Lasse Öörni 9d0eb0ffae If a rigid body is kinematic, set it to never deactivate itself. 12 年之前
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Audio 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前
Container e408d1b614 Fix GCC 4.8 undefined behavior warnings. 12 年之前
Core b5836237e9 Remove dependency on Lua when LuaJIT is enabled. 12 年之前
Engine 48a53a61e9 Fix endless loop if trying to print a log message causes more messages to be logged. Closes #14. 12 年之前
Graphics c097d8f122 Fix OpenGL texture partial update. 12 年之前
IO c6a6f71aa3 Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB. 12 年之前
Input 04bf45e463 Added support for SDL_DROPFILE event. Input system sends event with filename only, and UI subsystem interprets that to include the element that was dropped onto. The UI variant of the event is only posted when the OS mouse cursor is visible (such as in the editor.) 12 年之前
Math 372fbed88d Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice. 12 年之前
Navigation fc1c2e6f13 Initial Navigation sample. 12 年之前
Network a9f13ebdfe Added LuaScriptInstance subscribe to specific sender's event. 12 年之前
Physics 9d0eb0ffae If a rigid body is kinematic, set it to never deactivate itself. 12 年之前
Resource 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 年之前
Scene 36eb726d36 Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them. 12 年之前
Script c6a6f71aa3 Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB. 12 年之前
UI 9b037e938d Mono font rendering fix from Aster Jian's font branch. 12 年之前
CMakeLists.txt 633a7f4804 Renamed IOS and Mac OS X framework macros. 12 年之前
Revision.cpp e6b690a9dc Replace svnversion with git tool to generate library revision number." 12 年之前
Revision.h 02512cecf9 In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'. 12 年之前
Urho3D.h.in 09ba853aba Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error. 12 年之前