Lasse Öörni f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 anni fa
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LUTIdentity.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
LUTIdentity.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
Ramp.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
Ramp.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
RampExtreme.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
RampExtreme.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
RampWide.png 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
RampWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
Spot.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 anni fa
Spot.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa
SpotWide.png f4b5ead164 On D3D11 & OpenGL3, convert luminance & luminance-alpha textures to RGBA on upload. Revert RampGenerator & Spot/SpotWide texture changes to use RGB format. Closes #718. 10 anni fa
SpotWide.xml 05a8b79fd2 Rename "Bin" subdir to "bin". 11 anni fa