aster2013 97eab8ecf5 Update Lua API, convert SharePtr to raw pointer. 12 лет назад
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Audio 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Container 5bc98f68d3 Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed. 12 лет назад
Core 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Engine 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Graphics 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 лет назад
IO 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Input db713bdba2 Avoid string allocations during View::Define() and Renderer::GetShader(). 12 лет назад
LuaScript 97eab8ecf5 Update Lua API, convert SharePtr to raw pointer. 12 лет назад
Math 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Navigation 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Network 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Physics 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Resource 3237ab3f85 Fixed image bilinear resampling. 12 лет назад
Scene 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Script 381e9a04c3 Merge branch 'shader-refactor' 12 лет назад
UI 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 лет назад
CMakeLists.txt 46440b55fc Do not use the sh variant of getting the git revision on MSVC, even if sh is in path, as MSVC uses cmd internally. 12 лет назад
Precompiled.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Precompiled.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Revision.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Revision.h 6d5ddc23e0 Bump the copyright for 2014. 12 лет назад
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 лет назад
Urho3D.pc.in 48eb0497df Rename var name from <package>_INCLUDE_DIR to <package>_INCLUDE_DIRS. 12 лет назад