urho3d game engine

Lasse Öörni afd95f09d3 Do not copy shader compiler DLL in OpenGL build. 10 年之前
Android e43113ee9c Unite hardware keyboard input with other platforms. 10 年之前
CMake afd95f09d3 Do not copy shader compiler DLL in OpenGL build. 10 年之前
Docs b218aececc Sync AssetImporter documentation with the program's actual command line options. Simplify D3D9 uninitialization code with SAFE_RELEASE. Minor code convention edit. 10 年之前
Source 1f4793031c Fix forced one-sample shadowing when hardware compare not supported (instead should be forced four-sample shadowing) 10 年之前
SourceAssets 3a749bd889 fixed Dome rotation (Y-up) in blend file 11 年之前
bin 645f4b7685 Remove OldUI 10 年之前
.appveyor.yml 68e2813298 Attempt to use try_run logic to auto-discover build options. 10 年之前
.bash_helpers.sh 2d39e2823e Simplify "logic" for 'Urho3D_universal' custom target. 10 年之前
.gitattributes 5ad7f4b476 Add .gitattributes to fix the languages breakdown report by GitHub. 10 年之前
.gitignore a30ddbf1cf Clean up .gitignore to keep up with recent changes for doc build. 10 年之前
.travis.yml 3732d7f341 For Travis CI - attempt to fix iOS 64-bit packaging build. 10 年之前
CMakeLists.txt f471dd66dd Refactor installation structure for Windows platform. 10 年之前
License.txt ba837af5a4 Add skeleton project for AutoBinder tool. 10 年之前
README.md 6a3bbb8aab Fix D3D11 constant buffers for VSM. Fix editor shadow mode selection. Fix script API for new shadow modes. Fix debughud for new shadow modes. Edit documentation to refer to new shadow modes. Added contributor credit. Some code convention edits, e.g. VSM instead of Vsm. Dump new NinjaSnowWarShaders.xml file. 10 年之前
Rakefile 668d89eca5 For Travis CI - skip appveyor when test building clang-tool branch. 10 年之前
cmake_android.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_android.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_clean.bat 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 年之前
cmake_clean.sh 808c79412f Just show the usage instruction when the script is invoked wrongly. 10 年之前
cmake_codeblocks.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_codeblocks.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_eclipse.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_emscripten.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_emscripten.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_generic.bat 36a93d0680 Refactor URHO3D_64BIT build option handling for MSVC. 10 年之前
cmake_generic.sh 3229bcbfe1 Fix bug in FindUrho3D module to prevent issue when being invoked twice. 10 年之前
cmake_ios.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_macosx.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_mingw.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_mingw.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_ninja.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_ninja.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_rpi.sh 05e4001697 Support spaces in source and/or build tree path for OSX and iOS build. 10 年之前
cmake_vs2008.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_vs2010.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_vs2012.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_vs2013.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前
cmake_vs2015.bat 4ff826ddf8 Support spaces in source and/or build tree path for Windows build. 10 年之前

README.md

Urho3D logo

#Urho3D

Urho3D is a free lightweight, cross-platform 2D and 3D game engine implemented in C++ and released under the MIT license. Greatly inspired by OGRE and Horde3D.

Main website: http://urho3d.github.io/

##License Licensed under the MIT license, see License.txt for details.

##Credits Urho3D development, contributions and bugfixes by:

  • Lasse Öörni ([email protected], AgentC at GameDev.net)
  • Wei Tjong Yao
  • Aster Jian
  • Colin Barrett
  • Erik Beran
  • Danny Boisvert
  • Carlo Carollo
  • Pete Chown
  • Christian Clavet
  • Sebastian Delatorre (primitivewaste)
  • Josh Engebretson
  • Chris Friesen
  • Alex Fuller
  • Mika Heinonen
  • Jukka Jylänki
  • Graham King
  • Jason Kinzer
  • Gunnar Kriik
  • Ali Kämäräinen
  • Pete Leigh
  • Thorbjørn Lindeijer
  • Xavier Maupeu
  • Jonne Nauha
  • Paul Noome
  • David Palacios
  • Alex Parlett
  • Jordan Patterson
  • Vladimir Pobedinsky
  • Pranjal Raihan
  • Nick Royer
  • Miika Santala
  • Hualin Song
  • James Thomas
  • Joshua Tippetts
  • Yusuf Umar
  • Daniel Wiberg
  • Steven Zhang
  • AGreatFish
  • Enhex
  • Firegorilla
  • Magic.Lixin
  • Mike3D
  • Modanung
  • MonkeyFirst
  • Newb I the Newbd
  • OvermindDL1
  • Skrylar
  • 1vanK
  • andmar1x
  • amadeus_osa
  • atship
  • att
  • celeron55
  • cosmy1
  • feltech
  • hdunderscore
  • marynate
  • mightyCelu
  • nemerle
  • ninjastone
  • raould
  • rasteron
  • reattiva
  • rifai
  • skaiware
  • szamq
  • thebluefish
  • tommy3
  • yushli

Urho3D is greatly inspired by OGRE (http://www.ogre3d.org) and Horde3D (http://www.horde3d.org). Additional inspiration & research used:

Urho3D uses the following third-party libraries:

DXT / ETC1 / PVRTC decompression code based on the Squish library and the Oolong Engine. Jack and mushroom models from the realXtend project. (http://www.realxtend.org) Ninja model and terrain, water, smoke, flare and status bar textures from OGRE. BlueHighway font from Larabie Fonts. Anonymous Pro font by Mark Simonson. NinjaSnowWar sounds by Veli-Pekka Tätilä.

##Documentation Urho3D classes have been sparsely documented using Doxygen notation. To generate documentation into the "Docs" subdirectory, open the Doxyfile in the "Docs" subdirectory with doxywizard and click "Run doxygen" from the "Run" tab. Get Doxygen from http://www.doxygen.org & Graphviz from http://www.graphviz.org. See section "Documentation build" below on how to automate documentation generation as part of the build process.

The documentation is also available online at http://urho3d.github.io/documentation/HEAD/index.html

Documentation on how to build Urho3D: http://urho3d.github.io/documentation/HEAD/_building.html Documentation on how to use Urho3D as external library http://urho3d.github.io/documentation/HEAD/_using_library.html

Replace HEAD with a specific release version in the above links to obtain the documentation pertinent to the specified release. Alternatively, use the document-switcher in the documentation website to do so.

##History The change history is available online at http://urho3d.github.io/documentation/HEAD/_history.html