Audio.cpp 7.7 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Audio.h"
  24. #include "Context.h"
  25. #include "CoreEvents.h"
  26. #include "Log.h"
  27. #include "Mutex.h"
  28. #include "ProcessUtils.h"
  29. #include "Profiler.h"
  30. #include "Sound.h"
  31. #include "SoundListener.h"
  32. #include "SoundSource3D.h"
  33. #include <SDL.h>
  34. #include "DebugNew.h"
  35. namespace Urho3D
  36. {
  37. static const int MIN_BUFFERLENGTH = 20;
  38. static const int MIN_MIXRATE = 11025;
  39. static const int MAX_MIXRATE = 48000;
  40. static void SDLAudioCallback(void *userdata, Uint8 *stream, int len);
  41. OBJECTTYPESTATIC(Audio);
  42. Audio::Audio(Context* context) :
  43. Object(context),
  44. deviceID_(0),
  45. sampleSize_(0),
  46. playing_(false)
  47. {
  48. SubscribeToEvent(E_RENDERUPDATE, HANDLER(Audio, HandleRenderUpdate));
  49. for (unsigned i = 0; i < MAX_SOUND_TYPES; ++i)
  50. masterGain_[i] = 1.0f;
  51. }
  52. Audio::~Audio()
  53. {
  54. Release();
  55. }
  56. bool Audio::SetMode(int bufferLengthMSec, int mixRate, bool stereo, bool interpolation)
  57. {
  58. Release();
  59. bufferLengthMSec = Max(bufferLengthMSec, MIN_BUFFERLENGTH);
  60. mixRate = Clamp(mixRate, MIN_MIXRATE, MAX_MIXRATE);
  61. // Guarantee a fragment size that is low enough so that Vorbis decoding buffers do not wrap
  62. fragmentSize_ = NextPowerOfTwo(mixRate >> 6);
  63. SDL_AudioSpec desired;
  64. SDL_AudioSpec obtained;
  65. desired.freq = mixRate;
  66. desired.format = AUDIO_S16SYS;
  67. desired.channels = stereo ? 2 : 1;
  68. // For SDL, do not actually use the buffer length, but calculate a suitable power-of-two size from the mixrate
  69. if (desired.freq <= 11025)
  70. desired.samples = 512;
  71. else if (desired.freq <= 22050)
  72. desired.samples = 1024;
  73. else if (desired.freq <= 44100)
  74. desired.samples = 2048;
  75. else
  76. desired.samples = 4096;
  77. desired.callback = SDLAudioCallback;
  78. desired.userdata = this;
  79. {
  80. MutexLock lock(GetStaticMutex());
  81. deviceID_ = SDL_OpenAudioDevice(0, SDL_FALSE, &desired, &obtained, SDL_AUDIO_ALLOW_ANY_CHANGE);
  82. if (!deviceID_)
  83. {
  84. LOGERROR("Could not initialize audio output");
  85. return false;
  86. }
  87. if (obtained.format != AUDIO_S16SYS && obtained.format != AUDIO_S16LSB && obtained.format != AUDIO_S16MSB)
  88. {
  89. LOGERROR("Could not initialize audio output, 16-bit buffer format not supported");
  90. SDL_CloseAudioDevice(deviceID_);
  91. deviceID_ = 0;
  92. return false;
  93. }
  94. }
  95. stereo_ = obtained.channels == 2;
  96. sampleSize_ = stereo_ ? sizeof(int) : sizeof(short);
  97. fragmentSize_ = obtained.samples;
  98. mixRate_ = mixRate;
  99. interpolation_ = interpolation;
  100. clipBuffer_ = new int[stereo ? fragmentSize_ << 1 : fragmentSize_];
  101. LOGINFO("Set audio mode " + String(mixRate_) + " Hz " + (stereo_ ? "stereo" : "mono") + " " +
  102. (interpolation_ ? "interpolated" : ""));
  103. return Play();
  104. }
  105. void Audio::Update(float timeStep)
  106. {
  107. PROFILE(UpdateAudio);
  108. // Update in reverse order, because sound sources might remove themselves
  109. for (unsigned i = soundSources_.Size() - 1; i < soundSources_.Size(); --i)
  110. soundSources_[i]->Update(timeStep);
  111. }
  112. bool Audio::Play()
  113. {
  114. if (playing_)
  115. return true;
  116. if (!deviceID_)
  117. {
