Lisandro Bruzzo 3f830d4f20 Update Vegetation.hlsl 8 年 前
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Materials 05a8b79fd2 Rename "Bin" subdir to "bin". 11 年 前
RenderPaths de18c72ce7 Cleanup unused code from Renderer. Add "persistent" flag to readable depth buffers in the HWDepth deferred renderpaths. This is required to fix a D3D11 bug leading to garbled display with multiple rendertexture views that use readable depth. Closes #2082. 8 年 前
Shaders 3f830d4f20 Update Vegetation.hlsl 8 年 前
Techniques 18d5ce2fed Remove unnecessary VS defines from PBR techniques. 8 年 前
Textures f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 年 前