Lasse Öörni a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) %!s(int64=13) %!d(string=hai) anos
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Direct3D9 40709f2d63 Added GetCompressedTextureSupport() to Graphics. Always true on Direct3D9. %!s(int64=13) %!d(string=hai) anos
OpenGL a5b035d886 Added possibility to run OpenGL mode without hardware DXT support (for severely broken drivers.) %!s(int64=13) %!d(string=hai) anos
AnimatedModel.cpp 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. %!s(int64=13) %!d(string=hai) anos
AnimatedModel.h 8a4351b8ec Removed the IsLoading() flag from Serializable. Instead implemented separately in AnimatedModel, which is the only component that needs that information. %!s(int64=13) %!d(string=hai) anos
Animation.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Animation.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
AnimationController.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
AnimationController.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
AnimationState.cpp 8a5274b596 Further refactoring of the Joint API. Now position & axis are specified in the local space of the own rigid body. %!s(int64=13) %!d(string=hai) anos
AnimationState.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Batch.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. %!s(int64=14) %!d(string=hai) anos
Batch.h 0b7e840a30 Restored fullscreen quad method for deferred screen clear for some FPS gain. %!s(int64=14) %!d(string=hai) anos
BillboardSet.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
BillboardSet.h 832ad7ebb0 Code cleanup. %!s(int64=14) %!d(string=hai) anos
CMakeLists.txt c3b1d57a17 Fixed VS2008 build. %!s(int64=14) %!d(string=hai) anos
Camera.cpp 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
Camera.h 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
DebugRenderer.cpp c48f640a18 Changed several structures to HashMap / HashSet for better performance. %!s(int64=13) %!d(string=hai) anos
DebugRenderer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Drawable.cpp 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
Drawable.h 5bc2c61d88 Reorganized Node, Component, Drawable & Camera member variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
DrawableEvents.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GPUObject.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Geometry.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Geometry.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Graphics.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsDefs.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsDefs.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsEvents.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
GraphicsImpl.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
IndexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Light.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
Light.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. %!s(int64=13) %!d(string=hai) anos
Material.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Material.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. %!s(int64=13) %!d(string=hai) anos
Model.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Model.h da921892b2 Rearranged Octant variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
OcclusionBuffer.cpp 66f3fd4097 Added function to get API-independent projection matrix. %!s(int64=13) %!d(string=hai) anos
OcclusionBuffer.h 612a0c2dee Fixed erroneous occlusion culling in orthographic mode. %!s(int64=13) %!d(string=hai) anos
Octree.cpp da921892b2 Rearranged Octant variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
Octree.h da921892b2 Rearranged Octant variables for more optimal access. %!s(int64=13) %!d(string=hai) anos
OctreeQuery.cpp 504ffaa93d Code cleanup. %!s(int64=13) %!d(string=hai) anos
OctreeQuery.h 504ffaa93d Code cleanup. %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.cpp 7a06dc73e5 Avoid Component::GetWorldTransform() and related functions where possible to avoid extra indirection and function call. %!s(int64=13) %!d(string=hai) anos
ParticleEmitter.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
PostProcess.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
PostProcess.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. %!s(int64=13) %!d(string=hai) anos
Precompiled.cpp cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Precompiled.h 50226cfdb0 Started work toward Unicode compatibility. %!s(int64=14) %!d(string=hai) anos
RenderSurface.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Renderer.cpp df4cd6214d Ensure existence of default material by dynamically creating it if necessary. %!s(int64=13) %!d(string=hai) anos
Renderer.h c48f640a18 Changed several structures to HashMap / HashSet for better performance. %!s(int64=13) %!d(string=hai) anos
Shader.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
ShaderProgram.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
ShaderVariation.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Skeleton.cpp af7c5a53fb Renamed GetData() to Data() in the Math library. %!s(int64=14) %!d(string=hai) anos
Skeleton.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Skybox.cpp c936e216d9 Optimized StaticModel batch structure for less cache misses. %!s(int64=13) %!d(string=hai) anos
Skybox.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
StaticModel.cpp 496a21d984 Optimized CalculateLodLevels() when it's a no-op. %!s(int64=13) %!d(string=hai) anos
StaticModel.h c936e216d9 Optimized StaticModel batch structure for less cache misses. %!s(int64=13) %!d(string=hai) anos
Technique.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
Technique.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Texture.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
Texture2D.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
TextureCube.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
VertexBuffer.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
VertexDeclaration.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos
View.cpp 3bec77f823 More descriptive profiler block names. %!s(int64=13) %!d(string=hai) anos
View.h 50653416da Reverted earlier shadow split refactoring due to unnecessary shadowcasters being rendered. %!s(int64=13) %!d(string=hai) anos
Viewport.cpp 7ea084bc4b Added missing DebugNew.h includes. %!s(int64=13) %!d(string=hai) anos
Viewport.h 139ef6d6e2 Removed the light to light queue map. Instead store the light queue pointer directly to the light. %!s(int64=13) %!d(string=hai) anos
Zone.cpp 91f6f87472 Explicitly mark changed nodes to avoid going through the whole scene in PrepareNetworkUpdate(). %!s(int64=13) %!d(string=hai) anos
Zone.h cc3ee34f58 Increased occlusion buffer depth bias. %!s(int64=14) %!d(string=hai) anos