Lasse Öörni b1def74270 Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248. 12 lat temu
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CMakeLists.txt 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
CollisionShape.cpp 973b353a08 Safeguard CollisionShape against empty models to prevent Bullet asserts. 12 lat temu
CollisionShape.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Constraint.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Constraint.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
PhysicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
PhysicsUtils.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
PhysicsWorld.cpp b1def74270 Fix PhysicsWorld::GetRigidBodies() not taking collision layer mask into account. Closes #248. 12 lat temu
PhysicsWorld.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
RigidBody.cpp 6dd168db5d Bullet rigidbody's inertia tensor does not depend on position, so no need to recalculate it if rigidbody position only is forced to a new value. 12 lat temu
RigidBody.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu