Window.cpp 13 KB

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  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "Context.h"
  24. #include "Cursor.h"
  25. #include "InputEvents.h"
  26. #include "UI.h"
  27. #include "UIEvents.h"
  28. #include "Window.h"
  29. #include "DebugNew.h"
  30. namespace Urho3D
  31. {
  32. static const int DEFAULT_RESIZE_BORDER = 4;
  33. extern const char* UI_CATEGORY;
  34. Window::Window(Context* context) :
  35. BorderImage(context),
  36. movable_(false),
  37. resizable_(false),
  38. fixedWidthResizing_(false),
  39. fixedHeightResizing_(false),
  40. resizeBorder_(DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER),
  41. dragMode_(DRAG_NONE),
  42. modal_(false),
  43. modalShadeColor_(Color::TRANSPARENT),
  44. modalFrameColor_(Color::TRANSPARENT),
  45. modalFrameSize_(IntVector2::ZERO)
  46. {
  47. bringToFront_ = true;
  48. clipChildren_ = true;
  49. enabled_ = true;
  50. }
  51. Window::~Window()
  52. {
  53. }
  54. void Window::RegisterObject(Context* context)
  55. {
  56. context->RegisterFactory<Window>(UI_CATEGORY);
  57. COPY_BASE_ATTRIBUTES(Window, BorderImage);
  58. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Window, "Bring To Front", true);
  59. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Window, "Clip Children", true);
  60. UPDATE_ATTRIBUTE_DEFAULT_VALUE(Window, "Is Enabled", true);
  61. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTRECT, "Resize Border", GetResizeBorder, SetResizeBorder, IntRect, IntRect(DEFAULT_RESIZE_BORDER, \
  62. DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER, DEFAULT_RESIZE_BORDER), AM_FILE);
  63. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Movable", IsMovable, SetMovable, bool, false, AM_FILE);
  64. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Resizable", IsResizable, SetResizable, bool, false, AM_FILE);
  65. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Fixed Width Resizing", GetFixedWidthResizing, SetFixedWidthResizing, bool, false, AM_FILE);
  66. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Fixed Height Resizing", GetFixedHeightResizing, SetFixedHeightResizing, bool, false, AM_FILE);
  67. ACCESSOR_ATTRIBUTE(Window, VAR_BOOL, "Is Modal", IsModal, SetModal, bool, false, AM_FILE);
  68. REF_ACCESSOR_ATTRIBUTE(Window, VAR_COLOR, "Modal Shade Color", GetModalShadeColor, SetModalShadeColor, Color, Color::TRANSPARENT, AM_FILE);
  69. REF_ACCESSOR_ATTRIBUTE(Window, VAR_COLOR, "Modal Frame Color", GetModalFrameColor, SetModalFrameColor, Color, Color::TRANSPARENT, AM_FILE);
  70. REF_ACCESSOR_ATTRIBUTE(Window, VAR_INTVECTOR2, "Modal Frame Size", GetModalFrameSize, SetModalFrameSize, IntVector2, IntVector2::ZERO, AM_FILE);
  71. }
  72. void Window::GetBatches(PODVector<UIBatch>& batches, PODVector<float>& vertexData, const IntRect& currentScissor)
  73. {
  74. if (modal_)
  75. {
  76. // Modal shade
  77. if (modalShadeColor_ != Color::TRANSPARENT)
  78. {
  79. UIElement* rootElement = GetRoot();
  80. const IntVector2& rootSize = rootElement->GetSize();
  81. UIBatch batch(rootElement, BLEND_ALPHA, IntRect(0, 0, rootSize.x_, rootSize.y_), 0, &vertexData);
  82. batch.AddQuad(0, 0, rootSize.x_, rootSize.y_, 0, 0, 0, 0, modalShadeColor_);
  83. UIBatch::AddOrMerge(batch, batches);
  84. }
  85. // Modal frame
  86. if (modalFrameColor_ != Color::TRANSPARENT && modalFrameSize_ != IntVector2::ZERO)
  87. {
  88. UIBatch batch(this, BLEND_ALPHA, currentScissor, 0, &vertexData);
  89. int x = GetIndentWidth();
  90. IntVector2 size = GetSize();
  91. size.x_ -= x;
  92. batch.AddQuad(x - modalFrameSize_.x_, -modalFrameSize_.y_, size.x_ + 2 * modalFrameSize_.x_, size.y_ + 2 * modalFrameSize_.y_, 0, 0, 0, 0, modalFrameColor_);
  93. UIBatch::AddOrMerge(batch, batches);
  94. }
  95. }
  96. BorderImage::GetBatches(batches, vertexData, currentScissor);
  97. }
  98. void Window::OnHover(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  99. {
  100. if (dragMode_ == DRAG_NONE)
  101. {
  102. WindowDragMode mode = GetDragMode(position);
  103. SetCursorShape(mode, cursor);
  104. }
  105. else
  106. SetCursorShape(dragMode_, cursor);
  107. }
  108. void Window::OnDragBegin(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  109. {
  110. if (buttons != MOUSEB_LEFT || !CheckAlignment())
  111. {
  112. dragMode_ = DRAG_NONE;
  113. return;
  114. }
  115. dragBeginCursor_ = screenPosition;
  116. dragBeginPosition_ = GetPosition();
  117. dragBeginSize_ = GetSize();
  118. dragMode_ = GetDragMode(position);
  119. SetCursorShape(dragMode_, cursor);
  120. }
  121. void Window::OnDragMove(const IntVector2& position, const IntVector2& screenPosition, int buttons, int qualifiers, Cursor* cursor)
  122. {
  123. if (dragMode_ == DRAG_NONE)
  124. return;
  125. IntVector2 delta = screenPosition - dragBeginCursor_;
  126. IntVector2 dragSize;
  127. const IntVector2& position_ = GetPosition();
  128. const IntVector2& size_ = GetSize();
  129. const IntVector2& minSize_ = GetMinSize();
  130. const IntVector2& maxSize_ = GetMaxSize();
  131. switch (dragMode_)
  132. {
  133. case DRAG_MOVE:
  134. SetPosition(dragBeginPosition_ + delta);
  135. break;
  136. case DRAG_RESIZE_TOPLEFT:
  137. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)),
  138. Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  139. dragSize = dragBeginSize_ - delta;
  140. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  141. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  142. break;
  143. case DRAG_RESIZE_TOP:
  144. SetPosition(dragBeginPosition_.x_, Clamp(dragBeginPosition_.y_ + delta.y_, position_.y_ - (maxSize_.y_ - size_.y_), position_.y_ + (size_.y_ - minSize_.y_)));
  145. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ - delta.y_);
  146. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  147. break;
  148. case DRAG_RESIZE_TOPRIGHT:
  149. SetPosition(dragBeginPosition_.x_, dragBeginPosition_.y_ + delta.y_);
  150. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_ - delta.y_);
  151. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  152. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  153. break;
  154. case DRAG_RESIZE_RIGHT:
  155. dragSize = IntVector2(dragBeginSize_.x_ + delta.x_, dragBeginSize_.y_);
  156. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  157. break;
  158. case DRAG_RESIZE_BOTTOMRIGHT:
  159. dragSize = dragBeginSize_ + delta;
  160. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  161. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  162. break;
  163. case DRAG_RESIZE_BOTTOM:
  164. dragSize = IntVector2(dragBeginSize_.x_, dragBeginSize_.y_ + delta.y_);
  165. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  166. break;
  167. case DRAG_RESIZE_BOTTOMLEFT:
  168. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  169. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_ + delta.y_);
  170. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  171. fixedHeightResizing_ ? SetFixedHeight(dragSize.y_) : SetHeight(dragSize.y_);
  172. break;
  173. case DRAG_RESIZE_LEFT:
  174. SetPosition(Clamp(dragBeginPosition_.x_ + delta.x_, position_.x_ - (maxSize_.x_ - size_.x_), position_.x_ + (size_.x_ - minSize_.x_)), dragBeginPosition_.y_);
  175. dragSize = IntVector2(dragBeginSize_.x_ - delta.x_, dragBeginSize_.y_);
  176. fixedWidthResizing_ ? SetFixedWidth(dragSize.x_) : SetWidth(dragSize.x_);
  177. break;
  178. default:
  179. break;
  180. }
  181. ValidatePosition();
  182. SetCursorShape(dragMode_, cursor);
  183. }
  184. void Window::OnDragEnd(const IntVector2& position, const IntVector2& screenPosition, Cursor* cursor)
  185. {
  186. dragMode_ = DRAG_NONE;
  187. }
  188. void Window::SetMovable(bool enable)
  189. {
  190. movable_ = enable;
  191. }
  192. void Window::SetResizable(bool enable)
  193. {
  194. resizable_ = enable;
  195. }
  196. void Window::SetFixedWidthResizing(bool enable)
  197. {
  198. fixedWidthResizing_ = enable;
  199. }
  200. void Window::SetFixedHeightResizing(bool enable)
  201. {
  202. fixedHeightResizing_ = enable;
  203. }
  204. void Window::SetResizeBorder(const IntRect& rect)
  205. {
  206. resizeBorder_.left_ = Max(rect.left_, 0);
  207. resizeBorder_.top_ = Max(rect.top_, 0);
  208. resizeBorder_.right_ = Max(rect.right_, 0);
  209. resizeBorder_.bottom_ = Max(rect.bottom_, 0);
  210. }
  211. void Window::SetModal(bool modal)
  212. {
  213. // UI may be null at shutdown if for example a script was holding a reference to this window
  214. UI* ui = GetSubsystem<UI>();
  215. if (!ui)
  216. return;
  217. if (ui->SetModalElement(this, modal))
  218. {
  219. modal_ = modal;
  220. using namespace ModalChanged;
  221. VariantMap eventData;
  222. eventData[P_ELEMENT] = (void*)this;
  223. eventData[P_MODAL] = modal;
  224. SendEvent(E_MODALCHANGED, eventData);
  225. }
  226. }
  227. void Window::SetModalShadeColor(const Color& color)
  228. {
  229. modalShadeColor_ = color;
  230. }
  231. void Window::SetModalFrameColor(const Color& color)
  232. {
  233. modalFrameColor_ = color;
  234. }
  235. void Window::SetModalFrameSize(const IntVector2& size)
  236. {
  237. modalFrameSize_ = size;
  238. }
  239. WindowDragMode Window::GetDragMode(const IntVector2& position) const
  240. {
  241. WindowDragMode mode = DRAG_NONE;
  242. // Top row
  243. if (position.y_ < resizeBorder_.top_)
  244. {
  245. if (movable_)
  246. mode = DRAG_MOVE;
  247. if (resizable_)
  248. {
  249. mode = DRAG_RESIZE_TOP;
  250. if (position.x_ < resizeBorder_.left_)
  251. mode = DRAG_RESIZE_TOPLEFT;
  252. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  253. mode = DRAG_RESIZE_TOPRIGHT;
  254. }
  255. }
  256. // Bottom row
  257. else if (position.y_ >= GetHeight() - resizeBorder_.bottom_)
  258. {
  259. if (movable_)
  260. mode = DRAG_MOVE;
  261. if (resizable_)
  262. {
  263. mode = DRAG_RESIZE_BOTTOM;
  264. if (position.x_ < resizeBorder_.left_)
  265. mode = DRAG_RESIZE_BOTTOMLEFT;
  266. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  267. mode = DRAG_RESIZE_BOTTOMRIGHT;
  268. }
  269. }
  270. // Middle
  271. else
  272. {
  273. if (movable_)
  274. mode = DRAG_MOVE;
  275. if (resizable_)
  276. {
  277. if (position.x_ < resizeBorder_.left_)
  278. mode = DRAG_RESIZE_LEFT;
  279. if (position.x_ >= GetWidth() - resizeBorder_.right_)
  280. mode = DRAG_RESIZE_RIGHT;
  281. }
  282. }
  283. return mode;
  284. }
  285. void Window::SetCursorShape(WindowDragMode mode, Cursor* cursor) const
  286. {
  287. CursorShape shape = CS_NORMAL;
  288. switch (mode)
  289. {
  290. case DRAG_RESIZE_TOP:
  291. case DRAG_RESIZE_BOTTOM:
  292. shape = CS_RESIZEVERTICAL;
  293. break;
  294. case DRAG_RESIZE_LEFT:
  295. case DRAG_RESIZE_RIGHT:
  296. shape = CS_RESIZEHORIZONTAL;
  297. break;
  298. case DRAG_RESIZE_TOPRIGHT:
  299. case DRAG_RESIZE_BOTTOMLEFT:
  300. shape = CS_RESIZEDIAGONAL_TOPRIGHT;
  301. break;
  302. case DRAG_RESIZE_TOPLEFT:
  303. case DRAG_RESIZE_BOTTOMRIGHT:
  304. shape = CS_RESIZEDIAGONAL_TOPLEFT;
  305. break;
  306. default:
  307. break;
  308. }
  309. if (cursor)
  310. cursor->SetShape(shape);
  311. }
  312. void Window::ValidatePosition()
  313. {
  314. // Check that window does not go more than halfway outside its parent in either dimension
  315. if (!parent_)
  316. return;
  317. const IntVector2& parentSize = parent_->GetSize();
  318. IntVector2 position = GetPosition();
  319. IntVector2 halfSize = GetSize() / 2;
  320. position.x_ = Clamp(position.x_, -halfSize.x_, parentSize.x_ - halfSize.x_);
  321. position.y_ = Clamp(position.y_, -halfSize.y_, parentSize.y_ - halfSize.y_);
  322. SetPosition(position);
  323. }
  324. bool Window::CheckAlignment() const
  325. {
  326. // Only top left-alignment is supported for move and resize
  327. if (GetHorizontalAlignment() == HA_LEFT && GetVerticalAlignment() == VA_TOP)
  328. return true;
  329. else
  330. return false;
  331. }
  332. }