ScriptAPI.cpp 13 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280
  1. //
  2. // Copyright (c) 2008-2013 the Urho3D project.
  3. //
  4. // Permission is hereby granted, free of charge, to any person obtaining a copy
  5. // of this software and associated documentation files (the "Software"), to deal
  6. // in the Software without restriction, including without limitation the rights
  7. // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
  8. // copies of the Software, and to permit persons to whom the Software is
  9. // furnished to do so, subject to the following conditions:
  10. //
  11. // The above copyright notice and this permission notice shall be included in
  12. // all copies or substantial portions of the Software.
  13. //
  14. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
  15. // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
  16. // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
  17. // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
  18. // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
  19. // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
  20. // THE SOFTWARE.
  21. //
  22. #include "Precompiled.h"
  23. #include "APITemplates.h"
  24. #include "ResourceCache.h"
  25. #include "ScriptAPI.h"
  26. #include "ScriptFile.h"
  27. namespace Urho3D
  28. {
  29. static bool ScriptFileExecute(const String& declaration, CScriptArray* srcParams, ScriptFile* ptr)
  30. {
  31. if (!srcParams)
  32. return false;
  33. unsigned numParams = srcParams->GetSize();
  34. VariantVector destParams(numParams);
  35. for (unsigned i = 0; i < numParams; ++i)
  36. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  37. return ptr->Execute(declaration, destParams);
  38. }
  39. static asIScriptObject* NodeCreateScriptObjectWithFile(ScriptFile* file, const String& className, CreateMode mode, Node* ptr)
  40. {
  41. if (!file)
  42. return 0;
  43. // Try first to reuse an existing, empty ScriptInstance
  44. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  45. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  46. {
  47. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  48. {
  49. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  50. asIScriptObject* object = instance->GetScriptObject();
  51. if (!object)
  52. {
  53. instance->CreateObject(file, className);
  54. return instance->GetScriptObject();
  55. }
  56. }
  57. }
  58. // Then create a new component if not found
  59. ScriptInstance* instance = ptr->CreateComponent<ScriptInstance>(mode);
  60. instance->CreateObject(file, className);
  61. return instance->GetScriptObject();
  62. }
  63. static void RegisterScriptFile(asIScriptEngine* engine)
  64. {
  65. RegisterResource<ScriptFile>(engine, "ScriptFile");
  66. engine->RegisterObjectMethod("ScriptFile", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptFileExecute), asCALL_CDECL_OBJLAST);
  67. engine->RegisterObjectMethod("ScriptFile", "bool get_compiled() const", asMETHOD(ScriptFile, IsCompiled), asCALL_THISCALL);
  68. engine->RegisterGlobalFunction("ScriptFile@+ get_scriptFile()", asFUNCTION(GetScriptContextFile), asCALL_CDECL);
  69. }
  70. static asIScriptObject* NodeCreateScriptObject(const String& scriptFileName, const String& className, CreateMode mode, Node* ptr)
  71. {
  72. ResourceCache* cache = GetScriptContext()->GetSubsystem<ResourceCache>();
  73. return NodeCreateScriptObjectWithFile(cache->GetResource<ScriptFile>(scriptFileName), className, mode, ptr);
  74. }
  75. asIScriptObject* NodeGetScriptObject(Node* ptr)
  76. {
  77. // Get the first available ScriptInstance with an object
  78. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  79. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  80. {
  81. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  82. {
  83. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  84. asIScriptObject* object = instance->GetScriptObject();
  85. if (object)
  86. return object;
  87. }
  88. }
  89. return 0;
  90. }
  91. asIScriptObject* NodeGetNamedScriptObject(const String& className, Node* ptr)
  92. {
  93. const Vector<SharedPtr<Component> >& components = ptr->GetComponents();
  94. for (Vector<SharedPtr<Component> >::ConstIterator i = components.Begin(); i != components.End(); ++i)
  95. {
