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Audio
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |
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Container
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e408d1b614
Fix GCC 4.8 undefined behavior warnings.
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12 年之前 |
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Core
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b5836237e9
Remove dependency on Lua when LuaJIT is enabled.
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12 年之前 |
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Engine
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48a53a61e9
Fix endless loop if trying to print a log message causes more messages to be logged. Closes #14.
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12 年之前 |
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Graphics
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c097d8f122
Fix OpenGL texture partial update.
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12 年之前 |
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IO
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c6a6f71aa3
Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB.
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12 年之前 |
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Input
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04bf45e463
Added support for SDL_DROPFILE event. Input system sends event with filename only, and UI subsystem interprets that to include the element that was dropped onto. The UI variant of the event is only posted when the OS mouse cursor is visible (such as in the editor.)
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12 年之前 |
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Math
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372fbed88d
Normalize resource names in SanitateResourceName() if they also contain a registered resource dir name, ie. Data/Scripts/NinjaSnowWar.as becomes Scripts/NinjaSnowWar.as. This fixes script file possibly getting loaded twice.
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12 年之前 |
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Navigation
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fc1c2e6f13
Initial Navigation sample.
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12 年之前 |
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Network
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a9f13ebdfe
Added LuaScriptInstance subscribe to specific sender's event.
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12 年之前 |
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Physics
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9d0eb0ffae
If a rigid body is kinematic, set it to never deactivate itself.
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12 年之前 |
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Resource
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36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
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12 年之前 |
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Scene
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36eb726d36
Add the concept of base class type to Object to simplify determining if a ScriptInstance's handle variable is a Node, Component or Resource. Serialize script's resource handles as ResourceRef attributes and allow editing them.
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12 年之前 |
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Script
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c6a6f71aa3
Finalize LZ4 support. Do not repeatedly allocate compressed data buffer. Do not store global blocksize into the package file header. Increased Android read buffer to 32KB.
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12 年之前 |
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UI
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9b037e938d
Mono font rendering fix from Aster Jian's font branch.
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12 年之前 |
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CMakeLists.txt
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633a7f4804
Renamed IOS and Mac OS X framework macros.
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12 年之前 |
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Revision.cpp
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e6b690a9dc
Replace svnversion with git tool to generate library revision number."
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12 年之前 |
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Revision.h
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02512cecf9
In order to move the out-of-source 'build' directory back to Urho3D project root directory, all the source codes sub-directories are now moved down one level to a new directory under project root called 'Source'.
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12 年之前 |
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Urho3D.h.in
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09ba853aba
Keep CMakeCache.txt in between build script invocation to speed things up. Correct typo error.
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12 年之前 |