL1 for bringing this to attention. 11 년 전
Viewport.cpp 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 년 전
Viewport.h 833f84b346 Allocate the View object permanently for each viewport, so that rendering stats and visible geometries etc. can be reliably accessed from a particular viewport's View after rendering each frame. 11 년 전
Zone.cpp ae33830dd2 rename DRAWABLE_PROXYGEOMETRY DRAWABLE_RENDERER2D 11 년 전
Zone.h 7e46f0c862 Add MIXED_ACCESSOR_ATTRIBUTE. 11 년 전