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Audio
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ffe7a7699f
Minor enhancement on getting optional resources and error handling.
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12 years ago |
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Container
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5bc98f68d3
Exposed Texture2D::Load() to Lua. Added Detach() function to SharedPtr which will safely detach the pointer without destroying the object. To only be used in scripting integration. Fixed loading of texture with compressed data first and then uncompressed.
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12 years ago |
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Core
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7fd40cf630
Moved the test for ENABLE_TESTING into GetConsoleInput(), as script applications can not know whether it is safe to call.
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11 years ago |
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Engine
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7e3a6c71a3
Register 2D library after 3D graphic library is registered.
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11 years ago |
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Graphics
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03043038a0
Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview.
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11 years ago |
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IO
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dd16f85568
Change the copyright for 2014.
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12 years ago |
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Input
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77129bb9cb
Added statements for SDL modification to comply with the license.
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12 years ago |
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LuaScript
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7ae747063f
Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230.
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11 years ago |
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Math
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ced2a315af
Add set animtion to AnimatedSprite2D in editor, fixed minor bug in ParticleEmitter2D.
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11 years ago |
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Navigation
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Network
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47836474e2
Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant.
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12 years ago |
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Physics
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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12 years ago |
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Resource
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50f775b213
Added FileChanged event sent by ResourceCache for manually responding to changed files in resource directories.
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11 years ago |
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Scene
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cfd3cdc048
Do not crash when cloning components without attributes.
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12 years ago |
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Script
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7ae747063f
Rename "Unit Per Pixel" attribute in Drawable2D to "Pixels Per Unit" to match the actual behavior in StaticSprite2D / AnimatedSprite2D. Remove the attribute from ParticleEmitter2D class as it doesn't have effect. Closes #230.
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11 years ago |
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UI
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973b353a08
Safeguard CollisionShape against empty models to prevent Bullet asserts.
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12 years ago |
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Urho2D
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a2daae5573
Revert "Set PixelsPerUnit default value to 100, make 2D Object has suitable size in Editor."
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11 years ago |
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CMakeLists.txt
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383da73503
Add Urho2DSprite sample.
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11 years ago |
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Precompiled.cpp
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Precompiled.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Revision.cpp
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f377d56070
Add a new CMake module to retrieve GIT revision number.
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12 years ago |
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Revision.h
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6d5ddc23e0
Bump the copyright for 2014.
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12 years ago |
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Urho3D.h.in
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dd16f85568
Change the copyright for 2014.
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12 years ago |
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Urho3D.pc.in
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4d565aa401
Add new 'package' CMake built-in target for generating binary packages.
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12 years ago |