Lasse Öörni 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
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Direct3D9 9b17bc6328 Remove fullName_ member variance. 12 years ago
OpenGL 9b17bc6328 Remove fullName_ member variance. 12 years ago
AnimatedModel.cpp 233b7d8926 Partially reverted the AnimatedModel LOD determination change: use the animated bounding box center to calculate distance from camera. This is to ensure ragdolls will LOD correctly even if their bones move far from the root node. 12 years ago
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Animation.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
AnimationState.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Batch.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 years ago
Batch.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 years ago
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 years ago
Camera.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
Camera.h 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
DebugRenderer.cpp abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 years ago
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Drawable.cpp 73f95daf5f Minor refactoring. [ci skip] 12 years ago
Drawable.h 4bd2eb0356 Refactoring of Drawable::IsInView() functions and drawable view tracking. 12 years ago
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
Light.h 4c02e19352 Increased the OpenGL ES constant depth bias adjustment to reduce self-shadowing artifacts. Do not use cascaded shadow mapping on OpenGL ES, so that the low quality shadow mode can avoid dependent texture reads altogether for much higher performance on iOS. Updated documentation of the GetPlatform() function. 12 years ago
Material.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 years ago
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Octree.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
RenderPath.cpp bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 years ago
RenderPath.h bfd968f9d7 Removed the base batch / non-base batch separation from BatchGroup. This is only needed for light queues, so rather have LightBatchQueue have separate queues for base & non-base. 12 years ago
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Renderer.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
Renderer.h abc6fcd8b8 Shader precaching mechanism. Call Graphics::BeginDumpShaders() or use the engine command line parameter -ds <file> to create a shader dump file of the variations that are loaded during program run, and Graphics::PrecacheShaders() to load the dump file. 12 years ago
Shader.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 years ago
Shader.h 1f91776233 Removed the Shader::SanitateDefines() function. Instead the Shader resource normalizes defines and creates aliases if necessary to ensure fast queries but to prevent duplicates. 12 years ago
ShaderPrecache.cpp 9b31d29a54 Add GetFullName in ShaderVariation, make code more clear. 12 years ago
ShaderPrecache.h 92611f1249 Avoid string based duplicate detection in ShaderPrecache when possible. 12 years ago
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModel.cpp ffe7a7699f Minor enhancement on getting optional resources and error handling. 12 years ago
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Technique.cpp 263a624fe4 Possibility in ResourceCache to enable returning resources which failed to load. This is used in the editor to overcome eg. failed scripts disappearing from a ScriptInstance's script file slot. 12 years ago
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 years ago
Terrain.cpp 47836474e2 Variant pointer refactoring. Variant can now hold a weak pointer to a RefCounted object, which is safer, and is returned using GetPtr(). Engine events have been converted to use that mechanism. GetPtr() is also directly available in AngelScript, as well as assigning a RefCounted or derived class handle to a Variant. 12 years ago
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 years ago
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
View.cpp 03043038a0 Visualize camera as a frustum. Do not draw debug geometry in the editor's camera preview. 11 years ago
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 years ago
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 years ago
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 years ago
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 years ago