  96. if ((*i)->GetType() == ScriptInstance::GetTypeStatic())
  97. {
  98. ScriptInstance* instance = static_cast<ScriptInstance*>(i->Get());
  99. if (instance->GetClassName() == className)
  100. {
  101. asIScriptObject* object = instance->GetScriptObject();
  102. if (object)
  103. return object;
  104. }
  105. }
  106. }
  107. return 0;
  108. }
  109. static bool ScriptInstanceExecute(const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  110. {
  111. if (!srcParams)
  112. return false;
  113. unsigned numParams = srcParams->GetSize();
  114. VariantVector destParams;
  115. destParams.Resize(numParams);
  116. for (unsigned i = 0; i < numParams; ++i)
  117. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  118. return ptr->Execute(declaration, destParams);
  119. }
  120. static bool ScriptInstanceExecuteNoParams(const String& declaration, ScriptInstance* ptr)
  121. {
  122. return ptr->Execute(declaration);
  123. }
  124. static void ScriptInstanceDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams, ScriptInstance* ptr)
  125. {
  126. if (!srcParams)
  127. return;
  128. unsigned numParams = srcParams->GetSize();
  129. VariantVector destParams;
  130. destParams.Resize(numParams);
  131. for (unsigned i = 0; i < numParams; ++i)
  132. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  133. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  134. }
  135. static void ScriptInstanceDelayedExecuteNoParams(float delay, bool repeat, const String& declaration, ScriptInstance* ptr)
  136. {
  137. ptr->DelayedExecute(delay, repeat, declaration);
  138. }
  139. static ScriptInstance* GetSelf()
  140. {
  141. return GetScriptContextInstance();
  142. }
  143. static void SelfDelayedExecute(float delay, bool repeat, const String& declaration, CScriptArray* srcParams)
  144. {
  145. ScriptInstance* ptr = GetScriptContextInstance();
  146. if (!ptr || !srcParams)
  147. return;
  148. unsigned numParams = srcParams->GetSize();
  149. VariantVector destParams;
  150. destParams.Resize(numParams);
  151. for (unsigned i = 0; i < numParams; ++i)
  152. destParams[i] = *(static_cast<Variant*>(srcParams->At(i)));
  153. ptr->DelayedExecute(delay, repeat, declaration, destParams);
  154. }
  155. static void SelfMarkNetworkUpdate()
  156. {
  157. ScriptInstance* ptr = GetScriptContextInstance();
  158. if (ptr)
  159. ptr->MarkNetworkUpdate();
  160. }
  161. static void SelfDelayedExecuteNoParams(float delay, bool repeat, const String& declaration)
  162. {
  163. ScriptInstance* ptr = GetScriptContextInstance();
  164. if (ptr)
  165. ptr->DelayedExecute(delay, repeat, declaration);
  166. }
  167. static void SelfClearDelayedExecute(const String& declaration)
  168. {
  169. ScriptInstance* ptr = GetScriptContextInstance();
  170. if (ptr)
  171. ptr->ClearDelayedExecute(declaration);
  172. }
  173. static void SelfRemove()
  174. {
  175. ScriptInstance* ptr = GetScriptContextInstance();
  176. if (ptr)
  177. ptr->Remove();
  178. }
  179. static void RegisterScriptInstance(asIScriptEngine* engine)
  180. {
  181. engine->RegisterInterface("ScriptObject");
  182. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST);
  183. engine->RegisterObjectMethod("Node", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST);
  184. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  185. engine->RegisterObjectMethod("Node", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST);
  186. engine->RegisterObjectMethod("Node", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  187. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(ScriptFile@+, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObjectWithFile), asCALL_CDECL_OBJLAST);
  188. engine->RegisterObjectMethod("Scene", "ScriptObject@+ CreateScriptObject(const String&in, const String&in, CreateMode mode = REPLICATED)", asFUNCTION(NodeCreateScriptObject), asCALL_CDECL_OBJLAST);
  189. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  190. engine->RegisterObjectMethod("Scene", "ScriptObject@+ GetScriptObject(const String&in) const", asFUNCTION(NodeGetNamedScriptObject), asCALL_CDECL_OBJLAST);
  191. engine->RegisterObjectMethod("Scene", "ScriptObject@+ get_scriptObject() const", asFUNCTION(NodeGetScriptObject), asCALL_CDECL_OBJLAST);
  192. RegisterComponent<ScriptInstance>(engine, "ScriptInstance");
  193. engine->RegisterObjectMethod("ScriptInstance", "bool CreateObject(ScriptFile@+, const String&in)", asMETHODPR(ScriptInstance, CreateObject, (ScriptFile*, const String&), bool), asCALL_THISCALL);
  194. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceExecute), asCALL_CDECL_OBJLAST);
  195. engine->RegisterObjectMethod("ScriptInstance", "bool Execute(const String&in)", asFUNCTION(ScriptInstanceExecuteNoParams), asCALL_CDECL_OBJLAST);
  196. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in, const Array<Variant>@+)", asFUNCTION(ScriptInstanceDelayedExecute), asCALL_CDECL_OBJLAST);
  197. engine->RegisterObjectMethod("ScriptInstance", "void DelayedExecute(float, bool, const String&in)", asFUNCTION(ScriptInstanceDelayedExecuteNoParams), asCALL_CDECL_OBJLAST);
  198. engine->RegisterObjectMethod("ScriptInstance", "void ClearDelayedExecute(const String&in declaration = String())", asMETHOD(ScriptInstance, ClearDelayedExecute), asCALL_THISCALL);
  199. engine->RegisterObjectMethod("ScriptInstance", "void set_fixedUpdateFps(int)", asMETHOD(ScriptInstance, SetFixedUpdateFps), asCALL_THISCALL);
  200. engine->RegisterObjectMethod("ScriptInstance", "int get_fixedUpdateFps() const", asMETHOD(ScriptInstance, GetFixedUpdateFps), asCALL_THISCALL);
  201. engine->RegisterObjectMethod("ScriptInstance", "void set_scriptFile(ScriptFile@+)", asMETHOD(ScriptInstance, SetScriptFile), asCALL_THISCALL);
  202. engine->RegisterObjectMethod("ScriptInstance", "ScriptFile@+ get_scriptFile() const", asMETHOD(ScriptInstance, GetScriptFile), asCALL_THISCALL);
  203. engine->RegisterObjectMethod("ScriptInstance", "ScriptObject@+ get_object() const", asMETHOD(ScriptInstance, GetScriptObject), asCALL_THISCALL);
  204. engine->RegisterObjectMethod("ScriptInstance", "void set_className(const String&in)", asMETHOD(ScriptInstance, SetClassName), asCALL_THISCALL);
  205. engine->RegisterObjectMethod("ScriptInstance", "const String& get_className() const", asMETHOD(ScriptInstance, GetClassName), asCALL_THISCALL);
  206. engine->RegisterGlobalFunction("ScriptInstance@+ get_self()", asFUNCTION(GetSelf), asCALL_CDECL);
  207. // Register convenience functions for controlling self, similar to event sending
  208. engine->RegisterGlobalFunction("void MarkNetworkUpdate()", asFUNCTION(SelfMarkNetworkUpdate), asCALL_CDECL);
  209. engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in, const Array<Variant>@+)", asFUNCTION(SelfDelayedExecute), asCALL_CDECL);
  210. engine->RegisterGlobalFunction("void DelayedExecute(float, bool, const String&in)", asFUNCTION(SelfDelayedExecuteNoParams), asCALL_CDECL);
  211. engine->RegisterGlobalFunction("void ClearDelayedExecute(const String&in declaration = String())", asFUNCTION(SelfClearDelayedExecute), asCALL_CDECL);
  212. engine->RegisterGlobalFunction("void Remove()", asFUNCTION(SelfRemove), asCALL_CDECL);
  213. }
  214. static Script* GetScript()
  215. {
  216. return GetScriptContext()->GetSubsystem<Script>();
  217. }
  218. static void RegisterScript(asIScriptEngine* engine)
  219. {
  220. engine->RegisterEnum("DumpMode");
  221. engine->RegisterEnumValue("DumpMode", "DOXYGEN", DOXYGEN);
  222. engine->RegisterEnumValue("DumpMode", "C_HEADER", C_HEADER);
  223. RegisterObject<Script>(engine, "Script");
  224. engine->RegisterObjectMethod("Script", "bool Execute(const String&in)", asMETHOD(Script, Execute), asCALL_THISCALL);
  225. engine->RegisterObjectMethod("Script", "void DumpAPI(DumpMode mode = DOXYGEN)", asMETHOD(Script, DumpAPI), asCALL_THISCALL);
  226. engine->RegisterObjectMethod("Script", "void set_defaultScriptFile(ScriptFile@+)", asMETHOD(Script, SetDefaultScriptFile), asCALL_THISCALL);
  227. engine->RegisterObjectMethod("Script", "ScriptFile@+ get_defaultScriptFile() const", asMETHOD(Script, GetDefaultScriptFile), asCALL_THISCALL);
  228. engine->RegisterObjectMethod("Script", "void set_defaultScene(Scene@+)", asMETHOD(Script, SetDefaultScene), asCALL_THISCALL);
  229. engine->RegisterObjectMethod("Script", "Scene@+ get_defaultScene() const", asMETHOD(Script, GetDefaultScene), asCALL_THISCALL);
  230. engine->RegisterGlobalFunction("Script@+ get_script()", asFUNCTION(GetScript), asCALL_CDECL);
  231. }
  232. void RegisterScriptAPI(asIScriptEngine* engine)
  233. {
  234. RegisterScriptFile(engine);
  235. RegisterScriptInstance(engine);
  236. RegisterScript(engine);
  237. }
  238. }