  118. LOGERROR("No audio mode set, can not start playback");
  119. return false;
  120. }
  121. SDL_PauseAudioDevice(deviceID_, 0);
  122. playing_ = true;
  123. return true;
  124. }
  125. void Audio::Stop()
  126. {
  127. playing_ = false;
  128. }
  129. void Audio::SetMasterGain(SoundType type, float gain)
  130. {
  131. if (type >= MAX_SOUND_TYPES)
  132. return;
  133. masterGain_[type] = Clamp(gain, 0.0f, 1.0f);
  134. }
  135. void Audio::SetListener(SoundListener* listener)
  136. {
  137. listener_ = listener;
  138. }
  139. void Audio::StopSound(Sound* soundClip)
  140. {
  141. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  142. {
  143. if ((*i)->GetSound() == soundClip)
  144. (*i)->Stop();
  145. }
  146. }
  147. float Audio::GetMasterGain(SoundType type) const
  148. {
  149. if (type >= MAX_SOUND_TYPES)
  150. return 0.0f;
  151. return masterGain_[type];
  152. }
  153. SoundListener* Audio::GetListener() const
  154. {
  155. return listener_;
  156. }
  157. void Audio::AddSoundSource(SoundSource* channel)
  158. {
  159. MutexLock lock(audioMutex_);
  160. soundSources_.Push(channel);
  161. }
  162. void Audio::RemoveSoundSource(SoundSource* channel)
  163. {
  164. PODVector<SoundSource*>::Iterator i = soundSources_.Find(channel);
  165. if (i != soundSources_.End())
  166. {
  167. MutexLock lock(audioMutex_);
  168. soundSources_.Erase(i);
  169. }
  170. }
  171. void SDLAudioCallback(void *userdata, Uint8* stream, int len)
  172. {
  173. Audio* audio = static_cast<Audio*>(userdata);
  174. {
  175. MutexLock Lock(audio->GetMutex());
  176. audio->MixOutput(stream, len / audio->GetSampleSize());
  177. }
  178. }
  179. void Audio::MixOutput(void *dest, unsigned samples)
  180. {
  181. if (!playing_ || !clipBuffer_)
  182. {
  183. memset(dest, 0, samples * sampleSize_);
  184. return;
  185. }
  186. while (samples)
  187. {
  188. // If sample count exceeds the fragment (clip buffer) size, split the work
  189. unsigned workSamples = Min((int)samples, (int)fragmentSize_);
  190. unsigned clipSamples = workSamples;
  191. if (stereo_)
  192. clipSamples <<= 1;
  193. // Clear clip buffer
  194. int* clipPtr = clipBuffer_.Get();
  195. memset(clipPtr, 0, clipSamples * sizeof(int));
  196. // Mix samples to clip buffer
  197. for (PODVector<SoundSource*>::Iterator i = soundSources_.Begin(); i != soundSources_.End(); ++i)
  198. (*i)->Mix(clipPtr, workSamples, mixRate_, stereo_, interpolation_);
  199. // Copy output from clip buffer to destination
  200. short* destPtr = (short*)dest;
  201. while (clipSamples--)
  202. *destPtr++ = Clamp(*clipPtr++, -32768, 32767);
  203. samples -= workSamples;
  204. ((unsigned char*&)destPtr) += sampleSize_ * workSamples;
  205. }
  206. }
  207. void Audio::HandleRenderUpdate(StringHash eventType, VariantMap& eventData)
  208. {
  209. using namespace RenderUpdate;
  210. Update(eventData[P_TIMESTEP].GetFloat());
  211. }
  212. void Audio::Release()
  213. {
  214. Stop();
  215. if (deviceID_)
  216. {
  217. MutexLock lock(GetStaticMutex());
  218. SDL_CloseAudioDevice(deviceID_);
  219. deviceID_ = 0;
  220. clipBuffer_.Reset();
  221. }
  222. }
  223. void RegisterAudioLibrary(Context* context)
  224. {
  225. Sound::RegisterObject(context);
  226. SoundSource::RegisterObject(context);
  227. SoundSource3D::RegisterObject(context);
  228. SoundListener::RegisterObject(context);
  229. }
  230. }