Lasse Öörni 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 lat temu
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Direct3D9 b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 lat temu
OpenGL f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 lat temu
AnimatedModel.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimatedModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Animation.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Animation.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationController.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationController.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationState.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
AnimationState.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Batch.cpp b1a7a8dade Exposed missing QUALITY_MAX constant to AngelScript. Do not assume the default zone has black fog (when used for additive pass.) Do not reload material shaders if material quality stayed same. Separate error in D3D9ShaderVariation Create() if the owning shader has expired, as on OpenGL. 12 lat temu
Batch.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
BillboardSet.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
BillboardSet.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
CMakeLists.txt caf080ecbb Initial refactoring of Direct3D9 shaders. ShaderCompiler removed. Bytecode not cached into files yet. 12 lat temu
Camera.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Camera.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
CustomGeometry.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
CustomGeometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DebugRenderer.cpp 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 lat temu
DebugRenderer.h 07f06563bc Optimized Renderer::GetShader() so that caching shader variation pointers becomes unnecessary for the most part. 12 lat temu
DecalSet.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DecalSet.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Drawable.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Drawable.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
DrawableEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GPUObject.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Geometry.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Geometry.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Graphics.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsDefs.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsDefs.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsEvents.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
GraphicsImpl.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
IndexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Light.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
Light.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Material.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Material.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Model.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Model.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OcclusionBuffer.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OcclusionBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Octree.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Octree.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OctreeQuery.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
OctreeQuery.h 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
ParticleEmitter.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ParticleEmitter.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
RenderPath.cpp 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 lat temu
RenderPath.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 lat temu
RenderSurface.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Renderer.cpp f2c3d8fe5d Clear persistent float screenbuffers to ensure their contents aren't undefined. This fixes the AutoExposure effect on OpenGL. Added missing float textures to OpenGL Texture::GetDataType(). 12 lat temu
Renderer.h 809efdb4c6 Added the concept of persistent target in renderpath, which are not mixed in the rendertarget pool with other textures of same size & format. Used for the AutoExposure previous frame luminance. 12 lat temu
Shader.cpp 8018a1f0f0 Do not comment out samplers in GLSL vertex shaders, as it's not necessary for correct compilation. 12 lat temu
Shader.h 3e14caf89e Load/save cached binary HLSL shaders. Report SM3 supported on OpenGL to simplify code. 12 lat temu
ShaderProgram.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
ShaderVariation.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skeleton.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skeleton.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skybox.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Skybox.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModel.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
StaticModel.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
StaticModelGroup.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Tangent.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Technique.cpp ea334e4393 Merge branch 'master' into shader-refactor 12 lat temu
Technique.h ea334e4393 Merge branch 'master' into shader-refactor 12 lat temu
Terrain.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Terrain.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
TerrainPatch.cpp 3491baafd0 Added more accurate but more expensive raycast for BillboardSet, which approximates the individual billboards as spheres and gives the billboard index as the subobject. RAY_TRIANGLE level raycast must be used to enable it. Removed the RAY_AABB_NOSUBOBJECTS raycast level, as it was not used anywhere. 12 lat temu
TerrainPatch.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture2D.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Texture3D.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
TextureCube.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
VertexBuffer.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
VertexDeclaration.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
View.cpp 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 lat temu
View.h 0c4466d3f3 Optimized away going through renderpath commands just to find the litbase-flag. 12 lat temu
Viewport.cpp 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Viewport.h 6d5ddc23e0 Bump the copyright for 2014. 12 lat temu
Zone.cpp b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 lat temu
Zone.h b76823a317 Added height fog mode boolean to Zone. Apply height fog shaders automatically. Changed height fog parameters to be relative to the zone node. 12 lat temu