Lasse Öörni 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. há 12 anos atrás
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Direct3D9 af9905a891 Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps. há 12 anos atrás
OpenGL af9905a891 Fixed the check to reset Texture's requested levels when loading uncompressed. Fixes uncompressed images always having mipmaps. há 12 anos atrás
AnimatedModel.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Animation.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Animation.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
AnimationState.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Batch.cpp 4d6b9c2061 Prevent division by zero. há 12 anos atrás
Batch.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. há 12 anos atrás
Camera.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Camera.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
DebugRenderer.cpp 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. há 12 anos atrás
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. há 12 anos atrás
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Drawable.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Drawable.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
Light.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Material.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Material.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Model.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Octree.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Octree.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
RenderPath.cpp ea334e4393 Merge branch 'master' into shader-refactor há 12 anos atrás
RenderPath.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. há 12 anos atrás
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Renderer.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. há 12 anos atrás
Renderer.h dc5f4a1834 Merge branch 'master' into shader-refactor há 12 anos atrás
Shader.cpp 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. há 12 anos atrás
Shader.h 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. há 12 anos atrás
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
StaticModel.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Technique.cpp ea334e4393 Merge branch 'master' into shader-refactor há 12 anos atrás
Technique.h ea334e4393 Merge branch 'master' into shader-refactor há 12 anos atrás
Terrain.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. há 12 anos atrás
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Texture.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
View.cpp 45003707c0 Fixed substituteRenderTarget_ possibly being uninitialized. há 12 anos atrás
View.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. há 12 anos atrás
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. há 12 anos atrás
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. há 12 anos atrás
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. há 12 anos atrás